|Fantasy Mafia II|
|Link||Fantasy Mafia II|
|Size||15 Players (Large)|
|Start Date||August 20, 2009|
|First to Die||Slick|
|Last Remaining||IDoNotExist, Derrai, SomeGuy|
Fantasy Mafia II was a game designed and hosted by scsw based on original design.
It began on August 20, 2009 and ended in a Goodies win in D8 (September 4th).
- Blocks always prevail.
- Blocking and spying attempts will not be revealed in the night post.
- Days are 24 hours (should there be any change, i.e. weekends when a lot of people are going to be inactive, it will be stated with the night post).
- Nights are 24 hours.
- Kills/Deaths will always be maximized. A tie lynch will cause all the tied players to be lynched. Two players targeting each other for kills will both be killed, unless they are save
FAQs, Annoucements and Such
1.Should the Diviner RID the player correctly, the player will be protected from all intrusions, including kills, spies, blocks, etc. If the player is lynched, his/her role will be revealed, but will otherwise remain unharmed (by the lynch).
2. Blocks, spying attempts and redirects will not be mentioned in the night post. The players who are blocked will find out that they are blocked, but will not find out who blocked them.
3. Defender/Healer saves will not be mentioned unless there is an actual save.
4. Should the Baron and Merchant meet, it will be made public.
5. What if a HoC member is infected by the Myath? Do they retain their memories? What if it was reversed?
Good question. The HoC member will lose its ability and, with that, the lose BTSC with the HoC as well. It is only fair that there are certain restrictions on giving information:
- 1. The HoC member is only allowed to pass on role information of players not in the HoC BTSC group without restrictions.
- 2. If the player reveals to the Myath the HoC members, the Myath may not use those IDs for any sort of RID (infection/kill).
- As you may guess, the same will apply to the Merchant/Baron BTSC group.
- They do remember. They will not know who the Myath is until the parasite infests itself, which will be too late for any saving. The only way is for the Priest to kill it. Restrictions for BTSC spawns are mentioned above.
Citizens: Win if they are the last faction standing.
- On odd nights, the Baron may use his advisors to
- Security Advisor: Protect a player from harm.
- Military Advisor: Block a player from acting.
- Internal Advisor: The specific details of a random event that night will be PMed to the Baron. E.g. [Player A], the Merchant, traded with [Player B].
- On even nights, and only twice throughout the game, the Baron uses his influential network to establish contact with a player and BTSC is allowed between the two players for the Night/Day cycle.
- The Baron may never be lynched. A lynch will only reveal the Baron’s role.
- The Baron cannot be killed on Night 1. An attempted kill on Night 1 will be described as a Healer/Defender’s save, determined by a coin flip.
- Always there when the opportunity to trade presents itself, the Merchant may pick one player every night to choose to trade with. The Merchant will steal the player’s vote for the following day. May not target the same player twice. If the Merchant chooses the Baron to trade with, they gain BTSC. The Merchant will not steal the Baron’s votes, and will no longer trade at night. The same Night, and every night thereafter, the Merchant will gain 1 gold piece every night at the beginning of the night*. He/She may use it to:
- 1 GP: Learn the identity of a player –or– Hire a bodyguard to protect self. The Merchant will learn the identity of whoever tried to kill him/her that night.
- 2 GP: If the Merchant is able to RID a player, he/she may hire the player and perform any action the player is capable of.
- Should the Baron die before the Merchant meets him, the Merchant will know and gain a secret ability.
- Both players will be informed of the meeting on the same night, only if both players has confirmed their actions, but BTSC is only established the next Day.
- Baron & Merchant meet if:
- 1. Merchant chooses Baron
- 2. Baron chooses Merchant for BTSC
- 3. Should any of the Baron's advisors target the Merchant, the Merchant will know who the Baron is and may choose to contact him the next night.
Defender: Every night, may choose to protect a player. May not target the same player two nights in a row. May target self only once.
Healer: Every night, may choose to heal a player. May not target the same player twice. May target self. Note: If the Healer has already gone through the player list, and is able to identify to the host the baddies that he wishes not to save, he may then choose any player from the list, but not two nights in a row.
Priest: Every night, may choose a player to inspect for Spawn/Spawn-infection. If the chosen player is infected, the Priest gains the Exorcise ability, on top of the inspection ability, the following night. Should the Priest choose to exorcise a player, it drains the Priest and the Priest’s vote will count as 0 the next day. The spawn will die the following night. The Priest is immune to Spawn infections.
Innkeeper: Starts with 10GP. May use them to hire people to perform the following actions:
- 1GP: Hire a bodyguard to protect self from harm.
- 2GP: Hire a fighter from the Fighter’s Guild to defend a player.
- 3GP: Hire a thug to block a player.
- 4GP: Hire an informant to learn a player’s role.
- 5GP: Hire an assassin to kill a player.
- He may choose to discard the whole stash at his whim, or to save himself from a lynching. Role will be revealed.
- Should the Innkeeper have 0GP, he may start sending messages to players.
Witch Doctor: After being pardoned by the Baron, the Witch Doctor decides to help the citizens. Every night, she may choose to use her voodoo arts to prevent a player from acting.
Barbarian: Every night may choose to kill a player. Should the Barbarian kill two innocents, his role will be made public the same night and will be lynched if he doesn’t target a baddie within 2 Night/Day cycles.
Diviner: Every night, may make a divining on a player. The Diviner will find out the player’s role. -OR- Every other night, the Diviner may choose to forgo her divining and try to RID a player. A successful RID protect a player for the next Night/Day cycle from all intrusion attempts. Should the player be lynched, the role will be revealed.
Bricklayer: Having to work till late at night, the Bricklayer will learn the roles of all players killed that night. Every other Day, but not two in a row, he may choose to post the role, with a short message of his own, in the Day post. The Bricklayer will not be able to post the roles of dead players of more than two nights before (i.e. On Day 4, the Bricklayer may not post the role of players which died on Night 1 and 2).
The Hand of Chaos: Win if they are the last faction standing. Every night, may choose a member to kill a target player.
Dark Mage: Every night, may redirect a player’s target to any target of the Dark Mage’s choice.
Silencer: Every night, may choose to silence a player by blocking his/her actions. Any spying attempt on the Silencer will be returned as Blocked, unless the Silencer is blocked that night.
Enchantress: Every night, but not two in a row, may choose a player. Should the player have more than 50% votes stacked on him/her at any point of the Day, the player will be lynched together with the actual lynch victim.
Copier: Every night, may choose 3 in-game players. A random player will be selected and the copier will learn that player’s ability to be used the next night on top of his own. The ability will be forgotten the next night, whether it is used or not, or whether a new ability is copied or not.
Fourth Circle Spawn: Win if they are the last faction standing.
Chimeric Myath: A powerful spawn from the Fourth Circle, the Chimeric Myath has multiple abilities. Every night, it may choose to use one ability every night from each pool:
Pool 1: Every Day, may choose a dead player from that Night/Day cycle and store his/her ability. Can store up to 2 abilities. If the Myath decides to learn a third ability, a random ability from the two will be erased.
- On odd nights, the Myath may choose to infest a player with a parasitic spawn. If paired with a correct RID, the parasite will manifest itself between 1 – 2 nights (random). When the parasite manifests itself, the player will become a Spawn and join the Chimeric Myath as a vanilla and gain BTSC. Any save on the night this is attempted will block this attempt. A save by the healer any night thereafter before the player becomes a spawn will cure the player of the parasite.
- Should a spawn die, the Myath may decide to learn the player’s ability, subject to the same restrictions as Pool 1. The Myath may only have 2 spawns at any given time. If it infects a player while it has 2 spawns, the player will not be affected if at the time of manifestation, the Myath still has its original spawns.
- The Myath may now try to RID infect players every night and can no longer tag players with fake parasites. RID Infest may be blocked on even nights.
Pool 3: May use the stolen ability from Pool 1 on top of all of these. The ability has the same restrictions as the original ones.
Pool 4: May RID kill a player, maximum of 2 throughout the game, and automatically add the player’s ability on top of the two stolen ones in Pool 3. This ability is permanent. Should the RID fail, a random member of the Fourth Circle Spawn will be randomly killed.
