Asylum Mafia | |
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Game information | |
Host | Kikacat123 |
Link | Asylum Mafia |
Size | 11 (12) Players (Small) |
Start Date | 8.12.14 |
Winning Faction | Sane, also Mtam, Barc, Dee |
Roster | #, player
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First to Die | Plas |
Last Remaining | Araver, Bonanova, Dee, Marksmanjay, Slick |
MVP | none |
Awards | Onetruth for being most sane |
Asylum Mafia was a game designed and hosted by Kikacat123 based on own design.
It was co-hosted by Nana7
It began on August 12, 2014 and ended in a Sane, also Mtam, Barc, Dee win in D4 (Aug 24).
Game Mechanics
Rules
OOA: save>block>trap>kill>redirect
- Compulsive Liar and Paranoiac not affected by OOA
- In the event of one of the Sane being killed, the MPD takes over the dead Sane's wincon and role.
- NK cannot be affected by any actions except save.
- The psychologist can, if they wish, choose one player per Day, ("bonanova" for example) and PM with their wish to release them.
- 2x night role act means they can act as two Night roles, e.g. block and redirect, if they can identify the players. They use this action the same night, yes.
- Sane and Killers have BTSC until one of the Sane dies, in which case the MPD-turned Sane will not have BTSC with the remaining Sane. Killers always have BTSC.
FAQs |
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Role Description
You are now entering Brainden City Asylum. My only advice is...beware.
The Killers (baddies): Wincon: kill the Sane
- Homicidal Psychotic: Night kill (must agree with other baddie on whom to kill)
- Homicidal Maniac: same as HP
The Sane: Wincon: lynch baddies, release Hypochondriac
- Asylum Guard: 3x lynch vote
- Psychologist: release player from asylum/Night save
The Patients ("goodies"): Wincon: individual release from asylum
- Pyromaniac: block
- Schizophrenic: trap
- Multiple Personality Disorder sufferer: 2x Night role act (cannot save or kill)
- Hallucinator: redirect
- Paranoiac: survive being killed (either by lynch or NK) one time
- Compulsive Liar: can put one lie in the host's post each Day/Night cycle (not N1)
The Pretender (Indy): Wincon: stay alive in asylum until game ends
- Hypochondriac: role copy each Night (cannot save or kill)
Secret Role
- Escaped Lunatic. Your wincon is to solve a riddle and a puzzle to free two Patients.
- You will receive the riddle after Night 1.
- after solving riddle, patients are given numbers to put into posts, and you must find numbers and divine the number code to release them
Riddle |
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What strength and might cannot achieve My tiny frame can do My powers to release a trap Seem overlooked by you Fairies and boxers share something with me Although I can work alone The greatest, most powerful of my kind Shares namesake with human bone I am safety; I'm security And in a pinch, defense For my teeth can bite, yet I have no mouth Though this may not make sense. I am often forgotten, lost, misplaced Tucked away, you'll find I am shy Now take all these clues and gather them Riddle me this: what am I? |
Riddle's Answer |
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Key |
Number Code |
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numbers given to patients were 2,4 and 1,3. players must slip them into posts without saying them explicitly, release code was 1,2,3,4 |
Host's Summary
Game Idea and Expectations
Game
Thanks to everyone for a great game of Asylum Mafia! Special appreciation goes to nana77 for being an amazing co-host and helping me through difficult patches of the game. I would like to present a secret award to Onetruth for being the most truly sane person in the game, with her quick deductions.
Since I am on my phone and don't have much battery left, actions and roles will follow tomorrow. I hope that you all enjoyed the game despite my lack of experience, and thank you for playing Asylum Mafia!
