|JourneyQuest Mafia Season 1|
|Link||JourneyQuest Mafia Season 1 BTSC threads|
|Size||7 Players (Small)|
|First to Die||Hachi|
|Last Remaining||BabyCee, JustDanceForever, maurice, Nana|
JourneyQuest Mafia Season 1 was a game designed and hosted by Araver.
It began on January 17th, 2017 and ended in a Goodie win in D2 (January 22nd, 2017).
List of items to do for each game:
- wiki volunteer: araver
- 25 Get dee to review page to be sure everything is done.
- 27. Delete this list from this game page. All done!
5 vs 1 vs 1 small classic Mafia game.
- NP shows only deaths, saves and silenced players.
- DP shows only lynched players.
- Tie: D1 No lynch. D2+ All lynched. Trapped players cannot be voted for.
- OOA: NK, RID Kill >> Block > Trap > Save > Kill > Spy.
- Kills are not blocking.
- Blocked players will be blocked and told regardless if they had an action or not.
- Vote manips can be blocked except for Baddies' ODTG.
- Kill can be blocked.
- NK cannot be blocked using block/trap on the Baddie (action may look successful but it fails to stop the NK, only a save can stop the NK).
- Indy's ODTG RID Kill is unblockable and unsaveable regardless if played during the day or night as it happens instantaneously.
Goodies: A group of adventurers is sent to claim the Sword of Fighting from the Temple of All Dooms so they can defeat The Wicked Kings. Wincon: Get rid of everyone trying to stop them.
- Superfluous "Perf" the Wizard - A yellow-robe wizard with chronic cowardice. He has a rare unique ability to retrocast spells and although failing to create the intended effect still making something happen as he is dyslexic. Each night he can try to heal another member of the party if he isn't too busy running away. There's a catch. If his spell fizzles (50% chance) it will render Perf unconscious for the next day (vote counts x0 only Perf knows he is unconscious). Cannot target self nor choose the same person twice in a row.
- Nara the Ranger - An elfmaid dressed in green, forever attached to her longbow not caring much about the rest of the world. Except for cats. She is very fond of cats. Hasn't had a critical fail in ... forever so she is always sure to hit the target. Unless she is drugged or something. Once per night she can shoot her bow to scare someone away (block) but not the same person twice in a row.
- Carrow the Undead Cleric - A former cleric of the undead-hating God of Light, mistakenly brought back to life by Perf as an undead with a soul. Yeah. Now he feels nothing (or next to nothing) and spells against the undead also hurt him, but those are the only spells he knows ... In short, he is perhaps the first sentient corporeal undead serving an undead-hating God and can only use his abilities one time lest he die in the process. His spells include: 1 - Add 1 extra secret vote, 2 - Remove 1 vote cast, 3 - Protect an innocent (save, does not work on self), 4 - Dispell trap (during the day, can break trap if Cleric is the one trapped).
- Glorion the Knight - A red-armored knight who believes killing equals honor and that he must kill all who cross his path as well as many who are nowhere near his path. Killing could be said to be Glorion's first response to everything. He uses Insane Troll Logic (a.k.a. ESP) for anything else. Chooses to kill on even or odd nights at the beginning of the game. Must kill on said night.
- Wren the Bard - Young bard lady following the party around to chronicle their misadventures. Each night chooses one character and will find out either who targeted that player or who that player acted upon (choice). Strange potions that she carries around in her satchel allow her to speak Orc but unfortunately she has only one left. ODTG she can instead get a travelling Orc to tell her all about a character (insta unblockable role spy) but that will make her vanilla (the potion tastes really bad and it creates hallucinations as well).
Indy: Outlive two secret adventurers and the Sword of Fighting. Stops game if successful. Must be alive at the beginning of the next phase in order for "outlive" to be counted. Secret targets are drawn at the beginning of the game and are known only to Misty.
- Misty The Assassin - Misterious elf assasin that has been following the group for some time, hired by the Wicked Kings to get rid of the Sword of Fighting and any adventurer that could be the Chosen one to start a revolution. Each night employs a trap to stop adventurers but not the same twice in a row. Trap does not save from kill but blocks and silences for the next day. ODTG (exactly once) can RID Kill, at any point during the day or night and will forfeit acting the next night.
Baddie: Wincon - last standing.