On Odd nights, odd pool abilities are blockable. On Even nights, pool 2 abilities are blockable. RID kill may not be blocked. Successful RID targets can only be saved by the Healer.
The Myath cannot be killed on Night 1. An attempted kill on Night 1 will be described as a Healer/Defender’s save, determined by a coin flip.
If the Myath is killed, vanilla spawn(s) will (each) gain one of the Myath's ability and will have 2 Night/Day cycles to complete a condition (predetermined, but changes depending on the abilities they gain) to revive the Myath in one of them. Should they fail, they will die on the beginning of the second Night/Day, depending on when the Myath died.
Game Idea and ExpectationsEdit
Congratulations Goodies! Everyone played really well. There were some blips of inactivity, but overall, I am happy with the participation. Give yourselves a pat, all factions came close to winning.
editor note: There was no separate post for night 8 and day 8, all was put into an ending post. Also, there was no day 8 per se, the host assumed what the result would have been, as day 7 made it obvious.
- Magic – Priest
- UD/IDNE - Diviner
- Akaslickster – Healer
- twin_bro – Bricklayer
- tpaxatb – Defender
- Derrai – Witch Doctor
- ST – Innkeeper
- SG – Merchant
- woon – Baron
- music/slick V2.0 – Barbarian
Day and Night PostsEdit
|Prologue - Fortune?|
|The Merchant climbed down from the wagon and stretched. Turning around, he ordered his workers to unload the wagon.
Wyrmhaven. A rebuilding city. A rebuilding city with deep coffers.
He smiled. There’s fortune to be made here.
The Baron sighed.
“Like I said, sire, the city’s coffers are being spent too quickly. Although we resumed mining operations last month, the production is not fast enough to compensate for the cost of rebuilding the city,” said the Financial Advisor, “If this continues, the coffers will not last another month.”
The Baron stood up and walked to the window overlooking the city. Looking out, he took a deep breath and turned to his advisors.
“The pace of rebuilding the city will not be compromised because of this. There are many citizens who don’t have shelter and our trade will suffer if we don’t have the basic infrastructure up. That will put us in a worse condition. You have a week to find more ways to increase our coffers. If there are no alternatives, then we will sell some of our treasures,” said the Baron with a tone of finality.
“I understand, Baron,” the Financial Advisor nodded.
“Let us move on to the next item then,” said the Baron
The Inn’s door swung open.
Four friends, the Defender, Healer, Innkeeper and Priest, turned around. It was too early for people to start flocking to the Inn, especially in these times. They found the Barbarian standing in the doorway. Donning clothes of sheepskin and a battleaxe strapped to his back, the Barbarian took a seat by the bar.
“A mug of ale!” the Barbarian said in a deep, highly accented voice.
“What brings you here?” asked the Innkeeper as he set the mug in front of the Barbarian.
“I’m hunting a beast from the lore of my people and I’ve tracked it to the Frostguard Valley. I heard the route to the valley opened again a month ago.”
“You heard right. But it’s dangerous…” the Innkeeper’s sentence was cut short by the Barbarian’s hearty laugh.
“I have the blessings of Thurgra and there is no beast that my axe cannot cleave!” he howled and, in one swift motion, brought the axe down on its side and slammed it onto the bar. The building shook.
The remaining three friends stared at the Barbarian with newfound respect.
“Oh my!” gasped the Priest pointing at the blade of the axe, “Runes! Crudely drawn but powerful magic nonetheless. May I?”
The Barbarian hesitantly passed the axe to the Priest.
“Ah! Runes of protection and destruction. Weaved together by …” the Priest went on, adding his own signature runes every now and then to the axe, much to the Barbarian’s dismay.
“There he goes again,” chuckled the Defender at the comical scene.
“There’s no better fortune than having you bunch of misfit as friends,” laughed the Healer.
“Sire! You need to look at this!” the Internal Advisor said as he pushed opened the door to the Advisor’s Chamber.
“What is the matter? As I recall we are done with Internal Affairs,” said the Baron.
“Just look out of the window.”
The Baron turned around and looked down onto the city gates. His eyes widened and he smiled.
“Financial Advisor, I believe the solution we seek is staring us in the face.”
The Diviner sensed a powerful source of energy nearing the city gates. She immediately grabbed her divining necklace and ran down to the city square.
“They found it,” announced the Enchantress by telepathy.
“The Divine Sphere?” replied the Dark Mage.
“I feel it!” the Copier’s thought seemed to scream out loud, “Its power! It is overwhelming!”
“Yes. Calm down. It will soon be ours,” announced the Silencer, “Our last few months of waiting in disguise were not in vain.”
“My Chaotic friends, let the pendulum swing!” replied the Dark Mage, feeling everyone's eagerness.
The Bricklayer could not believe his eyes. He was standing atop the half finished city gates when he saw the largest soul crystal he had ever seen being hauled towards the city. As the crystal neared the gates, the Bricklayer could feel it pulsating with power. The Bricklayer, one untrained in the magical arts, felt the power seeping through him. He whistled. What a fortunate day.
The Chimeric Myath stared out of its window and saw the soul crystal being dragged to the city square. It smiled. It’s been six months since it ventured out of Frostguard Valley. Hiding its presence, it had amassed a lot of souls. No more hiding, it decided. There was no better time to risk revealing its presence. It was a necessary gamble to obtain such an enormous amount of concentrated power. It could rise to the Sixth, no, maybe Seventh Circle with that power. Yes. No more hiding.
It walked greedily towards the city square. It’s time to make its move.
The Merchant’s eyes widened. He knew now that his decision to make the dangerous journey to Wyrmhaven was a correct one.
The five friends, including the newly found Barbarian, stood outside the Inn to watch the spectacle.
The Priest uttered a prayer in awe of the crystal and said, “I can hear the Gods speaking through the crystal. It is… beautiful.”
The others agreed. It was a sight to behold.
The Diviner stared at the crystal as it was passing her. Her necklace responded and started floating in front of her. She grasped it and felt an immense power flowing through it.
“It is too powerful to be in the hands of mortals like us…”
The Baron walked out of the castle into the city square, flanked by his five advisors.
“I believe this will solve the financial crisis?” he asked the Financial Advisor, mockingly.
“Yes, sire! Yes! It will do more than solve it – we can have enough to sustain Wyrmhaven for centuries! We can begin funding all the academies you wish to build, all the projects. We will be at the forefront of civilization!” he said excitedly.
"Very well. Make the necessary preparations. Have the Development Advisor help you." Both advisors nodded and started discussing the plans for the crystal.
The Baron smiled. It was a relief to have the financial situation settled. But at the back of his mind, the Baron was worried. Fortunes like this are usually accompanied by troubles.
What would this one bring?
|Night 1 - Of Ghosts Past|
|The Enchantress donned her fur cloak. It was a cold night. Gusts of cold wind blew mercilessly from Frostguard Valley. She smiled. It was a premonition of death where she came from. How fitting, she thought, as she left the comfort of her home.
ST jumped up in cold sweat. This was the fifth night in a row she had the same exact nightmare. Shaking her head, she went to the kitchen and started heated up some water. While waiting for it to boil, she took a sit and pondered the meaning of these nightmares. The wind pounded relentlessly on the windows.
‘How eerie, it’s as if the dream is coming tr…’ she snapped up when the glass to the windows shattered and the pieces flew at her. ST immediately ducked under the table, escaping with a few minor scratches. Wind and snow started pouring into the house, blurring her sight.
The door swung open behind her and she could barely make out the figure of two people. The dream!
“ST, we’ve come back for you,” said a man’s voice.
“Jon?!” ST asked, wide-eyed, “Jon? But you were supposed to be…”
“Dead? No, sweetie. You thought I did. You thought we did. You thought wrong,” Jon smirked as he moved closer, unaffected by the harsh wind. His flesh was pale. His eyes, lifeless. ST screamed.
The Defender cursed as he heard ST’s scream.
‘I hope I’m not too late!’ He started running at inhuman speed towards ST’s cabin.
ST kicked Jon away and saw him fall from the corner of her eyes. She looked at the woman who was behind Jon. The same dead look on her face, ST recognized her to be her other childhood friend, Yyala.
