Death Takes a Holiday Mafia
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Game information
Host Coolkid & Nana
Link Death Takes a Holiday Mafia BTSC threads
Size Players (Large/Small)
Start Date 11.27.14
Winning Faction Goodies
Roster #, player
  1. (L)
  2. dee
  3. (ThePiOverlord111) Yuiop
  4. Hachi
  5. CommonMan
  6. Barcallica
  7. Auramyna
  8. Boquise
  9. Marq
  10. Jay Gold
  11. Slick
  12. Dd515087
First to Die Marq
Last Remaining Barc, Aura, Slick, Boquise, Jay, Commonman
MVP Auramyna
Awards -

Death Takes a Holiday Mafia was a game designed and hosted by Coolkid based on his own designs.

It was co-hosted by Nana.

It began on November 7, 2014 and ended in a Goodie win in N4 (November 14).

Game Mechanics Edit


As it has been on the job since, oh, time immemorial, Death decides to briefly lay down its scythe and finally take a holiday.

Dead players will not be reaped, nor even informed of their own demises. Rather, they will remain on the plane of this game and post and act freely. However, as they are in truth dead, their actions will fail, and not considered to have occurred at all.

Dead players may be acted upon, but may not be lynched.

Whether a player’s action succeeded or failed will not be reported to him or her.

The night post will show: kill, block, trap. Traps do not silence, they block and save only. Targets and the roles of actors will not be shown. Saves will not be shown. The NK and RID kill will be shown as simply kills. Players will not be informed if they are trapped or blocked.

OOP: Block>Redirect>Trap

Lynches will reveal the role of the lynchee but not the player name. As well, dead players' votes do not count. The living player with the highest number of votes will be lynched.

In the advent of a tie, 50/50 all players are lynched or no players are lynched.

Envy will copy the action used by his selected player that night. If Envy copies a player with multiple actions, one will be selected at random. If copied, the NK and RID kill will be copied as simply kills.

Indie win ends the game.

Role DescriptionEdit

“The Baddies”: The Four Three Horsemen of the Apocalypse

  • Seek to bring about the end of humanity. Wincon: Eliminate Humanity (and its Sins)
  1. Pestilence - Incapacitates humanity with illness (choice of redirect or block)
  2. War - Incites humanity against each other (vote manip, change player’s vote)
  3. Famine - Devours humanity with hunger (choice of trap or save)

“The Goodies”: Humanity’s Sins

  • Sins only exist if humanity does. Wincon: Eliminate The Horsemen
  1. Wrath - When humanity is malevolent (kill)
  2. Greed - When humanity seeks more than it has (vote manip, change player’s vote)
  3. Sloth - When humanity does not act (block)
  4. Pride - When humanity believes itself to know too much (faction spy)
  5. Lust - When humanity desires others (redirect)
  6. Envy - When humanity covets what others have (action copy)
  7. Gluttony - When humanity gorges itself (save)
  8. Hope - When humanity looks to the present (life spy)

“The Indie”: The Penitent

  • Doomed by her mistake, seeks redemption. Wincon: RID kill 1 Horseman and 3 Sins
  1. Pandora - Destroys evils she can identify (RID kill, not subject to block, redirect, or save), and can briefly return an evil to the legendary box (trap). Her penitence immunizes her to evil’s thrall (night invulnerability). Will be revealed as the role of her choosing if lynched, or if she does not choose, a random baddie

Host's Summary Edit

Game Idea and Expectations Edit


Firstly, apologies for the lack of story Sweat. It was all Nana's fault, really, for confounding my simple mind with her Super-Crazy logic puzzle Wacko Lol Thank you, Nana.

Really, thank you Nana for helping me keep track of things Modhello I got myself lost a bit at times Blush

Secondly, thank all the players for their activity. I believe the goodie win was largely a result of the goodies being active and discussing, even after they believed they might be dead. There was concern in the discussion thread that the game may favour the baddies with all the obscured information, however the goodies managed to work around that. I am most delighted by how the goodies managed to pin the baddies without a mass outing of roles. The hints were subtle and logical for the most part, which also helped prevent the Indie from reaching his win condition Lol

Thirdly, the baddies had some very good strategies, which were thwarted by Barc's killing of L, now know to be Brandonb Shifty , which resulted in dd being lynched with one living vote Lol And Barc finished off the baddies by killing Pi, unfortunately for yuoip, who came in just in time to die Lol Apologies yuoip, but thank you for agreeing to step in.

Lastly, I was a bit concerned that the lynches would make the indie's win too easy, but it turned out to be what did the indie in, as the person lynched was not really the person who appeared to be lynched Lol A great effort, though Yes

I am very grateful to all the players for giving life to the game and much entertainment to the host Smile This was quite the fun game to observe from behind the scenes Popcorn

Apologies, I have no clue who to give the MVP to, I will decide tomorrow.

Thank you all for participating Happy

By Coolkid

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit


  • (L)
  • dee
  • Barcallica
  • Auramyna
  • Boquise
  • Marq
  • Jay
  • Slick

Day and Night Posts Edit

Intro N1 D1 N2 D2 N3 D3 N4

End of Game Roster Edit

  1. (L) - Greed - Killed N2 by Wrath
  2. dee - Lust - Killed N4
  3. ThePiOverlord111/Yuiop - Famine - Killed N4 by Wrath
  4. Hachi - War - Lynched D3
  5. CommonMan - Pandora
  6. Barcallica - Wrath
  7. Auramyna - Pride
  8. Boquise - Envy
  9. Marq - Sloth - Lynched D1
  10. Jay - Hope
  11. Slick - Gluttony
  12. Dd515087 - Pestilence - Lynched D2

Actions Edit

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