- Sword of Fighting - A mythical sword that appears to be both sentient and homicidal. Hiding deep in the Temple of Dooms this sword does not want to be used by someone else and can instead control the arm of its wielder, possibly even the entire body. Despite being intended to bring about a revolution and end the Wicked Kings, the Sword would rather kill things. Each night chooses a player to target and remove from the game. Action is unstoppable except via save. ODTG can remove a vote.
- BabyCee - Carrow the Undead Cleric
- maurice - Glorion the Knight
- JustDanceForever - Wren the Bard
- Hachi - Superfluous "Perf" the Wizard
- Nana - Nara the Ranger
Day and Night Posts
[Perf awakes in a clearing in a forest. His nightmare ended with Glorion's words as he banged his head to the ground "There's a good lad. Let the encouragement sink in!". He wakes up, picks up his hat and looks around. Carrow is busy with his morning prayer while Nara is ... contemplating nature cause that is what elves do in the morning. Oh no, she's looking at a map.]
Perf the Wizard: Is he gone? *looks around for Glorion*
Carrow the Cleric: Bad idea *continues to hum*
[Perf dusts off in a sprint.]
Carrow the Cleric: *stops humming* *sigh* *nods to Nara* Come on, let's save our wizard!
[Perf continues to run until he finds a rocky beach. Feeling lost he stops for a second only to be ambushed by...]
Glorion the Knight: I aaam unaaaaarmed *tackles Perf to the ground* Why Superfluous, you wouldn't be attempting to abandon our quest now would you?
Perf the Wizard: No, no, I was scouting.
Glorion the Knight: *nods* seems to me you're in need of a little more encouragement.
Perf the Wizard: No, no, mercy
Glorion the Knight: Mercy? Mercy? Oh no, I'm far too brave to grant you mercy. Don't resist! Let the encouragement sink in! *starts hitting Perf*
Carrow the Cleric: That's enough, he earned his lesson. *mumbles to himself* yet again.
[Glorion stops, gets up and starts in the opposite direction yelling "Onward". Perf gets up, brushes his clothes and looks at Nara the Ranger who rolls her eyes at the sight of his bloodied nose]
Perf the Wizard: Nara, hey, Glorion and I were just discussing ... quest tactics, you know strategies and such.
Nara the Ranger: You're bleeding.
Perf the Wizard: *mocking* or so it would appear! *he cleans his nose* You know, I'm working on a new spell, you'll probably like it, black robe stuff. Ok maybe blue but still very advanced.
Nara the Ranger: Shush! *points at a distant structure on the cliff* There it is! We found it!
Perf the Wizard: The Temple of All Dooms!
Glorion the Knight: *draws his sword* Somewhere inside is my sword. Onwaaaard!
Nara the Ranger: *protecting her ear* Always with the shouting ...
|Night 1: The One with the Riddle|
[The party is standing in a forest near the Temple of Doom, unable to find the entrance]
Carrow the Cleric: *humming and healing Perf's nose* Lend me thy healing hand *sizzle* Good?
Perf the Wizard: Yeah. Yeah, that was a bad idea!
Carrow the Cleric: *laughs*
Perf the Wizard: Sooo, Temple of All Dooms? Really? All of them?
Carrow the Cleric: Well ... not likely. But, the Temple of Some Dooms didn't have quite the same punch.
Glorion the Knight: Who cares what it's called. What matters is what's inside *smiles towards the sky*
Perf the Wizard: Yeah. Dooms. Specifically ours.
Glorion the Knight: Nah.
Nara the Ranger: It's solid stone. All the way around. There's no way in.
Glorion the Knight: Blast! *angered* I did not come hundreds of miles and slayed thousands of orcs simply to be thwarted here.
Carrow the Cleric: Yes, about that. I'm not quite sure you had to kill all those orcs.
Glorion the Knight: I...I... don't follow.
Carrow the Cleric: Uh...uhm... You killed every single orc to cross our path. And some that were nowhere near our path. I'm not entirely positive that was necessary.
Glorion the Knight:*grinning* You've lost me.
Carrow the Cleric: You killed every last orc in that village.
Perf the Wizard: And that retirement village.
Glorion the Knight:Well, I was too brave too spare the elderly.
Carrow the Cleric: *stunned* The women... the children...
Glorion the Knight: Killing equals honor!
[Suddenly Nara hears a sound and looks towards a shiny object in the forest]
Nara the Ranger: *as she approaches the object* I think you should see this!
