Cardcaptor Sakura Mafia
Game information
Host Prince marth85 & Kiwi
Link Game thread: Cardcaptor Sakura Mafia BTSC threads
Size 15 Players (Large)
Start Date 11.12.13
Winning Faction Indy
Roster #, player
  1. U-ta-gai
  2. Slick
  3. Vommack
  4. Hachi
  5. Framm18
  6. Zweefer
  7. Jay Gold
  8. Dee
  9. Boquise
  10. HappyKiddo
  11. Plasmid
  12. Aura
  13. Fat Tony
  14. Lastword-2
  15. Barcallica
First to Die Dee
Last Remaining U-ta-gai, Vommack, Framm, Zweefer, Boquise, HappyKiddo, Plasmid, Aura, Fat Tony, Lastword-2
MVP Lastword-2
Awards -

Cardcaptor Sakura Mafia was a game designed and hosted by Prince marth85 & Kiwi based on Cardcaptor Sakura anime/manga.

It began on November 12, 2013 and ended in a Indie win in N2 (November 17).

Game Mechanics Edit


  • Tie Rules: D1 = No Lynch / D2+ = Random tied player lynched
  • Shown in NP
    • Kills
    • Successful Saves
    • Redirect
    • Traps
    • Follow Spy
    • Vote Manips
    • Lynch Save
  • Not Shown
    • Spy
    • Block
    • Lie Detection

Role DescriptionEdit

Cardcaptors: Be in majority (Indy must be gone)

  1. Sakura - A young girl who was able to open the Clow book but accidentally lost them all upon releasing the power of the Windy card. May block a player each night.
  2. Keroberos - The Guardian Beast of the Seal. He appears to be nothing more than a stuffed animal though. He has entrusted Sakura with the task of recapturing the Clow Cards. He is able to sense the power of nearby cards and identify them. He may spy a player each night. ODTG: He may alter the results of the day's lynch to make someone appear as another. (Lynch Frame)
  3. Tori - Sakura's brother. While not a cardcaptor himself, he does know about Sakura's power (though he pretends not to) and will help when possible. He may redirect an action.
  4. Julian - A close friend of Sakura and her biggest crush. He is very kind and friendly and can use this nature to convince a person to change their vote. (Vote-manip)

Clow Cards: Eliminate Cardcaptors and Li

  1. The Firey - One of the elemental cards and one of the most aggressive. It may kill a player each night.
  2. The Watery - Another of the elemental cards. RID Lynch Save.
  3. The Earthy - Another of the elemental cards. Will form a dome around a player, blocking them for a night.
  4. The Fly - Taking the form of a large bird, it will take a player high into the sky, saving them for the night.
  5. The Shadow - Collects the shadows of others to increase it's power. It will hide among the shadows and spy a player each night.
  6. The Wood - A gentle card that can create branches, vines and roots to grow. It can take the form of trees and plants, following a player to learn who targets them (Follow spy)
  7. The Mist - Will shroud a player in mist which will confuse them, redirecting their action.
  8. The Illusion - It can take on many forms. It's action will be based on a die roll.
    1. Kill
    2. Save
    3. Spy
    4. Block
    5. Redirect
    6. Choice
  9. The Maze - Can create a maze to trap a player. (Saved, Blocked, Unlyncahble)
  10. The Libra - Can tell when a person is telling the truth or lying. Day ability: Chooses a post made by a player and is told at the end of the day if the player was lying in the post chosen. (experemental role)

Indy - Out of 5 potential targets, must outlive 3 and RID kill 1

  1. Li - A member of the Li clan, a clan of sorcerers. A rival of Sakura who believes he should be the one to control the power of the cards. May RID kill a player each night. N1/D1 immunity. Appears saved by The Fly or The Watery.

Host's Summary Edit

Game Idea and Expectations Edit


Wow...What a short game!! I never expected this but our newest player has won as an indy no less! If Jay hadn't been one of his targets, it may not have gone so smoothly but once I saw Jay reveal himself I was leaning toward Last having this game in the bag. And once I received Slick's kill target I almost died because that was what sealed the game for the indy and on the SECOND NIGHT, last was able to pull of one of the quickest indy wins I've seen!! Normally I don't have indy wins end the game but for a win-con such as his I felt it appropriate...I just didn't think it would happen so quickly. A big congrats to Last on a quick win and MVP in his very first game with us!! -- Marth

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit


  • Lastword - Li

Day and Night Posts Edit

Intro N1 D1 N2

End of Game Roster Edit

  1. U-ta-gai - The Watery
  2. Slick - The Firey - Killed N2
  3. Vommack - The Libra
  4. Hachi - Tori - Killed N2
  5. Framm - The Fly
  6. Zweefer - Julian
  7. Jay Gold - The Illusion - Killed N2
  8. Dee - The Mist - Killed N1
  9. Boquise - The Wood
  10. HappyKiddo - Keroberos
  11. Plasmid - The Earthy
  12. Aura - The Shadow
  13. Fat Tony - The Maze
  14. Lastword-2 - Li
  15. Barc - Sakura - Lynched D1

Actions Edit

Cardcaptor Sakura Mafia Role Power Cycle 1 Result Cycle 2 Result
Cardcaptors NK Dee Success NK Slick Success
Hachi Tori Redirect Redirect Jay to Slick Blocked Redirect Aura to Aura Blocked/Killed
HappyKiddo Keroberos Spy Spy Dee Success Spy FT Fail/Trapped
Barc Sakura Block FT Block FT Failed Lynched
Zweefer Julian Vote Manip No Action N/A
Clow Cards
U-ta-gai The Watery RID Lynch Save No Action N/A
Slick The Firey Kill No Action N/A Kill Hachi Success
Vommack The Libra Lie Detector No Action/Trapped N/A
Framm The Fly Save Save Plas Not Needed Save Self Not Needed
Jay The Illusion Block Block Vomm Fail Block Zweefer Fail
Boquise The Wood Follow Spy Follow Jay Success Follow Jay Success
Dee The Mist Redirect Redirect Barc to Hachi Success Dead
Plasmid The Earthy Block Block Jay Success Block Vomm Fail
Aura The Shadow Spy Spy Plasmid Success Spy Zweefer Success
Fat Tony The Maze Trap Trap Vomm Success Trap HappyKiddo Success
Lastword Li RID Kill Dee as Sakura Fail Jay as The Illusion Success

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