“You were supposed to be dead! I…”
“… saw us fall down the cliff?” Yyala’s body moaned, “Yes. You did. But we can’t leave you behind, can we?” She started walking towards ST. ST jumped over Jon, grabbed a knife and stabbed Jon in the chest. He smiled and whispered, “Is this how you treat an old friend?”
Yyala grabbed ST from behind. Jon pulled the knife out of his body and lifted it high, ready to stab ST.
“Noooooooooooooooooooooooo!” ST shouted as she jumped backwards onto the wall. The momentum knocked Yyala’s grip loose and ST ran out of the kitchen, into the Defender.
“The dead!” ST pointed into the kitchen.
“What?” the Defender asked with a puzzled look on his face. There was nothing in the kitchen except for a few broken windows. “I see nothing.”
“They’re there! What do you mean by you see nothing? Quick! Do something!”
The Enchantress’s winsome smile was gone, replaced with an angry visage. A minor disturbance. She started casting another spell.
“I’ll just have to remove the both of you.”
The Defender knew then what was going on. An illusion of the mind. An illusionist of sorts was behind this! The illusionist could not be out in the night – the winds were too strong. He, or she, must be in the house. But there was no time to spare. Should the illusionist changed the magnitude of the spell, the damage to ST’s mind would be beyond repair. And who knows what the illusionist’s range would be!
Looking around for a tool of some sort, he spotted the heating stone ST used to heat the water. Experience guiding his body’s action, the Defender dashed into the kitchen and grabbed the stone. He slammed it into the wooden frame of ST’s house and soon, the frame and beams caught on fire.
‘This should deal with the Illusionist,’ he thought as he ran back to ST, now letting loose jabs into thin air – comical should the situation be different. He grabbed her by the arms and ran into the night.
The Enchantress felt heat and breathed in smoke. She opened her eyes to a burning room. She cursed – it was impossible to go after them now. She used her energy to redirect the flames away from the entrance and made her way back home.
“I will have my revenge!”
ST coughed. She snapped out of her delusion when the Enchantress fled.
“Illusions,” said the Defender. ST nodded.
“Playing with my emotions and my past! Someone WILL pay!” she said angrily as the sun rose.
|Day 1 - Of Distrust & Calumnies|
|The citizens of Wyrmhaven crowded around ST’s burned house.
“What happened here?” everyone asked ST quizzically.
“An illusionist tried to kill me. Thank the heavens for the valiant defender,” she replied, “But we need to weed this dangerous magician out!”
Everyone agreed and heated arguments ensued. Streams of invectives poured out of the citizen’s mouths as they accused each other of being the culprit. And they settled on akaslickster.
“It is not me! I’m an innocent!”
“That’s what YOU say!” “Yeah!” The citizens closed in around akaslickster.
“You’re getting this wrong! I can heal you!”
“Are you claiming that you are the Healer? You sound too desperate! You need to be more convincing than this!” yelled the fervid crowd. Realizing that there was no way to talk sense into the citizens, akaslickster started looking for a way to escape.
‘The cliffs,’ the sudden thought came into his mind, almost as if planted by an unseen force. Akaslickster slid under the throng of angry citizens and started running for the cliffs. The citizens, insane with bloodlust, chased akaslickster to the edge of the cliffs.
“Get him! Get that illusionist!”
Akaslickster, demonstrating an inhuman feat, leaped onto a ledge no one else could reach.
“Safe for now,” he sighed relief. Suddenly, he heard a growl from behind. An adult timber wolf, the size of a small cabin, was ready to pounce on him. A startled akaslickster jumped backwards, into the abyss, letting loose his last scream.
“Demon!” the citizens cried as they saw akaslickster make the leap.
“No! He’s using these strength enhancing herbs – he is who he claims he is!”
“What’s he doing?” someone pointed out. All eyes were on akaslickster. He appeared to be jumping away from an invisible beast, but there was nothing the citizens could see.
The citizens heard akaslickster’s scream fade away in the depths of the chasm. With a defeated look on their faces, the citizens shuffled back to their homes, wondering what made akaslickster jump into the abyss.
ST knew. She had seen the same thing. "Illusions," she spat. She vowed to not let anger cloud her judgment again.
“Well done, Enchantress. You have redeemed yourself.”
|Night 2 - The Beauty & the Beast|
|Beads of sweat trickled down the Copier’s forehead as he sat cross-legged with his eyes closed in the austere room. The walls were undecorated. On one corner of the room, there was a gray rug, where the Copier slept on. A white cup. A clear jug for water. This plain room was where the Copier spent the last few months of his life. The Copier had to keep his murderous intent hidden, and anything that could excite him – a brightly colored mat, a decorated corsage, a drop of paint – was forbidden in the room. He shook his head and bit his lips.
His innate ability to telepathically connect to other’s minds without them knowing branded him a freak, even amongst the most skilled Telepaths. It was not magic, it was something purer, something the Academics could not explain. Fearing what they cannot understand, the Academics mistreated the Copier. He was stripped of his title and his name when the power manifested during his teenage years.
Unknown to the Academics, thoughts were not the only thing the Copier absorbed, the pure emotions flowed into the Copier, agitating him. Humans are ugly creatures, and the darkest of all emotions, hidden and accumulated deep within their minds surfaced in the Copier. With no mentor, the Copier was not able to learn control and allowed his bloodlust to guide his actions. His body adapted to these raw emotions and he found himself emulating the powers of those whose minds he unconsciously read. He slaughtered dozens in the academy, and reveled in the bloodshed. He was subdued and locked in the darkest of dungeons. Until the Master freed him. He was given a new lease in life. A new purpose. Still, he was untrained, unshaped. Bouts of savagery still occurred despite his attempts to restrain himself.
But tonight was different. Tonight, he can be himself.
Tpaxtb left the inn, feeling inebriated. He carried a silly smile on his face, after the alluring waitress, Venus, gave him a soft peck on the cheek.
‘Tomorrow, for sure,’ he thought and his smile widened. He stretched and started staggering home. Less than a few steps away, he heard a woman’s voice calling him. Venus motioned him towards her. With a sheepish smile on his face, he lumbered towards her.
“I got off early. Want to go somewhere more… quiet?” she asked with a foxy voice and licked her luscious lips. Tpaxtb giggled. The two disappeared into the night shadows.
Magic walked faster. She thought she heard a madman’s soliloquy.
“Kill. Kill. Kill. Rip her bones out. Rip her heart out. Kill!” a deep voice rasped, followed by a maniacal laughter. The voice got louder and she was sure that she wasn’t just hearing things. She broke into a run.
She turned the corner and quickly ran into her house, closing and locking the door behind her. She picked up the iron prod from her fireplace and stood by the door, listening.
Just as she breathed a sigh of relief, *BANG*. The door gave way and standing in the doorway was a humongous man with a disheveled look. He let loose a roar and launched himself at Magic. Magic tried to hit her assailant with the rod. The man grabbed the rod, pulled it out of Magic’s hands and crushed it between his palms. The rod became fine dust. Magic tried screaming, but no voice came out.
“Let the fear set in, little sheep. Bare me your darkest secrets,” he laughed sardonically, “Well, no need to be subtle.” A petrified Magic felt an intrusion in her mind. The man’s face contorted into anger.
“Your name is Magic?! Filthy righteous magicians!” screamed the man as he flung Magic across the room. She crashed into her pottery collection. Regaining movement, she stood up and found blood dripping from her shoulder. Seeing the incarnadine drops flowing down Magic’s arms, the man let loose another blood-curdling scream and launched himself at her. He grabbed her throat and flung her down onto the floor. Losing the last shred of humanity, he started pounding the defenseless Magic.
Tpaxtb could not believe his eyes. It was as if Venus was an angel. A sweet angelic scent pervaded his nose as Venus danced in the moonlight. The diaphanous robes doing nothing to conceal her supple figure, she twirled gracefully, each move captivating tpaxtb. Butterflies, glowing an eerie red, blue and green, fluttered around her. Tpaxtb smiled fatuously as his vision blurred.
“If this was a dream, I wish I’d never have to wake up,” he whispered as his body fell limp onto the ground.
“Don’t worry, you won’t,” snickered the Enchantress as she sent away her deadly poisonous butterflies.