Perf the Wizard: Huh. It's a Riddle Pillar.
Glorion the Knight: And what in Valor's Name is that?
Perf the Wizard: *pedantic* A pillar. With a riddle on it. Hence the term "Riddle Pillar".
Glorion the Knight: Hmm. Guess that makes a simple kind of sense.
[Perf studies the Pillar, copies it thoroughly onto the back of a map and studies it.]
Perf the Wizard:Find and defeat the Guardian to enter the Temple of All Dooms.
Glorion the Knight: Perplexing riddle. I'm guessing it's some kind of dragon.
Perf the Wizard: & Carrow the Cleric: *one voice* It's a river.
Glorion the Knight: *doubtful* A river?
Perf the Wizard:& Carrow the Cleric: *one voice* Yes.
Glorion the Knight:*still doubtful* Not a dragon?
Perf the Wizard:& Carrow the Cleric: *one voice* No.
[A shout is heard in the distance and Nara goes to look for the source. Wren the Bard swallows an invisibility potion in the bushes but Nara can't see her. Seconds later, Misty the Assasin appears at the same spot following Nara back to the party.]
Carrow the Cleric: Probably means the entrance is hidden, hard to find. A waterfall maybe, the bottom of a current?
Glorion the Knight: *scratches his head through the chain mail* The Guardian is the river! *smiles* It will take all my bravery to defeat it.
Perf the Wizard: *slowly nodding* Yes. Yes, lets interpret that literally. You have to kill the river!
Glorion the Knight: Yes, yes, but how? Oh, I know, I could stab it in the mouth. If only I could find a way to hold it in place. Damn.
Perf the Wizard: *serious now* Have you taken many blows to the head?
Glorion the Knight: Hundreds. *as they stare incredulously at him, he draws his sword* Onwaaaaard! *runs off towards the river*
Perf the Wizard: *scratching his chin* Well, that's my cue! *starts off in the opposite direction.
Nara the Ranger: And he's leaving! Again.
Perf the Wizard: Now seems like a good time. I mean that river is gonna keep him busy for hours!
Carrow the Cleric: What about the sword?
Perf the Wizard:Don't care!
Carrow the Cleric: What about the quest then?
Perf the Wizard: *from a distance* Sod the quest!
Carrow the Cleric: Don't you at least wanna see him kill a river?
Nara the Ranger: You don't just walk away! Nobody gets to just walk aw ...
Carrow the Cleric: *sighs*
Nara the Ranger: I could shoot him.
Carrow the Cleric: *laughs* Let him walk it off.
Nara the Ranger: I'd just wing him. You know, no permanent damage. Well, some, but nothing you couldn't heal.
Carrow the Cleric: He'll come back. He always does.
Nara the Ranger: You seem rather sure about that...
Carrow the Cleric: *laughing* You really don't see it do you? How he looks at you?
Nara the Ranger: *points to a log* Orc sign!
[Carrow bursts into a run after Perf while Nara prepares an arrow]
[Later that night, Hachi walks into a clearing, watching for shadows. He stops for a moment and reaches to his pocket when he hears a twig break behind him. He freezes. Moments pass. And pass. And pass. And paaasss. He finally reaches to his pockets and draws out a jar with a firefly in it.]
Red Goblin: Ha. You startled me!
Hachi: Who are you creature?
Red Goblin: Don't kill me!
Hachi: Who are you? Speak up lad!
Red Goblin: *bursting into tears* No, no!
Hachi: Calm down, I'm not going to hurt you. Sit. Sit and I will make a fire.
Red Goblin: *still crying*
Hachi: *starts to make a fire* It's not safe going into the woods at night! Especially for a goblin. You don't have night-vision you know?
Red Goblin:*still crying*
Hachi: Where are your folks?
Red Goblin: *still crying* The Red Stranger came to our village *hiccups in the middle of crying* he shouted orcs and stormed towards my parents. Grandpa tried to push me to run, but he fumbled and fell to the ground.
Hachi: *mumbles to self* Crap, that crazy Knight must be around *to Red Goblin* Calm down, little goblin! What is your name?
Red Goblin: *mumbling* Du ... Dum.
Hachi: No wonder. Here *points to the fire* get closer to the fire to warm a little. That's it. Dum the Red Goblin: *still fearful of the stranger* Won't kill Dum? Promise?