Special commendations
Host disappointments
Alternate endings
Winning Faction
- bonanova: Psychologist
- araver: Asylum Guard
- Dee (flamebirde): Pyromaniac
- Barcallica: MPD
- mtamburini: Paranoiac
Day and Night Posts
Night 1 |
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The Warden and Deputy Warden of Brainden City Asylum paced up and down the echoey halls of the building, performing a late-night check on the Patients. Deputy Warden Nana was suddenly startled by a loud clanging sound. It was plasmid, rattling furiously at the bars of a cell. "I can't escape!" he cried in exasperation while stuffing a cookie from dessert into his mouth. "I mow vat Skizofennic dib vis to me!" Warden Kika glanced curiously at Nana. Before the Wardens could react further, plasmid began clutching his throat. He gasped, convulsing, and fell to the ground. Writhing erratically, he flailed, throwing one final gesture to his plastic supper tray before he lay still. Nana dashed to unlock the cell and felt plasmid's heart. It wasn't beating. Warden Kika carefully examined the tray. She scented something bitter. "Cyanide," she whispered. "It must have been in the almond cookies." Nana called to report a murder in the Asylum. Both of the Wardens were in for a long evening. The rest of the night passed relatively uneventfully. The only other oddity was that flamebirde found himself strangely unable to perform any action. Somebody had deliberately blocked him. After hours of burial arranging and paperwork, Warden Kika twisted the final key to lock up the Patients for the night. She and Nana left to rest up for what they knew would be another long and frightening day in Brainden City Asylum. |
Day 1 |
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The Patients gathered in the Psychiatrist's office for a Warden-appointed meeting. The Asylum Guard frowned, glaring at the crazed figures standing in straitjackets before him/her. "As you all might know, plasmid was murdered last night. The killer is in this very room. Now who is it?" The Guard demanded. The Patients stared at the floor. "I think we should be trying to work out these homicidal tendencies in a calm, constructive manner..." the Psychologist began. "Oh, shut up!" the Asylum Guard growled. "The only way to stop a killer is to give them a taste of their own medicine...literally." The Patients' eyes widened in fear as the Asylum Guard drew a syringe from a plastic case in his pocket. A single droplet of clear liquid dripped from the sharpened tip, spattering the white linoleum. "I have a few suspects, and I just got word from the Wardens giving permission to go ahead with the procedure. But which of you loonies did it?" The Guard narrowed his/her eyes at mtamburini. "I suppose you were in your cell minding your own business last night, hmm?" Mtamburini nodded, frightened. The Guard turned to FreeOwn. "Or it could have been you!" the Guard accused. FreeOwn was silent, trembling with fear. "But I don't think you did it," the Guard stated. "I think it was that scumbag Boquise!" Boquise chuckled nervously. "It wasn't me. I was, uh...talking to the pink squirrels on the roof! And their ghost chipmunk cousins!" "You don't fool me," the Guard spat. "You're a killer. And you're getting what's coming to you!" The Guard deftly stabbed the syringe into Boquise's shoulder and drew the plunger. Boquise twisted, contorting in fury for a moment before the life left his eyes. He slid to the floor, dead. "We didn't even know if he was a Killer!" the Psychologist protested. The Guard undid Boquise's straitjacket. Strapped to his shirt underneath was a half-empty vial of cyanide. The Asylum Guard smiled, relieved. He was just guessing, after all. It was nice to be lucky once in a while. |
Night 2 |
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Flamebirde was in the Asylum bathroom washing his hands that night when he heard a curious flickering noise. He turned around, on edge after the deaths of two Asylum residents in the past 48 hours. The liquid on the restroom floor (which he had ignored, not wanting to picture certain explanations) was being rapidly set alight by a dancing flame. Lighter fluid, perhaps? It smelled like a cookout, and he didn't want to be the main dish. The fire rose higher and higher until it was nearly as tall as the bathroom door frame. Flamebirde hastily checked for any way to escape, but there was none. He steeled himself to be burnt alive. Despite his concern, there was no need for flamebirde to worry. The blaze was nothing more than an inconvenience. Still, it was disconcerting to have all exits blocked off. Elsewhere in the Asylum, Auramyna gave a muffled cry as he came to. There was a piece of cloth stuffed in his mouth, and he was crammed in an air conditioning vent, hopelessly trapped. Nobody heard him, and eventually he gave up. The Asylum Guard sat tensely in the main office, awaiting that scream of terror that might accompany the night's newest victim. None came, and as the sunlight peeked in the shaded windows, all the residents of Brainden City Asylum gave a heavy sigh of relief. |
