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Bag o' Tricks II

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Bag o' Tricks II
BagOfTricks
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Game information
Host Araver
Link Bag o' Tricks II BTSC threads
Size 10 Players (Small)
Start Date 7.30.2015
Winning Faction The Triplets
Roster #, player
  1. Darth Nox
  2. Dee
  3. Yuiop
  4. Plasmid
  5. Boquise
  6. Auramyna
  7. Okosan
  8. Gubbey
  9. Dd515087
  10. Jay Gold
First to Die Yuiop
Last Remaining Boquise
MVP Boquise
Awards -

Bag o' Tricks II was a game designed and hosted by Araver based on Yuli's Bag o' Tricks Mafia.

It began on July 30th, 2015 and ended in a The Triplets win in N5 (August 10).

Game Mechanics

Each day and night cycle will be in standard mafia style. However, at the end of each cycle, a list of everyone who acted (player names, not roles) will be published.

Once again, the Magic Bag placed in the center of the cellar would be used by each wizard to draw an ability. After an ability (Spell) is used, it goes back into the Bag o' Tricks to be distributed again. Anyone who does not have a Spell at the beginning of a cycle gets to draw one (PMed by the Great Wizard). A player may draw the same Spell as many times in a row as random.org seems fitting. When a player dies, whatever Spell he has at that time will be lost forever and not returned to the Bag.

If a spell is used, it is returned to the bag. If it is not used, it is held. This is true regardless of whether the spell was successful or not. The only exception is if the spell is used, but the caster dies in the same cycle.

The contents of the Magic Bag at the beginning of the game:

  1. Thunderbolt (RID Kill)
  2. Incapacitate (Block)
  3. Entangle (Trap = Block + save + cannot talk during the next day)
  4. Charm (Vote redirect)
  5. Mirror Image (Self Vote Manip x2 or x3)
  6. True Sight (Faction spy)
  7. Immobility (Block)
  8. Invisibility (Makes the target immune to any harmful spell or action for one cycle, player is able to act and talk in the main thread)
  9. Invoke Familiar (A player who casts this spell is randomly assigned a familiar. As long as the wizard lives, the familiar lives. As long as the familiar lives, the wizard my send a message 75 characters to another player. More than one wizard may have a familiar and a wizard may have more than one familiar, if he gets the spell a second/third etc time)
  10. Invoke Oracle (May ask the host one yes or no question limited to 10 words during the night or day)

Orange spells do NOT show in the NP, Blue spells always show in the NP if successful.

Rules

  • Tie lynch - all tied players die.
  • Kills are blocking kills (unless the kill target is also killing).
  • If someone with a day action is blocked, they do not get their day action.

Order of Actions

  • Invisibility || Assassinate >> Entangle >> Invoke Familiar >> Entrapment >> Immobility > Thunderbolt >> Incapacitate >> Clairvoyance >> True Sight>> Invoke Oracle >> Charm >> Mirror Image

Notes on OOA

  • || indicates that nothing may affect a person who is Invisible.
  • Charm >> Mirror Image means that whoever casts Charm moves ALL votes regardless of weight (x1, x2, or x3) if he targets someone casting Mirror Image.

Outing your role is banned. Anyone who does it loses their ability for the next night AND for the following day, all votes against them count as double i.e. someone voting x2 on them would actually be voting x4.

There may or may not be secret abilities and/or attributes not listed in the OP.

Role Description

The Triplets - Know each other - WINCON: Be in majority
They want to be sure that one of them is the apprentice. They've allied together to eliminate their competition (part of the game) before they duke it out amongst themselves (not part of this game).

  • Triplet 1 "The Mischiever"
  • Triplet 2 "The Duke"
  • Triplet 3 "The Rogue"

BTSC does not happen by default but baddies do know each other. Any baddies who elect to forfeit their ability once (the spell goes back into the Bag unused) enters into the Baddie BTSC. The Night Kill will be given to one of the baddies at random until BTSC is established when the ability is powerplayable inside the BTSC. Baddies with BTSC must sacrifice one action among those drawn from the Bag that night in order to get a Night Kill. The NK cannot be blocked by blocking a carrier but baddies can chose a "carrier" to be displayed in the NP as "acting".


The Apprentices - WINCON: Eliminate the Triplets and Assassin.

  • The Necromancer
  • The Sorcerer
  • The Arcanist
  • The Summoner
  • The Diviner
  • The Invoker
  • The Transmuter

One of the wizards, however, isn't a warlock at all, but a trained assassin sent to kill the Great Wizard. He does not draw from the Bag o' Tricks, nor does he lose his abilities if used. Each night, he may choose between Assassinate (RID Kill), Clairvoyance (Role Spy), or Entrapment (Block). Additionally, ONCE DURING THE GAME, he may make his vote count as x2. Lastly, he must PM the host before the end of every cycle saying whether he wants to be included in the list of players who acted. If the Indy fails to do this, he will be listed as a player who acted. WINCON: Be the last "warlock" standing.

Host's Summary

Thank you all for playing and sharing.

Just so there's no bad blood after the ending:

  • Had Jay blocked Boq, then yes, only the NK would have gotten through and the last vote would have ended in a tie, all lynched. Thing is I kinda worded majority in baddies wincon but I did not want to stop the game before the night ended since 1 vs 2 is not majority and did not like the tie - mod wins ending either. But I might have been persuaded to get a tie win with 10-1 equals 9 winners instead of 0.
  • Indeed, the baddies could have won D4 with a flash vote since it was 2 vs 1 vs 1 and no votes on the actual baddie. Boq said in Ghost why he did not want to time a flash vote using mobile.
  • Goodies did good with 2 good lynches then went into... some form of policy lynching? 2 days in a row so lylo kinda happened without anyone noticing. I was kinda detached after a point since 5 vs 1 was not the balanced game I expected, but fortunately Boq is not a morale player ( I confess I am) and wasn't disturbed.
I will try to run it again so that maybe we get the Indy factor working towards balance ( it worked for BoT I ending). With special immunity for Aura, ofc Tongue
By Araver

Winning Faction

The Triplets

  • Boquise - Triplet 1 "The Mischiever"
  • Plasmid - Triplet 2 "The Duke"
  • Darth Nox - Triplet 3 "The Rogue"

MVP: Boquise

Day and Night Posts

Prologue N1 D1 N2 D2 N3 D3 N4 D4 N5


End of Game Roster

  1. Darth Nox - Triplet 3 "The Rogue" - Lynched D1
  2. Dee - The Sorcerer - Killed N5
  3. Yuiop - The Diviner - Killed N1
  4. Plasmid - Triplet 2 "The Duke" - Lynched D2
  5. Boquise - Triplet 1 "The Mischiever"
  6. Auramyna - The Necromancer - Killed N2
  7. Okosan - The Arcanist - Lynched D3
  8. Gubbey - The Invoker - Lynched D4
  9. Dd515087 - The Summoner - Killed N4
  10. Jay Gold - The Transmuter - Killed N5

Actions



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