Hachi: Why would I need to ... *stops as Red Goblin starts crying again* Come, come. Nobody is going to hurt you. I'm a peaceful adventurer on a quest that has nothing to do with goblins.
Dum the Red Goblin: *stopped crying, still fearful* Promise?
Hachi: Promise. Now sit down. Here *searches his pockets* Here's some bread. Eat something.
Dum the Red Goblin: *catching the bread in mid-air* Tha.. Thank. Dum happy.
Hachi: *talks to himself* Damn backwater quest. Sod the weather. Sod the map. *searches through his pockets* Hey, Dum?
Dum the Red Goblin: *grabs the bread tighter* Ya?
Hachi: Did you see an entrance while you were running? Nah, you were in a hurry.
Dum the Red Goblin: *blinking* The entrance to the Temple?
Hachi: Yeah, that's the one! Imagine my luck, running into a red goblin. *mumbles to self* That is why helping people pays off, I need to write this down lest I forget again. *to Dum* Can you take me there by daylight?
Dum the Red Goblin: *fearful* But, but ... the Red Knight!
Hachi: You mustn't worry now, little one. I can take care of both of us. Do you know the way of the lands?
Dum the Red Goblin: *still a bit fearful* Sure. But, but ... why you need to see entrance?
Hachi: Well, my quest is there, I have to take a Sword and do stuff ... nothing a little red goblin like you needs to worry about.
Dum the Red Goblin: *still a bit fearful, gleam in his eye* So you want the Sword of Fighting?
Hachi: Yes. Yes. *to self* And I thought my luck would never change *to Dum* have you seen it? Dum the Red Goblin: *leaves bread on the ground slowly* Everyone said stories about the Sword in the Temple of Some Dooms!
Hachi: Temple of All Dooms. Well, yeah, you must've heard it in the local dialect. That is the Temple.
Dum the Red Goblin: *approaching slowly* My grandpa gave my pa this medallion *approaches closer* and he said that this shows the way inside the Temple ...
Hachi: A medallion?! The Quest did not mention anything about a medallion *leans to inspect it*
Dum the Red Goblin: *stabs Hachi as he is looking at the medallion* ... and the medallion will show the Chosen one the path towards the Sword of Fighting! Story over! *stands up, no longer looking like a little scared Goblin* And the name is Doom by the way, grandson of AllDoom the Red Goblin.
[After searching through his pockets, the Red Goblin leaves the corpse for wild boars to find. Keeping only the glasses he found.]
Doom the Red Goblin: *singing to himself* The future's so bright, I gotta wear shades! *walks away singing to self and the fireflies in the forest*
[Much later that night, JustDanceForever arrives at a strange pillar in the middle of yet another clearing. How many clearings are there I wonder? One, two, three, three and a half, four ... back to the story]
JustDanceForever: Hmm, this looks familiar *walks towards it* Could it be ...
Misty Shadow: Don't touch it!
JustDanceForever: *startled* What? *turns around* Who said that?
Misty Shadow: Or touch it, it's free-will after all!
JustDanceForever: *still seeing nothing* Damn, mum must've switched my pills again. I thought I was hearing voices!
Misty Shadow: Not another one *mumbles*
JustDanceForever: Nevermind. That's why I pack a double-dose somewhere where she can't find it. *searches his pockets to no avail* Damn, now I can't find it either! *smiles* Well, now you've outdone yourself! *starts to laugh* Outdone, funny! *starts to laugh uncontrollably*
Misty Shadow: *still mumbling* Why do I even bother? *starts to walk away*
JustDanceForever: Wait! *Misty freezes* Are you my mum? *starts to go towards the Shadow, but falls towards the pillar and is electrocuted*
Misty Shadow: Just a man and his will to survive *nods* Don't lose the grip on your dreams, tiger! *she searches him and leaves him there*
Spoiler for tl;dr version
|Day 1: The One with the Circle|
[As Doom the Red Goblin sneaks up on the party, he finds them during a major disagreement. Okay, more of a minor one.]
Carrow the Cleric: *humming and healing Perf's nose again* Lend me thy healing hand *sizzle* Good?
Perf the Wizard: *massaging his nose* No, it's starting to hurt even more. Wait, wait, I got it *pulls splinter from palm*
Carrow the Cleric: *laughs*
Glorion the Knight: We have to find my sword, that damned Guardian stole my sword.