‘Enough! Calm yourself Copier! You must leave the scene before it is too late.’
The Copier snapped out of his blood rage when he heard the voice of his revered master in his head. He stared down at Magic, who is nothing more than a lump of flesh and blood. The Copier, feeling the raw emotions of his copy target dissipate, eased himself. His frame shrank and he reverted to his original size.
‘Yes. I will return,’ he replied as he snuck out of Magic’s house unnoticed.
|Day 2 - Of Blood, Sweat & Paint|
|The grotesque form of Magic was discovered by a guard and an alarm was rang throughout Wyrmhaven. Curious citizens gathered. Many threw up, unable to stomach the horrible sight of Magic. Parents covered the eyes of their young and herded them home. The remaining adults, feeling sick to their stomachs and harboring a burning hatred to who, or what, did such an inhuman act, gathered by the house. Justice, they decided, had to be served.
The Bricklayer dragged his bucket of paint onto the belfry.
‘This should get their attention,’ he thought as he started writing his message using the incarnadine paint.
“Another death! Tpaxtb was found dead, with a strange smile on his face!” said a citizen who just joined the fray. This was the last straw.
“Gather your weapons, whatever you can find. We will hunt this monster down,” the leader shouted. Everyone dispersed with a burning desire for revenge in their eyes.
“Hey Bricklayer, what are you doing up there? There’s a crowd gathering by Magic’s house. She was murdered last night!” the Mason yelled. The Bricklayer turned around, wiping the sweat off his brow. The red paint smeared his face.
“Yeah, I know,” he said to a puzzled Mason.
“I saw it. Let me tell the rest.”
As he stood up, ready to go, he lost his footing and fell. Executing a perfect somersault, he avoided being hurt, but the paint splashed all over him, dyeing him red. “Gah!”
Everyone gathered with shovels, knives, swords, staffs and other makeshift weapons. They were ready to head out when twin_bro turned the corner to Magic’s house. The muscular twin_bro, who disappeared most of the day, looked tired and was dyed blood-red. The perfect candidate.
“Get him!” “An eye for an eye!”
The impetuous crowd started surrounding twin_bro and hammering him with their crude weapons. Twin_bro, too surprised to say anything, was brought down quickly.
The Mason, worried that the Bricklayer was gone far too long, headed off in the direction of Magic’s house. As he got closer, he saw a small stream of blood flowing from the direction he was heading in.
‘It cannot be!’
He broke into a run and turned the corner to see the citizens hacking away at twin_bro’s disfigured body. His trunk severed from his limbs, his eyes registering disbelief.
“NO! You have the wrong person! He is the Bricklayer!”
The zealous crowd turned and looked at the Mason.
“Prove it! Or suffer his fate!” they yelled. The Mason cringed and led the crowd to the bell-tower.
“THERE! HE WROTE THAT! Twin_bro was the Bricklayer!”
Sure enough, on the wall of the belfry, painted in blood-red were the words, “Magic is was the Priest.”
|Night 3 - Of Scars & Illusions|
|“You must practice, young mistress!” said the butler harshly. The young Dea glowered at her ever watchful guardian and reluctantly dropped the doll she was holding.
“You’re no fun!” she yelled back and stormed back into the mansion.
The Enchantress snapped out of her reminiscing. Watching CP celebrate her birthday this evening reminded her of a childhood she never had. The gaiety of the party and her numerous friends struck a chord deep within the Enchantress’s cold unforgiving heart.
Taking a deep breath, the Enchantress pushed the memory out of her mind and waited patiently for CP.
“Focus. You are an elitist. Like all of us, you can do this!” repeated the dictatorial trainer, “Focus!”
“I’m tired! I can’t!” a lachrymose Dea screamed. The irascible trainer snapped, “Hold out your palms!”
“YES YOU WILL!” said the trainer and forced her will into Dea’s mind. Dea lost consciousness.
The Enchantress looked down. Almost done. CP will soon be alone.
Regaining consciousness on her bed, she squinted her eyes and looked around. Everyone was gathered around her bed, looking very concerned. Everyone but her father. As usual.
“Mom. What happened to me?”
Dea’s mother broke into tears and covered her face in her hands.
“Dea, listen to me. There was an accident. You… you…” her sister’s explanation was cut short when the door swung open. Two royal mages walked in.
“Dea Mystra, age 11, charged with the murder of Kyla Wolfe. We are here to apprehend you. Please cooperate,” said the leading mage. A confused Dea looked at her mother for support. She received none as the two mages walked her out of the room. As they marched down to the entrance, Klein Mystra, Dea’s father, stopped them.
“Gentlemen, may I have a word with you?” he said with an air of authority.
“Yes, most certainly, Honored One,” the leader replied with a bow. Signaling his subordinate to stay with Dea, he walked into the study with Klein. After 10 grueling minutes, they returned and the two mages left, leaving Dea behind.
‘Daddy finally recognizes me,’ she thought cheerfully. Klein squatted down to Dea’s level.
“Dea, you have a natural flair for making people see and believe things that are not necessarily there. And you are going to make Daddy a very powerful man,” he whispered.
The door opened. CP and her friends walked out. After hugging goodbye, everyone went their separate ways. CP started heading home with a friend. The Enchantress swore and started following the two friends.
“You are making the Chancellor believe that I am the best person to succeed him. The old mage has to pick someone this week. As powerful as he may be, he cannot beat time,” Klein told the adult Dea.
“Yes, daddy,” she said and left.
That very evening, she infiltrated the Chancellor’s tower and made her way up. Everything was going fine, until she entered the Chancellor’s room. He was not alone. Feigning his illness, the Chancellor wanted to catch Klein red-handed at his game, and apprehended Dea.
“You tried to make her manipulate me!” thundered the Chancellor when he confronted Klein.
“You are mistaken. My daughter is acting on her own,” he replied, impassive.
“If that is the case, I will pass judgment. Such act is punishable by death. Are you really willing to sacrifice your own flesh and blood?” asked the Chancellor.
“I do not know what you are implying Chancellor. Dea has broken the code of conduct, and should be punished. It is only fair,” Klein said and motioned them to leave. Dea, in face of such chicanery, screamed.
“All I wanted was your love, Daddy. That was all I wanted. You never did. I knew. But you were looking at me. You were finally looking at me! I was happy. But it was all an illusion! AN ILLUSION!” she cried, “No! Not again! NEVER!”
All the pent up anger and sadness in Dea manifested itself and Dea directed it towards her treacherous father. The sheer magnitude of the force broke Klein’s mind and shattered his soul. The spectacle was so powerful and unexpected that everyone in the mansion was knocked senseless, including the all-powerful Chancellor. Using the chance to escape, Dea left the mansion and never looked back.
The Enchantress was born.
“Never look back,” the Enchantress found herself mouthing in tears.
CP screamed. A startled Enchantress turned to CP’s direction. Her friend was on the ground, suffering from an attack the Enchantress unintentionally made while remembering her past. Sadness enveloped her and it burgeoned into hate and envy. The Enchantress stepped out of the shadows.
“You sure had a lot of fun tonight, CP. Surrounded by friends and not caring a single bit towards everything around you. You deserve to be punished,” the Enchantress snarled. CP turned and stared at her.
“Jaina. Oh poor Jaina. What did she do to deserve this? What did we do to deserve this?”
“For having what I never had!” said the Enchantress, letting her feelings out after seven years, “The illusions you will see tonight, will seem VERY real!”
The Enchantress forced her way into CP’s mind. Digging deep, she found CP’s greatest fears and made them real, at least to CP. Cuts started appearing on her limbs, and CP grabbed her stomach, as if it was being stabbed. Blood seeped out and clung to her blouse.
“Feel the pain I’ve been through! Live it!”
CP bit her lips and regained a small level of consciousness. Before she lapsed back into the nightmare she was trapped in, she saw a figure step out from the shadows and approached the Enchantress from behind. The pain struck again. The agony that never seemed to stop suddenly did. And everything went black.
CP woke up in the comfort of her own bed. She sat up and felt a searing pain in her abdomen. Looking down, she saw cuts on her arms and bandages tightly wrapped around her abdomen. The wound from the illusion was real! She looked around and spotted her savior standing by her bedroom door.
