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Furball 2 Mafia - The fur flies again
Furball 2 mafia
The fur flies again
Game information
Host Aura
Link Game thread: Furball 2 Mafia - The fur flies again BTSC threads
Size 12 Players (Small)
Start Date 01.09.13
Winning Faction Baddie & Indie
Roster #, player
  1. Marth
  2. Vommack
  3. Curr3nt
  4. Slick
  5. Inawordyes
  6. Nana7
  7. Andrew
  8. Brainiac100
  9. Clozo
  10. Golfjunkie
  11. FatTony
  12. Vineetrika
First to Die Vine, FT
Last Remaining Slick, Andrew, GJ
MVP Andrew & IAWY
Awards -

Furball 2 Mafia - The fur flies again was a game designed and hosted by Auramyna based on own design.

It began on January 9, 2013 and ended in a Baddie & Indie win in D4 (January 18).

Game Mechanics

Rules

Appears in the NP

  • Unsuccessful Baddie RID Kills appear in the NP - Role attempted.
  • Successful Indy and Baddie RID Kills give player killed but not role.
  • Traps
  • Blocks
  • Successful RID Locate
  • Successful RID steals - role acting (target not given, but target told privately they were blocked.)
  • Successful redirects - role acting (no target)
  • Successful kills
  • Successful protects (only if target was acted on)
  • Successful FID Kills

Does not appear

  • Unsuccessful Indy RID locates, RID steals and RID kills
  • Unsuccessful redirects, protects
  • Any spies
  • Vote manips
  • Lynch Frames
  • Ask host yes/no query

Tie lynch rules

  • D1 = no lynch
  • D2 - 4 = random player lynched
  • D5 = all in tie die.
  • Redirect gives clear result on new target.
  • Stolen actions may be used on any future night in addition to normal actions.
  • If correct Indy RID steal/RID Kill is targeted on to a protected target, or the Indy RIDder is blocked/trapped the target will not be killed/stolen from but the Indy's will receive credit for their wincon.

Baddie NK may not be acted upon EXCEPT any player may put a NKCID (NK Carrier ID) on their action. The action will only go through if targeted to the NK carrier. E.g - IF Plasmid was carrying the NK and I said NK Carrier trap Plasmid, if he is the NK carrier, he will be trapped (blocking the NK.) If he is not the NK carrier, he will not be trapped at all. This also works for block, redirect, trap, steal, and makes any kills blocking on the NK carrier. In every other circumstance, kills are not blocking and nothing acts on NKs.

Added a rule. All kills are non blocking and NK cannot be acted on (blocked/redirected) except as follows:

  • Baddie NK may not be acted upon EXCEPT any player may put a NKCID (NK Carrier ID) on their action. The action will only go through if targeted to the NK carrier. E.g - IF Plasmid was carrying the NK and I said NK Carrier trap Plasmid, if he is the NK carrier, he will be trapped (blocking the NK.) If he is not the NK carrier, he will not be trapped at all. This also works for block, redirect, trap, steal, and makes any kills blocking on the NK carrier. In every other circumstance, kills are not blocking and nothing acts on NKs.
  • Failed NKCID actions will be listed in the post (so you can keep track of who acted) but not who they were targeted to (so as not to clear too many people and ruin the baddies chances.)
  • If a player successfully NKCIDs someone while blocked/trapped or target protected, they will appear as blocked/trapped/target protected in the post but it will not stop his NKCID action.

(This is to account for actions that occurred but it will be clear what actually happened.)


FAQS

What vote manip does the baddie die roll get? x0, x2 on any player incl. self.

Does the baddie lynch frame interfere with the odtg lynch rid save? Does lynch save out the role? Is the odtg lynch save used up if the rid is wrong?

  • If baddies lynch frame the lynch target as X and the lynch target is RID saved as X, the lynch save succeeds.
  • Lynch save does not out the role, it is up to the lynch saver to out it if they want.
  • The RID Lynch save is not used up if the RID is wrong. Edited RID to clarify.

Are the traps the standard night/day save+block plus no voting or being voted for in the lynch, for both baddie and goodie traps?

  • Yes, and I just now changed the baddie trap to a block, and swapped the baddie die roll block to a trap. Otherwise, we had two traps and no blocks.

Does indy win end the game? No

Are any kills/rid kill/fid kill blocking? All kills are not blocking.

What is the oop? RID Steal > Redirect> Block > Trap

Role Description

Baddies - NK, BTSC, Gain an unsurpassable majority.

