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Justice League UNLEASHED 2

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Justice League UNLEASHED 2
Justice League 2
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Game information
Host Yoruichi-San
Link Justice League UNLEASHED 2
Size 12 Players (Medium)
Start Date 9.10.14
Winning Faction Indy
Roster #, player
  1. Phil1882
  2. Nana7
  3. bonanova
  4. Tolecnal
  5. Flamebirde 
  6. Onetruth
  7. Dee tot
  8. Plasmid
  9. TwoaDay
  10. Kikacat123
  11. Araver
  12. Barcallica
First to Die Tolecnal
Last Remaining Nana, Phil, Bona
MVP
Awards -

Justice League UNLEASHED 2 was a game designed and hosted by Yoruichi-San based on DC Comics Justice Leaugue and as a sequel to Justice League UNLEASHED

It began on September 10, 2014 and ended in a Indie win in N8 (Sept 25).

Game Mechanics Edit

RulesEdit

Note: 1 Supervillain and 2 Justice Leaguer roles have been removed. It will be announced which, but certain roles will know if other roles were removed.

Things that will appear in Night Post: Kills, successful saves (including undo’s), blocks. Blocks will not be shown in this setup but the player will be privately informed they were blocked. Kryptonite use will not be shown. Block on block will result in a canceling out of actions and will not be shown (observing roles will also not see anything happening). Everything else in the Night/Day Post is subject to creative license ;P.

In the event of a tie: if the tie is due to use of Ares’s ability, no one dies. Otherwise, all tied players die and the last player(s) to add/remove/change their vote(s) to create the tie(s) dies.

All “cannot be killed at Night”’s will appear as saves, from a saving role that is not shown as acting otherwise in the Night Post if possible, otherwise random, and all “cannot be lynched/saved from lynch/no one dies” will be indistinguishable.

In case of loops: Manipulate>Redirect>Block

In case of roles acting on the same player: Lex’s manipulate>Amazo using Lex’s manipulate, Amazo using any redirect>Martian Manhunter’s redirect>Green Lantern’s redirect, and of course, any block will prevent the player from acting.

Redirect loops will be terminated on the first return, i.e. if A redirects a block to A, will show in the Night Post as A being blocked; if A redirects B’s redirect to A it will effectively block B’s redirect and nothing else will happen. Only the initial redirect target and action will be seen by observing roles, i.e. they will see A acted on B, but not B acted on A.

Unless otherwise specified, role abilities (things that a role must actively choose to do, i.e. actions) can be blocked/redirected/manipulated/copied, but role attributes (i.e. passives) cannot.

All actions are considered to be initiated at Night and ‘go through’ during the transition b/w Night and Day, so a player’s action will occur unless blocked or manipulated.

Players will not be informed of the success/failure of their actions unless otherwise stated.

Players are free to say whatever they wish in the thread as long as they do not make a false claim about the host or the rules. The host reserves the right to clarify any seeming misunderstanding about the rules.

No reproduction of game related material from outside the game thread in the game thread.

Please address your questions to the host in purple. Thanks!

Role DescriptionEdit

The 2nd Assemblage of Supervillains:

(Have BTSC, choose one player each Night to carry out kill, and once in the entire game, may save one player from the lynch)

  1. Lex Luthor: (Man) A mere man, yet he earns the title of Superman’s greatest adversary for his intellect, ambition, and powers of manipulation. Each Night, he may control the actions of one player if he is able to correctly identify their role. He will be informed if the manipulation is successful and/or if his action was redirected, but not to whom. Subject to all role restrictions (if he unknowingly breaks one of them or the player unknowingly breaks one of them due to having been manipulated, the player’s action will fail and he or they will be informed it failed due to breaking of a role restriction). The player he is manipulating is subject to block/redirection. If he manipulates a role that receives information, he receives the information as well. The player he is manipulating is not informed they were manipulated. Cannot manipulate Amazo. If he manipulates the Flash or any Day action, must specify during the nth Night that he will use the action on the nth Day (and hence no other). He may choose the message targets during the Day.
  2. Ares: (Magic) The God of War, not at all bitter about the lack of worship to him in the present era *whistling*. Uses his powers to rile up his opponents against each other. Any Day, may select a player to change the vote of. As it is a Day action, it cannot be blocked or redirected, but can be manipulated.
  3. Solomon Grundy: (Magic) Undead zombie corpse of a mob boss, is short on wit but definitely not short on strength. Being undead, can only be killed at Night by the magic of Hawkgirl’s Nth metal mace and requires a majority of votes to lynch. Any Night, may use brute force to prevent a player from acting.
  4. Felix Faust: (Magic) An ancient sorcerer (yeah, we mean ancient) on a never-ending quest for mystical power. He may channel the spirits of the dead. Any Night, he may use the abilities of a dead player if he can correctly identify their role or choose a player and determine if they are magic or man. Cannot channel Amazo (being an android who doesn’t have a spirit to channel), or Hawkgirl (being from a different world whence her spirit will return to upon death). Subject to all role restrictions, which are reset upon the player’s death.