Day 2 |
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All the surviving residents of Brainden City Asylum (with the exception of Auramyna, who was still trapped in the vent) were assembled at the meal hall. Despite the situation, they were at least relieved to not have another 3-way tie. "The murderer is obviously Phil!" a few Patients called out. "It's mtamburini," less people cried. "Onetruth!" a lone figure insisted. "Alright, I hear you!" The Asylum Guard interrupted. "The last Killer has to die!" The Guard drew a handgun from the holster on their belt. They aimed it at Phil, who stood silent and resigned to his fate. The Asylum Guard slipped a finger onto the trigger. He pulled. The last thing Phil saw was the bullet hurtled towards his head. He closed his eyes, and in the split second between the pull of the trigger and his death, Phil screamed, "No! Leave me, vampires of the darkness!" As the echo of the gun resounded in the room, the Psychologist turned pale. "I know that Patient. He was the one who had the visions of monsters." The Psychologist spoke to the Asylum Guard, "He wasn't the Killer. He was just the Hallucinator." "Where's mtamburini?" Interjected a Patient. "I released him this afternoon," the Psychologist admitted. "He was harmless, just a little paranoid." The Killer smiled secretly. The tables were beginning to turn. |
Night 3 |
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Auramyna was the last person in the Asylum cafeteria. It was spaghetti night, and she always took fourth helpings. Aura finished her final portion and picked up her plastic tray. That delicious combination of tomato sauce and noodles wouldn't be served again until next Thursday. She had to savor it. Aura strolled casually over to the counter and stacked her tray onto the others. She was about to turn and walk away when she noticed something unusual on the ground. The object was a shiny golden color, and Aura soon realized it was a candy bar wrapper. She chuckled. A Patient must have been on their best behavior today to have earned such a rare treat. Aura picked up the wrapper, meaning to throw it away. Before she could toss it into the garbage, however, she involuntarily paused. Was there something written on the paper? She turned it to the other side and read the writing. The script was bold and exclamatory, with block letters proclaiming, "YOU ARE THE OFFICIAL WINNER OF THE HIRSHEE'S KANDY KOMPANY GOLDEN WRAPPER KONTEST! KONGRATULATIONS!" Auramyna literally jumped for joy, pumping her fists in the air. "Yes! I won! Woohoo!" She was so excited that she never heard the silent figure stealthily sneak up behind her. Something soft and strong-smelling was clapped to her mouth and nose, and Auramyna slipped into oblivion. She awoke in someplace dark and smooth and cold. The surface she was lying on felt like metal. She was gagged and bound, unable to cry out, but she could see. She was in a cupboard of some sort. At least it was cleaner than the vent. She tried to lean against the door to open it, but there must have been a lock on the handles. Once again, Auramyna was trapped. Perhaps she could get out by moving over to an unlocked door? Auramyna shuffled about six inches before she came to solid wall of jars, which even in the darkness she could see held tomato sauce. She was completely blocked from getting out. Dee_tot was no more fortunate that night. She was had only wanted to leave her cell/office, but an inexperienced delivery man had deposited an order of iron cell bars right in front of the door. She, too, was blocked from leaving. The Warden and Deputy Warden were in the main office together sipping hot cocoa and coffee, respectively, to welcome in the dawn. And it was very welcome, too. No murders had occurred that night. Despite the pleasant report that no one had been killed, the Asylum Guard felt uneasy. Something was awry in the Asylum that night, but the Guard just couldn't put their finger on it...