“Thank you for saving me. Who are you?” she asked, weakly.
“You need not know. Stay safe,” he replied and disappeared into the night.
“I will. And I will exact revenge for Jaina,” she said and dropped back into the bed.
|Day 3 - Of Hope & Despair|
|The citizens of Wyrmhaven gathered under the overcast skies that morning to mourn for the loss of yet another citizen – lovely Jaina. She was found dead near the tavern, with her soul seemingly sucked out of her.
“What a horrible fate,” the crowd whispered.
“Are there any leads?” someone questioned out loud. Murmurs swept to the crowd and someone stepped forward.
“She was last seen with CP!”
The crowd grew feverish. The mistakes of the past days ignored in the fervor, they sent a small group to apprehend CP. The remaining citizens resumed their search for possible candidates. After some debate, they settled on MrsP, whose defense was that she worked with gold pieces. That seemingly solid defense did not hold and the crowd captured MrsP.
Both lynch candidates were tied onto a makeshift pyre. Equally desperate, both victims pleaded for mercy and divulged a plethora of information to the bloodthirsty crowd, hoping to appease them. Sadly, their words fell on deaf ears. Certain that they have the right suspects, the crowd did not hesitate to light the pyre on fire; an act to avenge their fallen friends, trusting that the fire will torment the candidates’ souls for eternity.
The magnitude of the fire grew exponentially. What was a small kindling a few seconds ago grew into a wild, uncontrollable palette of red and orange, twirling and dancing around both CP and MrsP. The fire seemed alive, sadistic even. They cringed as tongues of flames licked playfully at them. The crowd watched with a strange glee as the fire enveloped both victims with a fury of a thousand storms. As the fire grew to its peak, and all hope seemed lost to the two of them, a young man pushed through the crowds.
“No! CP would not have killed Jaina!” he yelled as he valiantly dashed into the flames. The crowd gasped in disbelief. Time stopped.
Seconds that seemed like eternity passed and the young man emerged victoriously from the flames, carrying a weak CP in his arms.
“She was hurt the night before and I, for one, will not let my anger cloud my judgments! She could not have hurt Jaina!” he declared and pushed through the stupefied crowd. Looking at everyone condescendingly, he carried CP home in his strong arms, leaving the zealous crowd to watch MrsP’s demise.
A maniacal laughter ensued from within the blazing pyre and everyone's attention turned back to the forgotten MrsP. MrsP was still alive in the scorching storm of flames!
“And I thought I could take another with me! Listen, foolish citizens of Wyrmhaven! I am the Silencer and the wheels of time have started turning! Your time is naught and you cannot stop us. Soon Chaos will rule the world!” wailed MrsP. Her laughter resumed and soon disappeared into ashes, like everything else consumed by the fire.
As much as the citizens wanted to cheer and rejoice, a feeling of impending doom gnawed at them. The warning seemed true and the day was coming to an end. Chaos had always ruled the night and in face of such morose news, the citizens' wills chipped.
However, the despair could not completely obscure the fact that the citizens scored a victory that very day that wrought hope. Beneath the gloomy, overcast skies, the flames of justice set by the citizens danced gleefully; a stark colorful contrast to the grey, pallid backdrop. To everyone who saw it that evening, it was a shining beacon of hope, and in a chaotic and unsure world, hope was the only thing they could hold on to.
|Evening 3 - Of Disguises & Mysteries|
While business had been good, the Merchant still had the feeling that he could do much better than this. The nights spent looking for potential trade partners were not as fruitful as he expected. A persevering person, the Merchant pushed the failures aside and set out again, hoping that Lady Luck would smile on him.
“Sire, where are you going?” asked the concerned Security Advisor.
“Just taking an evening stroll. I will be back.”
“What if our enemies recognize you? These are troubled times.”
“Don’t worry. I will be well disguised,” the Baron said and left.
Music found herself attracted to the soul crystal in the middle of the square. A voice was calling for her, urging her to go closer. The beautiful crystal, reflecting the orange of the setting sun, seemed warm and inviting. Unable to resist the temptation, music slowly walked towards the crystal.
The guards stared at her and motioned her to stay away. Music nodded and started walking away when she felt the crystal pulling at her. A mist suddenly rose from the crystal and the guards panicked. Some dropped their weapons and ran, the ones who stayed inhaled the soporific mist and fell onto the ground, unconscious.
The air was thick and heavy, but music slowly inched closer. She felt a prickling sensation as she moved closer and wanted to back away, but the draw was stronger than her will. Before she was aware, she was touching the crystal.
Something told the Merchant that this person was important. Despite being dressed in plain clothes, the man held an air of importance around him. There was an elegance to the way he walked, a sense of superiority when he scanned the scene around him. The Merchant decided to follow the puzzling man.
Something was definitely not right. The Merchant wondered hard, until it struck him. The man’s shoes did not match his attire. Compared to the worn out clothes he was wearing, his shoes were new, and expensive by the look of it. The Merchant smiled. He must be someone important. He straightened himself, ran over the sales pitch in his head and approached the man.
“Good evening, sir! Can I interest you in my fine wares?” he asked politely. The man turned around and looked at the Merchant.
“But I have no money, and I will not be able to afford anything you carry,” replied the man.
“Oh, but I know you do have the money,” the Merchant said, flashing the man a grin and pointed at his shoes. The man realizing his mistake stared hard at the Merchant. The Merchant knew this games and looked back unflinching. The man soon gave in and followed the Merchant to his cart.
“I carry fine weapons, building materials and sacred artifacts, acquired honestly, I assure you,” the Merchant pitched. The man’s eyes widened. The goods were indeed of high quality and he could use most of it.
“Is this all you have?”
“At the moment, yes. But I have a storehouse with a lot more goods and they can be sent here within a week,” replied the excited Merchant.
“Very well, Merchant. I am the Baron and may we do good business!”
No one knew what happened to music that evening.
The guards woke up to find akaslickster lying unconscious beside the crystal, dressed in torn clothes. When asked about it, he replied that he heard music calling his name and remember seeing her sad smile before a bright white light saturated his senses.
How he came back to life and how music disappeared are mysteries that remained unanswered. The only sure thing was that the crystal was unnaturally powerful and pulsated with a life of its own.
|Night 4 - Of Bloodlust & Beauty|
|Contrary to popular belief, the Barbarians do not give into bloodlust easily. Believed to carry the blood of the God of Warriors, they possess immense vitality and strength. With such power, the Barbarians have brought about much destruction and have seen the disastrous results that they bring. The Barbarians soon understood that they need to control their bloodlust, an artifact of being direct descendants of one of the most bloodthirsty supernatural beings in the universe. As a result, they consciously suppress their desire for battles and blood.
Not today. The Barbarian has seen enough deaths. The time for justice has come.
Woon paced back and forth in his room; unable to banish the warning the Silencer had given the citizens earlier that day. The messy jumble of knotted thoughts and worries drummed in his head. To any common person, this mess was woon’s problem. Unable to see, sense or visualize it, they are oblivious of it.
But the person standing in front of woon’s house that night was no ordinary person. The noise from woon’s thoughts was deafening; a source of harsh jarring noise. He roared.
CP sighed. In less than a day, she had brushed with death twice. She pressed her abdomen. The wound had almost healed, a common characteristic of a wound inflicted through illusions. She looked outside the window at the lake and saw the reflection of the full moon on its surface. An appreciator of arts and beauty, CP could not resist the urge to take a midnight stroll around the lake. She grabbed her coat and left the house. After all, she had cheated death twice.
The Barbarian swore he had another target in mind. Shrugging off the small voice in the back of his head, he focused on the matter at hand. He spotted his victim less than a mile away. He crouched down, unstrapped his axe and slowly made his way behind his victim.
“STOP SCREAMING IN MY HEAD!” the figure shouted as it kicked the door open. The force sent the door flying at woon. Reacting quickly, woon jumped aside and looked at the entrance. A man was grasping his head in pain. He looked up and shot a stare at woon; a stare which sent shivers down woon’s spine. The man leapt at woon.
The Barbarian swung his axe and it struck stone. CP jumped away just in time when she heard the grass behind her rustling. Her wound opened and she fell on one knee. CP knew that death had found her.