The Independent:

Amazo/Professor Ivo’s Android: (Man...kinda) An innovation creation by the late Professor that can replicate the abilities of the beings it comes in contact with.

  • Each Night, it may choose one player to learn their role and copy their abilities (this action cannot be blocked, redirected, or undone).
  • On the nth Night/Day cycle, it may also use n/2 (rounded down) of the abilities it has learned. (If he chooses to use Day actions, must specify the Night before that how many Day actions he will be using)
  • Not subject to any role restrictions, except Lex’s RID manipulate, and Batman's item limit. If he copies Batman, starts out with Batman's initial arsenal.
  • If he replicates Superman, he gains his invulnerability and susceptibility to krytonite.
  • Invincible for first two Nights and Days.
  • If blocked or redirected, each block or redirect will only affect one of his abilities.
  • At any time, but only for one Night/Day cycle in the entire game, Amazo may activate turbo mode, in which he is unkillable, unlynchable, unblockable, unredirectable, and unundoable.

The Justice League:

  1. Superman/Clark Kent: (Man) Somebody save me...well, that’s what he’s here for. Each Night, may choose one player to save. Cannot save himself and cannot be saved. Due to his Kryptonian physiology, he cannot be killed at Night without the aid of kryptonite. However, since studies have linked prolonged exposure to kryptonite to cancer, no one carries it around with them, hence an attacker must return to their secret HQ to retrieve it, and cannot perform any other Night action in addition to the kill. Use of kryptonite must be specified with the kill, and cannot be used two Nights in a row.
  2. Batman/Bruce Wayne: (Man) The only founding JL member without superpowers, he is arguably the strongest due to his intelligence, discipline, and inner strength. Now comes equipped with his own trademarked utility belt! Any Night, may use an item on his belt, however, once the item is used, it will be gone and no longer available. If blocked, item is not used. Items on the belt (and their quantity):
    • Batarangs (2): May use to injure a player and prevent them from acting.
    • Grapple gun (1): May use to spirit himself and another player of his choosing out of danger (save).
    • Line Launcher (1): May use to zip line a player away, saving them from the lynch. (May use this at any time during the Day but must either choose not to act the Night before or the Night after)
    • Cryptographic sequencer (1): May use to hack into a player’s computer and receive the same information they receive that Night.
    • Smoke pellets (3): May use to disguise himself so that he may watch and find out the players who acted on his target.
    • Tracers (3): May place on his target and find out who they acted on.
    • Kryptonite (1): (In lead casing) His backup plan, just in case...
  3. Wonder Woman/Diana: (Magic) Themysciran Princess with power second to no man. Each Night, may use her lasso of truth to find the answer to one TRUE/FALSE question (PM’s question to host and host will answer TRUE/FALSE). Cannot be redirected. May not ask about pending actions.
  4. Flash/Wally West: (Man) Fastest man on earth...and, as Hawkgirl likes to point out...single. Uses his super-speed to ferry messages b/w roles. Each Day he may choose two roles, one to send, one to receive and the next Night the sender will be informed they may send a message and to which role. The receiver will not be informed of the sender’s role. As it is a Day action, it cannot be blocked or redirected, but can be manipulated.
  5. Green Lantern/John Stewart: (Man) Using his power ring as an extension of his will, he may choose to do one of the following actions each Night, not the same two Nights in a row: save, block, redirect. Cannot redirect a player to themselves. Cannot die as long as Hawkgirl is alive. If Hawkgirl dies, also gains the option to kill.
  6. Hawkgirl/Shayera Hol: (Magic) Her tongue being the only thing sharper than the spikes on her Nth metal mace, this Thanagarian dynamo may target one player any Night to kill with her weapon or she may choose a player to find out if they are magic or man using the magical properties of her weapon. May not choose the kill action two Nights in a row and may not target the same player two Nights in a row. Knows the identity of Green Lantern. Is revealed when she dies.
  7. Martian Manhunter/Jon Jones: (Man) Sole survivor of his species, each Night may use his telepathic abilities to delve into one player’s mind and redirect their action, or use his ability of invisibility to watch and learn which players acted on his target. Cannot redirect players to themselves. May not target the same player two Nights in a row.
  8. Zatanna Zatara/Herself: (Magic) uoy no lleps a tsac lliw ytuaeb reH. Each Night, my use her backwards magic to undo an action if she can predict it. Predictions must be in the form “[role A] [performs X action] on [player B]”. Applies to the action itself, not what the player intended, so includes actions that are being manipulated and/or redirected and is assessed after manipulation/redirection. Zatanna’s action itself cannot be redirected, and trumps all other actions in case of loops or conflicts.
  9. Green Arrow/Oliver Queen: (Man) The world’s greatest archer...or so he likes to think. Always hits his target with deadly accuracy. Each Night, may choose a target and make their action unblockable and unredirectable, or choose a player to determine if they are Black Canary. If he finds Black Canary, gains BTSC with her. May not target the same player two Nights in a row.
  10. Black Canary/Dinah Lance: (Man...well, not really but you know…) Strong willed and skilled at judo, each Night, may use her canary cry to either incapacitate a player, preventing them from acting, or to echo-locate them and find out their target. May not target the same player two Nights in a row.

