As it has been on the job since, oh, time immemorial, Death decides to briefly lay down its scythe and finally take a holiday.
Dead players will not be reaped, nor even informed of their own demises. Rather, they will remain on the plane of this game and post and act freely. However, as they are in truth dead, their actions will fail, and not considered to have occurred at all.
Dead players may be acted upon, but may not be lynched.
Whether a player’s action succeeded or failed will not be reported to him or her.
The night post will show: kill, block, trap. Traps do not silence, they block and save only. Targets and the roles of actors will not be shown. Saves will not be shown. The NK and RID kill will be shown as simply kills. Players will not be informed if they are trapped or blocked.
Lynches will reveal the role of the lynchee but not the player name. As well, dead players' votes do not count. The living player with the highest number of votes will be lynched.
In the advent of a tie, 50/50 all players are lynched or no players are lynched.
Envy will copy the action used by his selected player that night. If Envy copies a player with multiple actions, one will be selected at random. If copied, the NK and RID kill will be copied as simply kills.
“The Baddies”: The Four Three Horsemen of the Apocalypse
Seek to bring about the end of humanity. Wincon: Eliminate Humanity (and its Sins)
Pestilence - Incapacitates humanity with illness (choice of redirect or block)
War - Incites humanity against each other (vote manip, change player’s vote)
Famine - Devours humanity with hunger (choice of trap or save)
“The Goodies”: Humanity’s Sins
Sins only exist if humanity does. Wincon: Eliminate The Horsemen
Wrath - When humanity is malevolent (kill)
Greed - When humanity seeks more than it has (vote manip, change player’s vote)
Sloth - When humanity does not act (block)
Pride - When humanity believes itself to know too much (faction spy)
Lust - When humanity desires others (redirect)
Envy - When humanity covets what others have (action copy)
Gluttony - When humanity gorges itself (save)
Hope - When humanity looks to the present (life spy)
“The Indie”: The Penitent
Doomed by her mistake, seeks redemption. Wincon: RID kill 1 Horseman and 3 Sins
Pandora - Destroys evils she can identify (RID kill, not subject to block, redirect, or save), and can briefly return an evil to the legendary box (trap). Her penitence immunizes her to evil’s thrall (night invulnerability). Will be revealed as the role of her choosing if lynched, or if she does not choose, a random baddie
Firstly, apologies for the lack of story . It was all Nana's fault, really, for confounding my simple mind with her Super-Crazy logic puzzle Thank you, Nana.
Really, thank you Nana for helping me keep track of things I got myself lost a bit at times
Secondly, thank all the players for their activity. I believe the goodie win was largely a result of the goodies being active and discussing, even after they believed they might be dead. There was concern in the discussion thread that the game may favour the baddies with all the obscured information, however the goodies managed to work around that. I am most delighted by how the goodies managed to pin the baddies without a mass outing of roles. The hints were subtle and logical for the most part, which also helped prevent the Indie from reaching his win condition
Thirdly, the baddies had some very good strategies, which were thwarted by Barc's killing of L, now know to be Brandonb , which resulted in dd being lynched with one living vote And Barc finished off the baddies by killing Pi, unfortunately for yuoip, who came in just in time to die Apologies yuoip, but thank you for agreeing to step in.
Lastly, I was a bit concerned that the lynches would make the indie's win too easy, but it turned out to be what did the indie in, as the person lynched was not really the person who appeared to be lynched A great effort, though
I am very grateful to all the players for giving life to the game and much entertainment to the host This was quite the fun game to observe from behind the scenes
Apologies, I have no clue who to give the MVP to, I will decide tomorrow.
(At the headquarters of "Apocalypse Now 1999 2012 pending")
PESTILENCE: Order, order! We have convened for our quarterly projection report. Famine, why don't you start us off. How are things on your front?
FAMINE: Dreadfully Obesity rates are skyrocketing in first and even second world countries. Hunger is now relegated to third world countries, people who squander their welfare cheques on narcotics, and super-models. If I were Heart Disease or Diabetes, we would be golden, but as is, we're sunk
PESTILENCE: That's unfortunate. How about you, War?
WAR: Conflict is up, but mainly cyber-crime. The frequency of real physical combat has dropped, and, contrary to what adolescent girls seem to think having your cloud account hacked and compromising pictures does not constitute the end of the world.
PESTILENCE: I'm in a similar situation, I'm afraid. While the occurrence of diet-related illness is on the rise, we haven't seen a real epidemic in centuries. What I would give for a handy plague or small pox break-out about now
FAMINE: Humans are doing a brilliant job killing themselves slowly, but that won't cut it in the biblical sense. Perhaps God was not so omniscient after all
PESTILENCE: ...Perhaps Death will have better news? Death?
WAR: He's not here. There's a note left on his seat, however.
PESTILENCE: (reads) "Hey mates, taking a holiday, back sometime before the next equinox, will post! Toodles - Death"
Sloth was lynched.
Pestilence is lynched.
War is lynched
Game summary coming, but thought you might want to know