“Shut up! Shut up! SHUT UP!” the man cried, choking woon with his strong arms. Woon tried desperately to pry his assailant’s arms open, but he felt the man grow stronger every passing second. Woon kicked the man in the chest, but he did not flinch. Instead, his rage doubled and lifted woon of the ground with one hand.
Woon felt the strength seep away from his body and stopped thrashing. The Copier closed his eyes and felt the noise fade away. Regaining a bit of his sanity, the Copier scanned the room and saw the street from the window. Still carrying hatred towards woon for the pain he caused, the Copier flung his limp body out of the window. Woon’s body landed on top of a fountain, staining the water blood-red.
CP saw the Barbarian walk away. She chuckled weakly. Floating face up in the middle of the lake, her body atop the moon’s reflection and blood seeping out from the mortal wounds inflicted by the Barbarian, she noted with her last breaths how ironically beautiful the scene must be.
Blood-red petals were floating around her, carrying the scent of the flowers that she loved. A full white moon illuminating the scene from above, and its reflection, stained incarnadine by CP’s blood, both blended together in the dark backdrop to create a mesmerizing view.
Looking up at the moon, she smiled and accepted her fate. CP stopped breathing, glad, that in the end, she was a part of the morose, strangely beautiful masterpiece which was her death.
|Day 4 - Of Fears & Misapprehension|
|Akaslickster’s sudden reappearance caused uproar among the citizens. Judgment clouded by the dark times, the citizens jumped on the bandwagon that akaslickster was either a demonic spawn or had formed a contract with one, and was a threat that needed to be removed. After all, two deaths were reported the night he reappeared.
The citizens found themselves marching as an angry mob towards akaslickster’s house. Stopping outside of akaslickster’s house, the angry citizens chanted his name.
“What?” asked akaslickster as he opened the door, “What is this commotion I’m waking up to?”
“He must have been out late yesterday to kill CP and woon! There’s no need to question him anymore. He couldn’t have survived that fall!” someone shouted from the back of the crowd.
“Get him!” the crowd roared. Akaslickster swung the door close and latched it.
“Not again,” he cursed.
His house was besieged by the angry mob, everyone carrying a makeshift weapon. Many started flinging stones at the house. Akaslickster remained silent in the house. Two young men, encouraged by akaslickster’s passiveness, marched to the door and kicked it down. They found akaslickster inside, brandishing an axe.
“Enough! Leave me alone,” he yelled and slammed the axe between the two men, the force sending them flying back to the crowd.
“Guilty!” they screamed but dare not move closer. The situation was caught in a deadlock; akaslickster refusing to leave the house and the citizens adamant in catching him. Akaslickster looked out and shook his head. He returned to his bedroom and locked the door.
Some of the citizens left and returned with torches.
“This is the end, akaslickster. You will no longer prey on us!” they yelled and threw the torches at the house. The hay roof caught on fire immediately. The flames gaining intensity very rapidly, akaslickster found himself trapped in the house. Still weak from being revived, akaslickster resigned to fate. There was no way he was breaking out of the house.
The fire soon engulfed the house, and with it akaslickster. The citizens watched the spectacle with mixed feelings, hoping that their actions that day was fruitful. The house was soon consumed in the raging flames, leaving only its foundation.
The citizens inched closer to take a better look at the scene.
Planted blade up beside the charred body of akaslickster was his axe, inscribed with the same runes the Priest had imbued onto it. Amidst the blackened rubble and black wispy smoke, the runes glowed an eerie blue that signified his innocence. Akaslickster was the Barbarian.
|Night 5 - Of Crickets|
There are no events that go in the night post. Thought that this post will make you laugh, or at least chuckle.
|Day 5 - Of Chicanery|
|‘The Divine Sphere is awakening. We need to prevent it. Should it attain sentience, we will not be able to use it for our plans anymore. I will do it,’ the remaining members of the HoC heard the thought ring in their heads. And, as abrupt as the message came, the Dark Mage’s presence disappeared.
‘He wants it for his own gain. Remember what he promised you? Don’t think you’ll get it,’ quipped the Enchantress.
‘No. Master will not,’ replied an unsure Copier, showing for the first time his vulnerable side.
‘Let’s prove you wrong.’
The crystal pulsed a strange blue light, its rhythm not unlike that of a heart. The startled guards backed away from the crystal, pointing their weapons at the crystal. The captain brought in more guards, but at the same time wondering if it was even any help. Thinking long and hard, he sent a message to the advisors, requesting for mages to study the strange phenomenon. His instincts were screaming, and they were rarely wrong.
The Dark Mage saw the spectacle from the belfry. He smiled, closed his eyes and took a long, deep breath. Magic is strong in the air and he can harvest it to his liking. Chanting a quick spell, he teleported himself to the guards’ quarters.
Earl yawned. The glare of the sun catching his eyes, he turned away and pulled the blanket over himself. Suddenly, he jumped up.
“s----! I’m late!” he screamed, realizing that it was high noon and that the quarters were empty.
Empty? He looked around. Something caught his eye, an out of place shadow. He grabbed his sword lying by the bed and approached the shadow.
“Very keen eyed. I salute you for that. But, a swordsman will never beat a magician,” a man’s voice chuckled and in place of the shadow, a man, dressed in dark robes appeared. Extending his right palm towards Earl, he slowly twisted his fingers and Earl felt his heart skip a beat. The Dark Mage smiled and clenched his fist lightly. Earl clutched his chest, staring wide-eyed at the mage. He slumped down as his heart exploded in his body. The Dark Mage snickered and donned Earl’s armor.
“The Divine Sphere will be mine, and mine only!”
‘Hide your presence well,’ the Enchantress reminded the Copier, sensing his anger grow.
“Late again, Earl?” snickered a burly, broad shouldered guard, who was standing guard alone at one of the corners of the square, “Wait till the Captain hears about this!”
No one saw the guard melt into a gooey puddle of flesh and blood. The Dark Mage made his way across the square, closer to his objective.
“I see. Let’s not throw this possibility out of the window,” said the Captain as he rallied his men.
The Dark Mage smiled. It was going very easy. As he walked into the square, the Captain was calling most of the guards away, probably out of fear for the crystal.
‘Fools. Not that it matters, I will embrace the power.’
No one stopped him as he walked closer to the crystal. Closing his eyes, the Dark Mage sensed the raw power hidden within the Divine Sphere. With every faint pulse of blue light, the air saturated with magic.
‘Imagine if it is fully awakened, under my control!’ he noted mentally as he started chanting a silent spell to integrate the crystal’s powers into him. All he needed to do was to touch the sphere and exert his will.
A few steps from reaching the sphere, he noticed something amiss. No one was stopping him! It was too late, a dozen arrows were embedded into his back. The Dark Mage staggered forward, and slumped onto the crystal. Mentally unprepared and physically weak from the surprise attack, the Dark Mage was unable to form a complete spell. The crystal, reacting to the Dark Mage’s incomplete spell, rejected his intrusion attempt.
“This cannot be!” he screamed as he tried to stop the channeling. Exhausting the last of his magical power, the Dark Mage stopped the spell and turned to face the guards, with their weapons out and pointed at him. At least 50 bowmen were standing behind the guards.
“How?” he asked with genuine surprise.
“An anonymous tip,” replied the Captain Guard, taking out a note. He raised his hand and the bowmen strung their bows. When the captain lowered his hand, the arrows flew free at the Dark Mage.
‘Trying to betray us? How does it feel being beaten at your own game?’ came a mental message from the Enchantress. The Dark Mage screamed his last scream of defiance and fell dead on the ground.
The guards went to dispose of the Dark Mage’s body. The pulled the helmet off and saw the lifeless face of GMaster479 staring back at them.
|Night 6 - The Art of War|
|SG sipped the tea he bought from the far away land of Ka’lari.
“Excellent taste and aroma,” he quipped and set it down. He looked at the chess board and moved his knight, “Your turn.”
His friend looked at him quizzically, “You sure?” The calm and impassive SG nodded as he saw his knight being taken. He stole a smile.
The Enchantress felt the magical energies saturate the night air. Weaving the energies into a cloak around herself, she turned invisible to those around her. Pleased at her spell, she walked unnoticed through the streets of Wyrmhaven.