Host's Summary Edit

Game Idea and Expectations Edit

GameEdit

Thanks everyone for playing, it has been a really interesting game to host :D.

Congratulations to Nana for the the first indie win in Justice League (and associated) history! You did an amazing job controlling the voting in the game thread so that you were never in danger of being outed, and managed to lay low and build up your power base until you were unstoppable!

A special commendation to plasmid for being the most strategically attuned player in the game. Lol...actually I think that was also kinda your downfall...sometimes you considered the optimal Amazo strategy more fully than Amazo did (that double block + Kr kill thing would have totally worked ;)). But you lead the Villains fantastically and somehow...almost magically, lol...managed to keep your entire team off of the lynching block for the first 4 Days. Great coaching and very clever and amusing strategies, especially the whole claiming Amazo thing ;D.

araver - you once again managed to figure things out...and once again ended up being lynched instead of listened to :lol:.

Barca - yeah...I really don't know how you did your Jedi mind trick of staying under the radar until, like, Day 7, but, uh...if it works it works... :ph34r:

bonanova - although you're new to mafia, you handled this somewhat complicated setup like a champ. Looks like you might have some of that Amazo learning potential in you ;P.

dee_dot - bad luck with your Canary search but you made good observations in the game, just wish you could have more of an opportunity to act on them

flamebirde - sorry you died early but it was a pleasure having you to talk to in the ghost thread...it was kinda lonely *whistling*

kika - great job for your first time as mafia, you managed not only to many of the innocents that you were a hero, but an important hero at that!

Phil - good job selecting successful save targets! Most saves aren't that successful :).

onetruth - it was good to have you back, and good job confusing the Villains on your role...even if it might not have been entirely intentional... :lol:

tolecnal - welcome back, sorry you died so soon :(

TwoaDay - fun having you around, as always, glad you were here, even if you didn't have much luck with your predictions.

I think that's everyone...I have some general game comments but I'm pretty tired so I'll probably post them tomorrow.

Thanks again for playing, hope to see you in JLU3: Trinity of Crisis...which will have a few changes in the 'line-up' and an additional independent (both of which have been hinted at throughout the story...)

A bientot!

By Yoruichi-san

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit

  • Nana - Amazo

Day and Night Posts Edit

Intro N1 D1 N2 D2 N3 D3 N4 D4 N5 D5 N6 D6 N7 D7 N8


End of Game Roster Edit

Dr. Fate: Y-san

  1. Phil1882 - Superman
  2. Nana77 - Amazo
  3. bonanova - Batman
  4. tolecnal - Martian Manhunter - lynched D1
  5. flamebirde - Hawkgirl - killed N2 by Supervillains
  6. onetruth - Green Lantern - killed N6 by Supervillains
  7. dee_tot - Green Arrow - killed N5 by Supervillains
  8. plasmid - Ares - killed N8 by Amazo
  9. TwoaDay - Zatanna - lynched D3
  10. Kikacat123 - Felix Faust - killed N7 by Amazo
  11. Araver - Black Canary - lynched D4
  12. Barca - Lex Luthor - lynched D7

Actions Edit


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