Lolcats the 2th | |
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Game information | |
Host | Plasmid |
Link | Game thread: Lolcats the 2th BTSC threads |
Size | 12 Players (Small) |
Start Date | 5.24.13 |
Winning Faction | Goodie |
Roster | #, player |
First to Die | Boq, FT |
Last Remaining | Mew, Cube, Kits, Shad, Nana |
MVP | Nana |
Awards | - |
Lolcats the 2th was a game designed and hosted by Plasmid based on own design, a sequel to Kamikaze Thief Secret Wizard Lolcat Mafia (KaTSWiLM)
It began on May 24, 2013 and ended in a Goodie win in N5 (June 2).
Game Mechanics[]
Rules[]
The cats are back, and this time the goodies have to contend with not only the baddies, but also the worse-ies. More on those weird rules later, first let's go over some other weird rules that should be familiar to veterans of KaTSWiLM.
Weird rules |
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The lolcats in this game are not quite as reckless as the previous lolcats and haven't burned through quite as many lives doing stupid things before the game even starts, so they start the game with 7 lives. But they'll go through those lives quickly, because instead of regular lynch voting, each vote will count as a kill and remove one life from the target. And the baddies can hit as many people as they want with NKs... we'll talk more about how the baddie NKs work later. The factions of each role will not be shown at the start of the game. During day phases where people vote on who to kill, there will also be a roster for which ROLES' faction to reveal. The TWO roles with the most votes will have their faction publicly revealed in the day post. Players in this game will not simply get one ability that they use each night for the entire game. They will instead get a scroll, and they will be able to steal scrolls and have their scrolls stolen from them, so their abilities will change over the course of the game. Each night, they can choose to use ONE action from the scrolls that they have. They can either use a scroll's regular action, or use a scroll's special Kamikaze action that is (usually) more powerful but will make the caster lose one life when it's used. If a Kamikaze ability is used, the nightpost will show it as being done by a "Kamikaze cat" and not by the player's role (because otherwise the player would be outed if player X was the only one who inexplicably lost a life that wasn't accounted for in the NP and role Y used a kamikaze). Scroll stealing will happen during the day phase. Along with the lynch voting, players will PM me saying "I want to steal a scroll from player X". Random.org will decide the order in which scrolls are stolen, and players will not be informed of the order. If they steal from a player who has multiple scrolls, then they will steal the scroll that their target has had for the longest time – think of it as an ordered list where you steal the first scroll on the list. For example: player A might start the game with {fireball}, then steal on D1 to get {fireball, spy}, then steal on D2 to get {fireball, spy, votesway}. At that point, if players B and C both decide to steal from player A on D3 and if Random.org says that player C steals before player B, then player C will steal fireball and player B will steal spy and player A will be left with votesway. After all the stealing is processed during the day phase, the players will be told which scrolls they have going into the next night but will not be told how they ended up with those scrolls (ie. they will not be told anything like "you stole the Stink scroll but then it was stolen from you"). In addition to being able to use any scroll that they have on a given night, players will have an ODTG ability to learn one of their scrolls and thereby be able to use that scroll's ability on any night for the rest of the game even if it gets stolen. Using this ODTG ability will NOT prevent you from also using a scroll ability on the same night, and if you learn a scroll then you will have access to both its regular ability and its kamikaze ability for the rest of the game. |
In case you missed any of that:
- Players start with 7 lives and whichever scroll is listed by their role.
- They can use ONE ability from any of the scrolls they have each night (either regular or Kamikaze), and they have an ODTG ability to permanently learn a scroll and be able to use that scroll's ability on any future night in the game. (Using the ODTG learning ability will not prevent them from using a scroll ability on the same night).
- Kamikaze abilities will make the caster lose one life, and Kamikaze actions that appear in the nightpost will be shown as being done by a "Kamikaze cat" and not by a particular role.
- During day phases, players should do THREE things:
- Vote on a PLAYER to KILL – each vote is a kill and there is no abstaining.
- Vote on a ROLE to FACTION REVEAL – the top two roles will be revealed.
- PM me with who they want to steal a scroll from.
OOA: redirect > evasion > stink > salvation > waterfall > lightning > ice > fireball > spy > scrollspy > baddie NKs > (lose a life if you're on fire or frozen) > message
Posts show: actions if the role description says they will be shown, baddie NKs (not including unsuccessful RID attempts), number of lives left for each player, number of scrolls held by each player, status effects for each player. Roles will NOT be revealed after a player has lost all of their lives, but dead players may be spied or broadcast spied.