“Checkmate,” announced SG. His friend looked at him in disbelief.
“You outsmarted me again, old friend,” he laughed a hearty laugh, “Such complex play and so many baits! I can’t believe you beat me with two pawns, a bishop and a king!”
SG smiled, “Know thy enemy!” and joined in the laugh.
The Enchantress heard SG laughing. How amusing, she thought, that he would die laughing. Grasping the magic in the air, she weaved another spell, an enchantment, and sent it into the room of the unsuspecting friends. Within minutes, they fell on the ground, deep asleep with a silly smile on their faces.
She climbed the stairs and opened the door into SG’s room. Collecting the raw energy in her arms, she summoned an ephemeral dagger, one that would pierce through its target’s soul and destroy it.
‘Too easy,’ she whispered and the confident Enchantress walked towards her target. Both hands clasped around the dagger, she raised it into the air, ready to plunge it into the sleeping SG. Suddenly, his eyes shot opened and he rolled away. The dagger struck the stone floor and the floor disintegrated.
“Checkmate,” he smiled. His friend tackled the Enchantress from behind. Losing her footing, she lost concentration on her spell and the dagger dissipated. SG’s friend chanted a quick spell and a golden nimbus emanated from his body.
“A Mage Hunter! How did you know?” she scowled.
“Always be prepared,” said SG and his friend closed in onto the Enchantress. Casting a silent spell, she sent forth a blast of fire at SG’s direction. It hit an invisible barrier and vanished. In that instant, SG’s friend dashed in front of the Enchantress and grabbed both her hands by their wrists. He chanted a quick spell and golden cuffs formed around her hands, effectively sealing her magic. She struggled physically against the man, but without her magic, she was powerless.
“Let’s see who you are,” he said and pulled the Enchantress’s hood off.
“YOU?!” exclaimed SG.
The Enchantress smiled, “Always have a trump card.”
The seal wasn’t too powerful and it only blocked her access to external energies. She stopped struggling and closed her eyes. Digging deep into her well of magical energy, she unleashed it all in a sudden, unexpected burst, shattering the binding spell.
“Goodbye, SG,” she whispered and blew him a kiss before she disappeared into a wisp of smoke.
SG cursed. The Enchantress had bested him and got away.
|Day 6 - Of Grandiose Illusions|
|LIS started packing hastily. Knowing that the bloodthirsty citizens would settle on lynching him next, he had no time to waste. Stuffing the last of his belongings into the bag, he started heading for the exit.
‘NO!’ a small part of him screamed defiance. A fierce mental battle was taking place inside him; one side fighting for self-perseverance, the other for his pride. Born an elite, his pride eventually won and he flung his bag to the corner. 'I will not be the coward in the historical texts. I will be remembered.'
SG’s convincing argument won over the Captain.
“Leave him to me,” the Captain replied and called for his Second-in-Command, “Gather the best.”
LIS saw the guards surrounding his perimeter. He smiled. This day will be remembered. His name will be etched in history and will be known for generations to come. Even if it is as the most infamous villain known to Wyrmhaven.
He took a deep breath. “Today will be a good day to die.”
He formed a circle with his hands and whispered the magical words. Walls of fire sprung around his house, encircling and trapping dozens of guards within it. LIS’s second spell followed right after and the guards walked into the blazing flames, with a strange dazed look in their eyes. The ravenous flames consumed the guards, who did not even let out the smallest scream.
LIS broke the circle and the fires died down, leaving a black ring of charred land around the house. The guards were divided. Some wanted revenge and the others were too afraid to enter the compound.
“Push ahead, men! Do not fear his enchantments! Those who are strong of heart will not be affected!” yelled the Captain as he drew his sword and rushed into the compound. Spirits revived by their leader’s act of courage, the guards let out a warcry and stormed in the house.
LIS closed his eyes and held a powerful spell back. The moment his front door was kicked opened, LIS opened his eyes and released the spell. Wraiths appeared from the ground and grabbed onto the souls of the guards. Some strong willed guards resisted the intrusion, but many fell and their bodies were possessed. The possessed guards started turning against their ranks. It was a sad scene indeed, as the guards started turning their weapons against companions they have been fighting alongside for years. The Captain, hardened in his years of service, kept his calm and rallied the remaining troops. He split the group into two; one would hold their possessed companions at bay and he would lead the rest to confront LIS.
The small group of brave warriors led by the Captain found LIS in his bedroom, dressed in his best clothes, sipping the most expensive wine he had.
“Game over, LIS,” said the Captain.
“That’s what you think,” he said and clasped his hands together. The door closed shut behind the guards. The Captain signaled his men to surround LIS.
“Futile,” said LIS as he raised both hands. The guards’ weapons flew out of their hands and floated above LIS. LIS flung his arms downwards and the weapons flew towards their owners, stabbing and killing all of them but the Captain. The Captain, with lightning quick reflexes, sidestepped the attack and grabbed his sword as it flew past him. Twirling it back into an attacking posture, he dashed towards LIS and swung his sword. A look of pure surprise registered on the Captain’s face as the sword connected with LIS; LIS’s body turned into black wisp where the sword struck him. He was unharmed!
“An illusion my good Captain,” LIS’s voice came from behind the curtains. He held his arm out and pointed his palms at the Captain’s neck. He squeezed his hand gently and the Captain felt his throat being choked.
“This is the end of the line. Die, Captain, like the rest of your…” LIS’s victory speech was interrupted when he felt a cold hard blade slide through his heart. One of the guards feigned death to look for an opening, and an opening he got.
“No!” LIS gasped as his limp body fell on the floor. The Captain, weak from the encounter, slumped backwards onto the wall.
“He knew and even in his death, he won’t let his pride be tainted,” said the Captain.
The possessed guards fainted as LIS breathed his last breath. The remaining guards searched the house.
Later that day, the guards announced that LIS, The Enchantress, was no more.
LIS's name did make it to historical texts as the Blood-Red Enchantress. His final grandiose act was not just an illusion.
|Night 7 - Of Lovely and Deadly Encounters|
|The handsome young man decided to hit the bar that night. He was well educated, polite and was poised to rise in power; he was perfect. Just outside the bar, he bumped into a black robed man.
ST’s heart skipped a beat as the handsome young man that just entered the bar approached her.
“Madame, is this seat taken?” he asked.
“No,” she said, obviously flustered.
The young man took the seat and shot ST a winsome smile. Blushing, she sipped her drink and started engaging the charming man in conversation. Soon, they were flirting up a storm.
When the bar closed, the man suggested that they take a midnight stroll to the bell tower. A hesitant ST soon gave in to the charming man’s request.
The citizens found ST’s body on the bottom of the bell tower the next morning, with her skull broken and her brains splattered out in a mush. A second dead citizen was found in an alley behind the bar; the man's neck was broken and his clothes stolen.
“That’s it. We end it today!” said a determined SG.
|Day 7 - Expecting the Unexpected|
|The citizens have decided – Riranor has to go. They gathered at the square and marched towards Riranor’s house, holding makeshift weapons and torches. Some citizens went to back alleys and crossroads, preparations to intercept Riranor in case he escapes from the main group.
The mob soon surrounded Riranor’s house and shouted streams of profanities.
Their angry remarks were returned with silence. Curious, a few citizens went into the house to look for Riranor. The room was bare. The only item in the room that stuck out was an expensive-looking suit. They had found the lion’s den.
“He’s not here. But we have the right suspect!” yelled one of the men, “Search for him in groups! If you find him, do not attempt to tackle him yourself, he is dangerous! Attempt to stall him and get the guards!”
The citizens nodded and started forming small search groups. Search as they may, they could not find Riranor that day. It was as if he disappeared into thin air.
|Epilogue: Of Questions and Answers|
|Riranor [The Copier] was getting desperate. The citizens were still hunting for him, and his was pushing his ability to copy abilities to the limit; he was quickly losing his ability to foresee the citizens’ actions.
Turning the corner to find more citizens, he cursed. Closing his eyes, he dove into the future. Seeing all the possible scenarios, he backtracked. He called forward another copied ability and felt enormous strength flow through his muscles. Noting that no one was around, he scaled the watch tower. Jumping into the tower, he released all his abilities and allowed himself a short break.