Nara the Ranger: We were questing for a sword, now we are questing for two?
Carrow the Cleric: That was not Perf's fault. You shouldn't have taken it on him.
Perf the Wizard: Yeah, it's not my fault the forest paths lead one around in circles. I was actually trying to ... ahh
Carrow the Cleric: *whispers* following orc tracks.
Perf the Wizard: ... to follow some orc tracks I found. Yeah. And looking for Nara. But mostly orc racks. Tracks.
Nara the Ranger: Where? Where?
Glorion the Knight: There is no honor in ambushing a Knight from behind. You made me lose a very special sword. It was passed down from generation to generation at the monastery.
[As Doom prepares to backtrack to leave them be, he bumps into Wren the Bard, still under the invisibility spell. Nara hears and jumps towards the sound tackling the Red Goblin to the ground. Startled, Misty the Assassin jumps from the tree she was hiding in to avoid being seen. Wren continues to note her thoughts, unaware that the spell of invisibility is slowly fading away.]
Glorion the Knight: What do we have here? A puny orc? *smiles towards the sky* Honor will be restored!
Carrow the Cleric: This is a goblin. Did they not teach you that before they gave you the sword?
Glorion the Knight: I...I... don't follow.
Carrow the Cleric: Surely before you took all those blows to the head, they must've tried to teach you the creatures of this world, differences between orcs and faeries for example.
Glorion the Knight: *grinning* You've lost me.
Carrow the Cleric: What exactly did they teach you about orcs?
Glorion the Knight:Orcs ... sword. Sword good for orcs. Killing equals honor.
Perf the Wizard: Nothing about goblins?
Glorion the Knight:No. Goblins? Goblins ... sword. Sword good for goblins. *nods smiling* Works for goblins.
Perf the Wizard: Lucky for him you misplaced it. *turns to the Red Goblin struggling to get out of Nara's grip* What tribe are you from?
Doom the Red Goblin: No tribe. Dum orphan.
Perf the Wizard: Awww. Nara, let him go, don't you see he is frightened.
Nara the Ranger: He is going to run away.
Perf the Wizard: *whispers* you're scaring him.
Carrow the Cleric: No, I am pretty sure he is scared of Glorion.
Nara the Ranger: He is going to run away. At least let me tie him before we let him go. Around the ankles at least
Perf the Wizard: Nara! *whispers* you're making him cry.
Nara the Ranger: Fine. *lets Dum go*
Doom the Red Goblin: AAAAARRRRGHHHH
Perf the Wizard: Wait. *stops Nara drawing an arrow* Lemme show you how I got my yellow robes. *starts incantation*
[As Perf is casting over-dramatically, Doom reaches the tree Misty is currently hiding after and sees a robed assassin looking at him from the shadow of the forest. He shrieks and stops for a second.]
Perf the Wizard: ... *still moving his hands around in a kung-fu motion* spell-sior! *a blinding flash*
[The party gathers around the remains of a charred goblin.]
Perf the Wizard: I don't understand. That was a binding spell designed for kids at the Academy.
Carrow the Cleric: I didn't know you had goblin kids at the Academy.
Perf the Wizard: No, we have ... Ah, right, mass is a factor... So if we have a quarter the mass *starts mumbling to himself*
Carrow the Cleric: I believe it is also called "Lightning". Never seen it used to incapacitate a person. More than once that is.
Glorion the Knight: It was mine! I demand retribution.
Nara the Ranger: Look, a bag.
Perf the Wizard: No, it shouldn't have ... I mean I thought about it, but ... nah, that wasn't ... maybe. He had an aura?
[As they continue to speak all at once, Wren the Barddrops her feather discouraged and shrugs. She can't write that fast. Really. No bard can write 4 pieces of dialogue at once. With a single feather. Or even with two.]
Wren the Bard: What are you writing?
Narrator: Day 1 of the story. Wait, did you just break the fourth roof?
Wren the Bard: Wall. Yes. Can I borrow your notes?
Narrator: No, you may not young miss. Get back in the story.
Wren the Bard: So you are a bard too?
Narrator: No, I am a writer. Psssh. Bard. Hmmmpf. I write posts.
Wren the Bard: For the post-office? Been there once. Only one-liners though.
Narrator: Miss, I am warning you, get back in the story.