Players may not abstain from voting to kill, default is to kill self. Players may abstain from voting on a role to faction reveal.
You CAN steal scrolls from the corpse of a dead player.
You can NOT vote to faction-reveal a role that has already been faction-revealed. You CAN vote to faction-reveal a role if it was previously voted to be revealed but did not get revealed because of a kamikaze.
Tie faction-reveal rules: If one role is in the lead and other roles are tied for second place, then the leading role will be revealed and tiebreaking rules will only apply for second place. If any goodie roles are involved in the tie, then a random tied goodie role is lynch-revealed. If only goodies or only baddies/worseies are involved in the tie, then a random tied role is revealed.
Role Description[]
Goodies: Eight players will be Goodies. Wincon is to kill all Baddies and Worseies.
Baddies: Two players will be Baddies. They have BTSC with each other (but not the Worseies) and control the NKs. They may NK a list of howevermany players they want each night, and for each player on the list they can use either a regular kill for one life or a RID kill for two lives. They win with the worseies, and wincon is to convince the host that the Baddies and Worseies are guaranteed to wipe out the rest of the goodies.
Worseies: Two players will be Worseies. They have BTSC with each other (but not the Baddies) and have two special ODTG abilities. They win with the baddies, and wincon is to convince the host that the Baddies and Worseies are guaranteed to wipe out the rest of the goodies.
Worseies ODTG |
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ODTG the Worseies can completely screw with the NP. They can tell me which actions should be omitted from the nightpost, which actions should be shown as normal in the nightpost, make up BS for me to post in the nightpost, and can tell me to say what they mean in my own words to hide the fact that they did anything. But messing with the NP will not mess with the actual outcomes of the night actions – for example, if they make the NP say that a player was blocked, but in reality that player used a spy ability, they will still get spy results even though they appeared to have been blocked. If the worseies really mess with the NP then there might be people who apparently inexplicably died (or did not die) or gained or lost status effects with no good explanation from the NP. Techniques to reveal players' factions to the worseies will not be accepted (such as "write the baddies' names starting with a lower-case letter and goodies' names with a capital letter" or any other conditional statement that depends on a role's faction. Screwing with who gets NKed is fine.) ODTG the Worseies can screw with an action's result message from the host. They choose what ACTION to mess with, not what player or what role to mess with. So if one player used the spy ability from a scroll and another player on the same night used the spy ability because they learned the scroll, they would both get the same fabricated night action result message. The Worseies may choose to screw with the Message ability and will be able to write their own message to be sent to the target instead of the intended message. This ability will NOT screw up a broadcast spy that shows up in the NP. The Worseies can send any message they want as the night result for any action, including stuff that has nothing to do with the action like "Have the night result for the Redirect spell be: 'If you are a baddie then use the word Winnebago in your next post.' " They can specify to screw with the results from a particular scroll, or a set of scrolls, and can choose to screw with only the regular usage or only the Kamikaze usage or both regular and Kamikaze usage of any scroll they mess with; but they have to send the same fabricated message to everyone who gets affected. |
Roles & Scrolls |
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Azrael - Fireball: catches the target on fire if they are not drenched or frozen or already on fire. If used on a target that is already on fire, it will cure them from being on fire. If used on a target that is frozen, they will become unfrozen but will become drenched. If used on a target that is drenched, they will be dried off and return back to normal (not on fire). Appears in the nightpost.
Sylvester - Waterfall: makes a target drenched if they are not already drenched or on fire. If waterfall is used on a target that is already drenched, it will un-drench them. If it is used on a target that is on fire, it simply cures them of fire status but does not make them drenched. If it is used on a target that is frozen, it will have no effect. Appears in the nightpost.
Felix the Cat - Ice: makes the target lose one life if they are not already drenched or frozen or on fire. If the target does not already have a status effect, the ice spell will not change their status. If the target is on fire, then their fire status will be cured and they will NOT lose a life from the ice spell. If the target is drenched, the ice spell will freeze them. If the target is already frozen when you cast ice on them, they will become unfrozen. Appears in the nightpost.
Scratchy - Lightning: makes the target lose one life if they are not drenched. The target will lose four lives if they are drenched. (Water conducts.) Appears in the nightpost.
