|Great Escape Mafia|
V-E Day is Coming!
|Link||Great Escape Mafia|
|Size||17 Players (Large)|
|Winning Faction||None. Game stopped.|
|Roster|| 1) Glycereine|
|First to Die||No one dies|
|Last Remaining||No one died|
It began on May 17th, 2011 and was stopped by host during Night 3.
GoodiesWinCon: At least 7 (out of 13) POWs must escape before Liberation Day. Prisoners can escape any night they wish, but escape is based on percentage gained.
- Goodie Leadership - Win with Escapees/1 Leader must escape. Each leader has 1 RID per night to find the other leaders; When found, Leaders gain BTSC with each other. At least one leader must escape before Liberation Day. If the leaders out themselves, the percentage they give is dropped to 5%
- Bartlett (Big X) - Has escape plans - Adds 30% to escape chance
- Hendley - Has escape equipment - Adds 30% to escape chance
- Blythe - Has escape documents - Adds 30% to escape chance
- Goodie Escapees. Each escapee has 2 RIDs per night to try and find each of the leaders; Gather Plans, Equipment & Documents to increase chance of escaping; Each POW begins with 0% chance; If lynched, will decrease chance of escape by 25%
Baddies - BTSC/ Must have 7 Goodies within the camp come Liberation Day. The Baddies goal is to keep at least 7 (out of 13) Goodies in the camp come Liberation Day; Aside from the Camp Guard's RID, the Baddies are also allowed a RID of the player in the Cooler - the result will be given; If a Baddie is lynched, their role is outed on the roster.
- Kommandant von Luger - Can throw one POW in the "Cooler" each night
- Camp Guard - Has 1 RID guess per night to cut escapees chance in half; Does not know result
- Werner "The Ferret" - If lynched, will unintentionally ADD 10% to escape chance
Baddie 2 - No BTSC/Wins with Baddies
- SS Officer Steinach - Can spy one player each night
None - game stopped.
Day and Night Posts
|The war had been rough. Thousands of men from many different countries had been captured by the German forces. Throughout the dozens of prison camps scattered throughout the theater, there were men. Men who were good at escaping.
In response to these men, a new camp was formed. An "escape-proof camp" made to keep these problem POWs confined. The POWs found this hilarious. The foolish Nazis had thrown the best escape artists of the war into the same camp. So, the plans were made. A massive escape, involving many of the detainees at once.
But the Nazis were smart. Vigilance was the key. A steady, rotating shift of guards would patrol the camp constantly. No one would escape.
But, the POWs would not die easily. They knew the end was coming. And if they weren't gone by the time their friends arrived, they Nazis wouldn't leave them alive for their friends to find.
|Day 1:The Search Begins|
|The POWs needed to find their Leaders, needed to find the plans. But, they also needed to avoid the Nazis. The only way they knew how was to identify them and keep away. They gathered in the common area, joking and laughing amongst themselves as they kept their eyes out for their enemy.
They decided on one for the Day. It was EDM. They saw her walking through the group. But, her step was a little too formal. They finally realized that EDM was a guard on her regular patrol.
|Night 1: New Discoveries|
|With the heavy guard patrols, communication was difficult. The POWs were forced to keep everything they did and every move they made a secret. Avoiding the guards was rough. But, several managed to slip through and make their searches.
The Nazis had other ideas. They had their "Cooler" and they were determined to use it. The guards descended on Maurice and he was dragged away. He would be sitting in the Cooler for the night and the following day. The Camp Guard also had his target in his sights. He made his notes and rushed off to let the Kommandant know.
Unknown to the POWs and Nazis alike, there was a man present in the camp that liked secrets. He hid himself amongst the prisoners, acting like them, learning of their plans. He was an expert at figuring things out. Tonight, he found his target and smiled.
The POWs ran through the shadows, searching for their leaders. Hilts, the greatest escape artist in the camp, locked on, quickly finding the plans he needed. On his way back to his bunk, he passed Cavendish on his way to Big X. The men nodded as they passed in the night.
|Day 2: Ferreting out the Nazis|
|The men regathered today. It was a long day and they made the most of it. Another vote and another discovery. When they made their decision, the voters made their way to Glyc. They laughed and joked with him, several men handing Glyc cigarettes. He took them, smiling all the while as they talked. Without realizing it, Werner had given them information about their surroundings. The men smiled to themselves and filed the information away for later.|
|Night 2: Overwhelming Odds|
|Every POW but one was on target tonight. All but two found both of their intended targets. All but one found Blythe tonight. Five out of the ten POWs located Big X and were given the escape plans. Three of the ten found Hendley and received the required equipment for their getaway.
The Nazis were angry. So angry that they decided to do whatever it took to keep the POWs from getting out. All they needed was to be distracted as the Allies advanced. That night, they threw one of their own in the Cooler. Glyc would spend a full day there to keep any added chance of escaping from reaching the POWs. The Camp Guard also made his way through the compound, watching closely. He made his notes again and headed back to end his shift.
Steinach spent the night peeking in windows until he found his intended target. A small smile came over his face and he returned to his own bunk for the remainder of the night.
Regardless of all of the information gained, the most important thing that occcured this night was the two that found each other. Blythe and Hendley, while watching for other POWs, saw each other from afar. A quiet nod and a small smile passed between them. And the night was over.
|Day 3: Repeats|
|The POWs gathered again in the compound to discuss their plans. A decision was reached quickly and decidedly. It was really a decision to wait. A decision to prolong a bad decision. So, again, they looked to EDM, the Camp Guard. When the sun began to set, they dispersed quietly, all thinking of their plans for the night.|
End of Game Roster
Game stopped during Night 3.
Goodies (Roles and current chance of escape)
- solman - Big X - (gives 30%) - 40%
- onetruth - Hendley - (gives 5% because of outing) - 70%
- maurice - Blythe - (gives 30%) - 35%
- Shadow7 - Hilts - 38%
- DarthMask - Ives - 60%
- Auramyna - Ashley-Pitt - 70%
- Marquessa - MacDonald - 35%
- Akriti - Velinski - 40%
- darth nox - Sedgewick - 70%
- Framm - Cavendish - 15%
- Vineetrika - Dickes - 70%
- Q-Cumber - Haynes - 70%
- Yuli - Goff - 45%
- Phaze - KDT von Luger
- EDM - Camp Guard
- Glycereine - Werner
- GMaster479 - SS Officer Steinach
|List of actions|