  1. Pirate - Role spy - a cheeky bird who is watching... always....
  2. Cheyenne - Block - A Schnauzer that is a momma's girl, and uses Framm as her personal chewtoy. She is very protective of her momma and will attack those who are trying to attack her.
  3. Milo - Die Roll - Aura's beagle/red heeler puppy who can be loving and kind (puppy-kisses, anyone?) or a crayzee gremlin (approx. 5 pm - 9 pm like clockwork). Also chews cardboard.
    1. RID Kill
    2. Vote Manip x0, x2
    3. Redirect
    4. Trap
    5. Frame lynch
    6. Choice

Goodies WINCON: Eliminate/Outlive baddies and indies.

  1. Vera - Kill/Follow spy - the curious kitty who watches from her hidey place and pounces on danger.
  2. Dexter - Protect - Me protect u gud. I pwomiss...
  3. Jasper - Trap - Oh Hai, me takes ur bonez and hidez dem.
  4. Otto - Role Spy - Otto is all grownzed up now. He is a real watch dog. *Important face*
  5. Bailey - Vote manip x0, x2, or RID lynch save - may only correctly RID Lynch save once. - So cute, he can manipulate anyone to change their vote.
  6. Narf - Odd nights: Redirect Even nights: Submit 3-4 players and roles and receive number that match. - I dunno, LoLzers what action to take. duh, me no know
  7. Bazzie - Die roll - An extreeemely smart blue heeler who doesn't miss a trick. He can do anything.
    1. Faction Spy
    2. Faction ID Kill
    3. Block
    4. Protect
    5. Ask host yes/no question
    6. Choice

Others - If one RID Locates the other they gain BTSC and one spy between them per night. Wincon: must RID (steal or kill) 3 of 5 given targets to win and exit the game. If impossible, must be last standing.

  1. Ary - RID Locate and RID Kill
  2. Nera - RID Locate and RID Steal - stolen action may be used on a future night in addition to the RID Action.

They used to snugglez up but den dey lost der wayz. Pleez helps us find each other againz.

Host's Summary

Again, this was a very interesting game to host, with many twists and turns. Not to mention surprises and laughs...

Usually my early ideas of who will be MVP tend to change during the course of the game. But this time, it has stayed constant. I have decided to give two awards this game and I will explain why.

MVPs go to Andrew and IAWY

IAWY put a lot of effort into this game, and he had almost the whole roster down by the end of day 1. He shared his logic with me of how he got to these conclusions, and that probably helped, not only for me to see the level of his logic, but the effort he was putting into the game, which put him as a front runner, with Andrew, for the MVP.

Andrew was a front runner from before the end of N1. Starting off with curr3nt's question in baddie BTSC re Andrew acting if he was blocked, Andrew (milo - dice roll) followed on and came up with the idea to redirect curr3nt (baddie block) on to Andrew so due to the OOP, both actions would appear clearing Andrew. This was the main thing that screwed with people's perceptions of Andrew's goodie-ness throughout the game. I have no doubt if curr3nt hadn't been spied twice on N1 and lynched, he would have made more good moves putting him up for possible MVP also.

However, circumstances were that Andrew stayed alive, and I was hoping all game for a debate between Andrew and IAWY, as they were both putting so much into the game, and we all know Andrew is a force to be debated with. That happened in the end, and unfortunately Slick was caught in the middle. I was hoping, for MVP sake that Andrew would choose a claim to make, and that finally happened as well.

So in summary, I would like to give Andrew the MVP for overall debating skills and the original exploit of the OOP. And for IAWY - as I had wanted to recognise his input and effort - I award Most Improved Player - but in actuality - joint MVP with Andrew.

Thanks to EVERYONE for playing, and if I hadn't already worn out everyone's eyes reading this, I would go through everyone in turn. But every one of you made this a fun game for me to host, in your own ways. I hope you had fun as I did.

Congratulations Andrew and IAWY - joint MVPs
By Aura

Winning Faction

Indies

  • Nana7 - Nera
  • Brainy - Ary

Baddies

  • Curr3nt - Cheyenne
  • Andrew - Milo
  • gj - Pirate

MVP: Andrew & IAWY

Day and Night Posts

N1 D1 N2 D2 N3 D3 N4 D4

End of Game Roster

  1. Marth - Jasper - RID Killed N4 by the Milo
  2. Vommack - Vera - Lynched D3
  3. Curr3nt - Cheyenne - Lynched D2
  4. Slick - Dexter
  5. IAWY - Otto - Lynched D4
  6. Nana7 - Nera - Won N4 and left game
  7. Andrew - Milo
  8. Brainy - Ary - Won N4 and left game
  9. Clozo - Bailey - Killed N4 by the Baddies
  10. gj - Pirate
  11. Fat Tony - Bazzie - Killed N2 by the Baddies
  12. Vineetrika - Narf - RID Killed N2 by the Milo

Actions


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