Wren the Bard: Who writes your story?
Narrator: What do you mean?
Wren the Bard: Who writes about you?
Narrator: *looks back to the party still quarrelling on 4 voices with Carrow trying to keep Glorion from hitting Perf* Nobody I guess.
Wren the Bard: That is sad. Or maybe you haven't met your Bard. Have you tried breaking your fourth roof?
Narrator: Wall. And no. I live in a circular abbey.
Wren the Bard: That is tough. Mind if I rest for a while?
Narrator: Not at all. I haven't actually got what the others were saying. I need to rewind. Wren the Bard: *yawning* I need sleep. Wake me up when they finish will you?
Narrator: Sure, but ... *Wren is snoring already* ... the day is not over yet. Okay, I can end it early I guess.
Spoiler for tl;dr version
|Night 2: The One with the Trap|
[After a brief day skirmish, night has fallen and several in the party have found entrances to the Temple of All Dooms. Well All minus One Doom. Maurice found a secret entrance near a waterfall. Twice. Second time by accident when his foot slipped on a grassy moss. First time on purpose when he was trying to find a place to ... Right, we don't talk about something like that in stories.]
Maurice: *singing to himself* I can see a new horizon underneath the blazing sky!
[An owl looks pointedly at him, no other bird in sight. Maurice picks up and throws a stone at it.]
Maurice: *singing to himself* I'll be where the eagle's flying higher and higher!
[He stops and throws another stone at that group of trees..]
Maurice: *singing to himself* I can hear the music playin', I can see the banners fly
Muffled voice: Stop hitting trees!
Maurice: *stops* Who's there?
Muffled voice: The Guardian of Trees at Night of course.
Maurice: A Guardian? Of Trees? At Night?
The-Guardian-of-Trees-at-Night: Yes. I am here to take you to your future!
Maurice: Wait, what?
The-Guardian-of-Trees-at-Night: Well, you found me by the waterfall, right?
The-Guardian-of-Trees-at-Night: So now I have to grant you one wish. Except you have to grant me one first: stop hitting the trees.
Maurice: Ah, okay. That's actually great. Can you take me where the eagle's flying higher and higher.
The-Guardian-of-Trees-at-Night: No, sorry, no air spells in my spell book. Anything earthier in mind?
Maurice: Yeah, as a matter of fact, I need to be somewhere and ... I am farther than I wish. Can you take me closer to the Sword of Fighting?
The-Guardian-of-Trees-at-Night: *mumbles* As a matter of fact, that is in my powers.
Maurice: Cool, then take me where my future's lying.
The-Guardian-of-Trees-at-Night: See the cave behind the waterfall?
Maurice: Yeah, about that ...
The-Guardian-of-Trees-at-Night: At the end, there's a secret passageway that connects with the central Altar of the Temple of All Dooms.
Maurice: Cool. I mean, just like that?
The-Guardian-of-Trees-at-Night: Yes, you just have to keep right at all times. Remember right, no matter how thin. Avoid traps and all.
Maurice:Cool. Any other pointers?
The-Guardian-of-Trees-at-Night: No. Just ... don't hit trees at night. I cringe whenever that happens.
Maurice: Will do, m'am. I mean won't. Aaarrgh. Break the promise.
[As he makes his first steps in the hidden passageway, a stone by the waterfall falls with a thud covers the secret entrance. Try as he might, he can't push it open. So maurice shrugs and begins to navigate fearlessly inside the labyrinth]
Maurice: She said nothing about singing, right? *singing* Soon be home; only just a few miles down the road. And I can make it, I know I can!
[Little did he know that the maze had a very simple solution if one would keep left and would stretch forever if one would always keep right. Well, Misty had known that, but she had said 1 wish only, so ...]
Spoiler for TL;DR version for now
|Day 2: The One with the Change of Heart|
|Well, the adventurers found the Sword of Fighting and thwarted Misty the Assassin. Of course, there is more to the story but this is why there's a Season 2.|
End of Game Roster
- BabyCee - Carrow the Undead Cleric
- maurice - Glorion the Knight
- JustDanceForever - Wren the Bard
- Hachi - Superfluous "Perf" the Wizard - Killed N1 by Sword of Fighting
- Nana - Nara the Ranger
- aura - Sword of Fighting - Lynched D1
- Boquise - Misty The Assassin - Lynched D2
|List of actions|