Feeling the mental strain ease, he closed his eyes and summoned the Divining ability again. His eyes opened and there was white where his pupils were. Images of the future flickered through his mind. While plotting his next step, his vision started to blur. Darkness seeped in from the sides and slowly encompassed the whole imagery. Riranor suppressed a roar.
With the half-realized plan in his head, the Copier hopped down from the watch tower and started executing it.
“I will use my ability to find him!” said IDNE [Diviner], “Take me to the soul crystal.” The Captain nodded and ordered his men to let IDNE through. The air around the crystal saturated with magic. IDNE shuddered at the thought of having to use the crystal’s powers to hunt the Copier, but they had no choice.
“Do not interrupt me, no matter what happens,” he warned and sat down cross-legged by the crystal. IDNE closed his eyes and started channeling a spell. The guards jumped when IDNE’s eyes opened to reveal the white of his eyes. Feeling the magic course through his veins, IDNE redirected them to one purpose – find the Copier.
SG [Merchant] and Derrai [Witch Doctor] sat down opposite the Captain.
“We need all the help we can get. You, SG, I know you’re not a citizen, but…” the Captain was interrupted by SG.
“We understand perfectly well. This HoC business has ruined my trading opportunities. I will do whatever it takes to take them down,” said SG.
“As will I,” Derrai chorused.
“Very well, this is the plan.”
Riranor was not a greedy person by nature. But he had lived his whole life searching for the answer to this one question. It was within his reach, and he was not going to let it go. He needed to get to the crystal. While working with the Dark Mage, he realized that he can program his mind to execute different commands at specific times, giving him a way of controlling himself, even if he gave in to bloodlust and savagery. Up till now, he was still experimenting with it. Today, however, he needed to execute it perfectly.
IDNE snapped out of his trance and looked at the perplexed guards.
“He will be attacking in an hour. And he will be more dangerous than he’s ever been,” said IDNE sorrowfully, “Say your goodbyes.”
The guards looked at each other and laughed hysterically, leaving IDNE puzzled.
“Don’t you worry about us! Death? We’ve brushed with It so many times you can call us buddies!”
IDNE smiled and joined in the laugh.
Riranor ran the program through his head.
‘No turning back.’
He released all the controls in his head and summoned the wild beast that dwelled within him. Savagery replaced all sane thought, he felt strength flow through his muscles, raw magical energy flow through his veins and bloodlust clouding his eyes. The monster which was the Copier is reborn.
He leaped through rows of buildings and landed in the middle of the square, blowing a few guards away with the impact. He let loose a bloodcurdling roar and grabbed the closest guard. The guard did not even have time to register it when the Copier ripped him into half. With inhuman speed, the Copier ran through the ranks, leaving behind a trail of blood and gore. Within second, tens of guards had fallen.
“REGROUP!” yelled one guard as the Copier grabbed him by the head and smashed it onto the ground, shattering the skull and squishing the brain. The guards, refusing to let the monster win, regrouped around IDNE and the crystal. Ten, IDNE counted. Ten guards.
“Do something!” yelled one of the men to IDNE.
“I’m a Diviner. What am I supposed to do? Distract him by telling him his fortune?”
"twang" An arrow lodged itself on the Copier’s shoulder. Pulling it out as if it’s nothing more than a hindrance, the Copier turned towards the walls. Archers were aiming at him. More arrows flew at the Copier. Faster than the eye could follow, the Copier evaded them and the arrows were embedded in the ground. The Copier sent a few blasts of fire to the archers. The archers were blown apart with the walls and many others burned.
The Copier advanced onto the group defending the crystal and laughed maliciously. With one swipe, he flung five of them away, their bones breaking when they landed. The remaining guards swung their swords at the Copier. Right before they connected, flames erupted from the Copier’s body and melted the blades. The Copier made little work of the remaining guards.
He turned his attention to IDNE. IDNE bit his lips to fend away the fear and stood his ground. The Copier raised his hands to strike and just before he hit IDNE, he stopped.
Behind the Copier, Derrai was working his magic. Controlling the Copier’s shadows, Derrai pulled the Copier away from IDNE and the crystal. The Captain brandished his sword as Derrai guided the Copier walked towards them.
Unexpectedly, the Copier released its form and shrank back to his original size; the shadow shrank too. Derrai’s connection was lost since their shadows no longer connected. Riranor laughed.
“I am prepared for this! I’ve seen it,” he mocked and raised his hand. Derrai flew back, pushed by an invisible force, and crashed into a house. He turned and faced the Captain. The Captain swung his sword and Riranor disappeared and reappeared behind him, balancing an orb of fire in the air with his left hand. He slammed it into the Captain and the Captain howled from pain. His flesh seared and fell onto the ground.
SG drew his daggers and slashed at Riranor. Riranor laughed as SG managed in slashing air. He pointed his right hand at SG and grasped his fist. SG released his daggers and his hands went to his neck, tugging away an invisible hand. SG started choking.
“Your future; death.”
Riranor’s eyes widened and looked down. A blade was protruding from his body. How? He released his grip on SG and turned around to find IDNE.
“NO!” he brushed IDNE aside with a powerful swipe and IDNE flew a few meters away.
“My life force, it’s going away, NO! It’s seeping away! NO!” Riranor howled in disbelief. Using his remaining strength, he dashed to the crystal and hugged it.
“I need the answer! I NEED IT!” he screamed. The crystal started pulsing a bright blue light and the frequency slowly increased. Soon, it was shining and a blinding light saturated everyone’s senses. Villagers from miles away saw a bright blue light covering Wyrmhaven, as if a blue sun was burning with its core in the middle of Wyrmhaven.
SG opened his eyes. Suddenly, he jumped up, remembering the catastrophe. He looked around and saw ST staring back at him.
“ST? What? Am I dead? Wait! Did I go to heaven?”
ST giggled, turned to the door and yelled, “He’s awake!”
The door opened and IDNE and Derrai walked in, smiling.
“What is going on?” asked the perplexed SG.
“We’re alive. The crystal, or whatever it was, disappeared, but in return, everyone who died since it was brought in were revived. Except the HoC. Only the Gods will know what happened to them,” replied IDNE.
“Yep. Woon, tpaxatb, slick, everyone. Except CP though. Don’t know what happened to her either,” replied Derrai. SG sighed a sigh of relief and fell back onto the bed, “Wake me up when there’s money to make!”
Riranor found himself floating in an empty space of blue light. He looked at his hands, transparent. He felt powerless, but strangely at peace, for the first time in his life. He closed his eyes and asked the question again. This time the answer was readily there.
‘It is not 42.’
The Shade howled. It had the Priest’s soul in its hands and was having fun tormenting it, when it disappeared. Sensing a huge energy imploding from Wyrmhaven’s direction, the Shade cursed.
“That wretched city again!”
It stood up and flipped the table over. Looking in the mirror and seeing his human reflection, he smiled, “It’s time to pay my old friends a visit.”
End of Game RosterEdit
- GMaster479 - Dark Mage - betrayed and shot, Lynched D5
- Magic – Priest - pounded into mush by the Copier, Killed N2
- UD/IDNE - Diviner
- Akaslickster – Healer - plummeted into the abyss, Lynched D1
- Lost in Space - Enchantress - took down by the guards, Lynched D6
- twin_bro – Bricklayer - hacked apart by the citizens, Lynched D2
- tpaxatb – Defender - put to eternal sleep by the HoC, Killed N2
- Derrai – Witch Doctor
- crazypainter – Myath - killed by the Barbarian, Killed N4
- Riranor - Copier - destroyed with the Divine Sphere, Lynch saved D7, Lynched D8
- Mrs.P - Silencer - burnt into ashes, Lynched D3
- ST – Innkeeper - pushed over the edge by the HoC, Killed N7
- SG – Merchant
- woon – Baron - murdered by the HoC, Killed N4
- music/slick V2.0 – Barbarian consumed by the flames, Lynched D4
|List of actions|
Night one actions:
Night one results:
Night two actions:
Night two results:
Night three actions:
Night three results
Night four actions:
Night four results
Day four results
Night five actions:
Night five results
Day five results
Night six actions:
Night six results
Day six results
Night seven actions:
Night seven results
Day seven results
Night eight actions