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Day 3 |
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Barcallica was whistling a merry tune. Why shouldn't he be happy? He was getting released today! He changed from the itchy Patients' uniforms into a provided shirt and pair of jeans. There was a knock at the door. "Come in!" he invited, reclining in a chair and tilting it onto the back two legs. The Psychologist entered. "Well, I'm very proud of the progress you've made, and I want to congratulate you. Not many Patients do so well in therapy." The Psychologist gestured to the door. "The van is waiting, if you've packed your things. Ready to leave?" "You know I am!" Barcallica replied cheerily. He sprang up from the chair and practically ran down the Asylum halls, suitcase in hand. The driver already had the engine running. Barcallica took a long look back at the Asylum where he had spent the past eight years. "Goodbye and good riddance!" Waving to the Psychologist, Barcallica hopped into the car and rolled his window down to experience the breeze. The van began to slowly trundle down the narrow lane. "Farewell!" Barcallica called out. "I'll miss you people!" Then his face changed. "I wish you all were dead! And my wish is coming true!" Something altered again. "Thanks for working to cure me!" His tone batted back and forth like a pong-pong ball. "You old quack! I hope the killer get you next!" "Goodbye! I'll always remember you!" "Sayonara, suckers! Haha!" "Get well soon!" "See you NEVER! I won't come back to this hellhole again!" The Psychologist gaped, open-mouthed as the van disappeared over a hill. He had just released the MPD. The group of Patients was now smaller than it had ever been. There were two suspects this time, though. It had come down to dee_tot and onetruth as to who was the Killer. The Patients had to choose carefully. There couldn't afford to lose too many people. Otherwise, the Killer would be victorious. The Asylum Guard examined the two carefully. They were undecided. Sure, they had been lucky once. But it really mattered now. The Guard chained dee and onetruth together, and led them down a passage. The patients and the Psychologist followed. They came around a corner and stopped at a door they all knew, the one where the most dangerous Patients entered and never came out again. It was the room for the electric chair. The Guard led dee and onetruth into the room. "I'll decide in a minute," they explained. The door shut. The patients could hear arguing and what sounded like a punch. Then, the clank of chuckles onto a pair of wrists. The whir of the electricity humming in the circuits. A scream. And silence. The Asylum Guard slowly opened the door, looking haggard and worn. Behind him followed dee_tot. Onetruth was not with them. The Guard opened their mouth, and quietly spoke out. "Onetruth admitted who they were right as I flipped the switch. They were..." The Gaurd took a deep breath. "The Schizophrenic. Not the Killer." The group was silent again. They stood together and waited for the terror of the night. |
Night 4 |
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Auramyna glanced over her shoulder. She was, understandably, on edge after being trapped in both a vent and a kitchen cabinet. There was a small rustling behind her, and a pool table scoresheet fluttered to the floor. Aura's heart was beating at the warlike tempo of a drum. She had just entered the recreation room (used by both the Patients and the sane ones) to try to stop her worry with a game of ping-pong. "Anybody want to play a game?" She called as she took up a paddle. There was nobody in the room. But there was someone at the door. Aura felt her breath catch in her chest as the door was slammed shut from the outside. There was a scraping sound, and the lock clicked. Then a cackle of joy from just outside the room. Aura pounded on the door, but it would not budge. She frantically twisted the handle, only to find that to her horror, it was growing warmer. A deep black smoke began to seep out from beneath the door. The doorframes glowed with an orangish blaze. Auramyna backed up against the far wall. She picked up the Ping-pong ball and paddle. She knew she couldn't fight this fire. At least she wasn't trapped again. She might as well enjoy a little game while she waited for the flames to die out. However, for now, her only exit was blocked. In another room, a shadowy form slipped through the halls without making a sound. The Asylum bulletin board, layered with imperative notices and alerts, made only the gentlest flutter as the figure halted in front of it. Ever so carefully, they plucked a tack from the board and stuck it into a sheet of paper, placing the note in the very center. The lettering was identical to the handwriting of the Warden. What was written on the note, however, was a cunning lie. The Asylum Gaurd and Psychologist held a meeting in the morning to discuss the strangely uneventfully night. No more murders had been committed, and nothing else unusual had occurred all night long. It was very odd indeed. |
Day 4: The Final Execution |
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The residents of Brainden City Asylum gathered around Auramyna, with the exception of one. Dee_tot had been released from the Asylum that very afternoon, after her box of matches and tube of lighter fluid were confiscated. She was last seen heading to the fireworks store, forever an incurable Pyromaniac. Araver, the Asylum Guard, narrowed his eyes. "So, Aura, you admit it. You're the final Killer!" Dr. Bonanova shook his head in disappointment. "Why, Auramyna? We talked about being kind and constructive in our group session. You should know better." Marksmanjay insisted, "No, really! I'm the murderer!" "Shut up!" growled the Guard. "We all found out you're nothing but a rotten little liar!" He refocused on Auramyna. "You realize I have to execute you now." "I have nothing to live for," Aura acknowledged. She grinned evilly. "But if I'm going to die, all of you are going with me!" Aura leapt onto a table and flung out her arms, revealing that she had slashed the sleeves of her straitjacket. The Asylum Guard began to draw his gun. Aura reached into her shirt pocket and drew a heavy-looking object out. It was a tomato sauce jar. She pitched it at the Guard, where it hit his hand and shattered, smashing the gun. Aura sprang to the floor and snatched up a long, jagged shard of glass. She clenched it so tightly the others didn't know if the red liquid dripping from her hand was spaghetti sauce or blood. "Well?" she hissed. "Come and kill me, then." Araver charged toward her, arms outstretched to strangle the Killer who had murdered so many Patients. Aura nimbly stepped aside like a matador from a charging bull. Araver crashed headfirst into the table and slid unconscious to the floor. Auramyna stabbed his side for good measure before turning to bonanova. "You should have been a patient in here yourself, you old nut!" Auramyna spat. "Let's see if you can therapy yourself out of this!" She slashed at him twice with the glass, but the first two attempts bonanova deflected with his trusted clipboard. The third time, however, her makeshift knife broke through the flimsy wood and grazed bonanova's forehead. He backed away, but found himself up against a wall. Aura struck at his head again, but bonanova ducked. Unfortunately, he wasn't fast enough. Aura's fist caught the top of his head and sent him flying. His skull hit the tile with an unsettling thunk. Bonanova wasn't dead, but he wouldn't be able to escape, either. Now only Marksmanjay was conscious and able to fight. His eyes widened as Auramyna's narrowed into slits. "It's a wonder you survived for this long, Marksmanjay. Too bad you're going to die now." Aura stepped toward the Patient and swung the glass shard, but Marksmanjay deftly avoided the strike and jumped over to the other side of the table. Enraged, Aura jumped onto the table herself and crouched, preparing to spring and sink her weapon into Markmanjay's neck. "Any last words?" she cackled victoriously. Marksmanjay stared somewhere behind Auramyna and looked puzzled. "What are the cafeteria ladies doing with that vat of pasta? It's not spaghetti night." Aura whipped her head around. "Pasta?" She saw nobody behind her. "Why, you-" Before she could turn back, she felt a forceful push from behind. "Haha, I lied!" "No!" she shrieked as she plummeted to the ground. The very tomato sauce jar she had thrown at the Guard had not broken completely, and the spiky bottom half was rushing to meet her. Marksmanjay closed his eyes as the glass punctured her neck with a sickening squish. The last Killer was dead. Much later, after the Asylum Guard and the Psychologist were patched up, the Wardens congratulated them for catching the murderers. "Well, Marksmanjay did the actual execution, as you know," they admitted. "Does this mean I can be released now?" Mark asked. "Oh, not a chance," the Psychologist chuckled. "But we'll throw a spaghetti banquet in your honor." That evening, the Wardens were splitting a loaf of garlic bread and discussing the recent events that had taken place at Brainden City Asylum. "You have to admit, it was pretty exciting," Kikacat123 insisted. "What with the murders and all." "Exciting? More like nerve-wracking," nana77 replied. "No, really! There's something exhilarating about discovering there are killers among you." Nana laughed. "You're crazy!" "Well, maybe I am," Kika accepted. "Maybe we all are." Congrats to the Sane, mtamburini, Barcallica, and dee_tot, you won! |
End of Game Roster
- bonanova: Psychologist
- Dee (flamebirde): Pyromaniac - Released D4
- plasmid: Hypochondriac - Killed N1
- araver: Asylum Guard
- Marksmanjay: Compulsive Liar
- phil1882: Hallucinator - Lynched D2
- onetruth: Schizophrenic - Lynched D3
- Boquise: Homicidal Maniac - Lynched D1
- Auramyna: Homicidal Psychotic - Lynched D4
- Barcallica: MPD - Released D3
- mtamburini: Paranoiac - Released D2
- Slick: Escaped Lunatic
Actions
List of actions |
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aura - nk: n1 plas / n2 barc / n3 araver / n4 nobody
mtam released d2, barc released d3, dee released d4 |