Pink Panther - Spy: tells you the role of the target, not their faction. You will NOT be informed if the spy is redirected. Does NOT appear in the nightpost.
Hobbes - Scrollspy: see the list of scrolls that your target has. The scrolls will be shown in their actual order. Does NOT appear in the nightpost.
Cat in the Hat - Redirect: it's a redirect, and it CAN redirect a day action. Does NOT appear in the nightpost.
Garfield - Votesway: redirects EITHER a lynch vote OR a faction reveal vote. In order to use a vote redirect in the day, you must not use a night action on the preceding night. The votesway will still work even if someone steals the scroll from you during the day that you use it. Does NOT appear in the nightpost or daypost, but it might be kind of obvious that a vote was swayed if players don't lose the expected number of lives or if a role gets revealed that wasn't leading in votes.
Hello Kitty - Salvation: choose up to three players to save for the night. The saved players can still be affected by status effects, but will not lose any lives even if they would have died like a dozen times or something. A player cannot be successfully saved two nights in a row -- if they were saved on night N-1 and the save prevented at least one kill, then any save attempt on that player on night N will fail, even if a different player is using the save on nights N-1 and N. Appears in the nightpost if the save is needed.
Heathcliff - Message: send a message via the host to any player. This ability does not give your target the ability to send you a PM in reply, and the host will remove any instructions for encrypted replies on the main thread. Does NOT appear in the nightpost.
Pepe le Pew - Stink: the target, any player who acts on the target, and any player who the target acts on, will appear as stinking in the nightpost. Stinkiness only lasts for the night that the spell is cast and does not persist like other statuses. Redirect is listed before stink in the OOA, but if stink is cast on a player who casted redirect (and the redirect did not redirect the player who is casting stink) then the player who is targeted by the redirect WILL show up as stinky. Does NOT show up in the nightpost as "Player A casted Stink on player B", but whoever casts stink WILL be listed as one of the stinky players since they will have acted on the target.
Tigger - Evasion: all (other) actions against the target will fail, including baddie NKs. The target CAN still act for the night. Worseie ODTG night result manipulations will still succeed. While the OOA has redirect > evasion, you should think of this as meaning "If redirect is used on the player who casts evasion, then the evasion spell will be redirected"... it does NOT mean that "evasion cannot prevent a player from being redirected" because evasion DOES prevent the target from being affected by the redirect. Think of it as "player A casted redirect on player C, then player B casted evasion on player C, so now player C has evaded the redirect and their action will go through on the intended target". Does NOT appear in the nightpost.
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Host's Summary[]
Game Idea and Expectations[]
Game[]
Overall I'm pretty happy with how the game turned out. The goodies got both Boquise and Fat Tony on day 2, which gave them enough of an advantage that the baddies couldn't really be expected to recover at that point, but there was a lot of detective work and obfuscation in the meantime that's what mafia is all about.
The saves and particularly Nana's perpetual evasion of baddie kills was definitely a factor in the goodie win, but I'm not sure if it was the biggest one. I'm a little surprised that Nana didn't come under more pressure to prove that she's a goodie after going the whole game with no NKs. It wasn't until the last vote of the game that Tigger was finally shown to be a goodie, but everyone seemed to sort of take for granted that she's a goodie. Had she been a baddie, she could have completely blindsided them. At any rate limiting the evasion to not target the same player 2x in a row would have helped (even if that means that a learned and stolen scroll makes for the potential of the spellcasters to not know whether the player they're targeting was already evading on the previous night), and I think I should have made the number of saves that can be pulled off in a night scale down as the number of remaining players decreases like I did in KaTSWiLM, even if calculating the number of players you can save each night is sort of weird.
Information on roles came out a little more easily than I was going for, and I think that was an even greater factor in the goodie win than the saves and evasion. One of the factors in that was the way the baddie RID kills worked. With this setup, once a player was RID killed once by the baddies, they knew that they were outed to the opponent and had no reason not to out themselves and all their actions. It would probably be better if it were less obvious whether a player was regular killed or RID killed. One thing that could help with that is if there were kill abilities that didn't appear in the NP -- that would both make it more difficult to know if the baddies have RID killed you and would give the baddies (and goodies) a chance to use offensive abilities that were for the most part lacking in this game because any attack that isn't against a known baddie would essentially out the fact that it was carried out by a baddie. I had envisioned that the baddies would use the offensive skills either after they've been faction revealed in a lynch and know they're going to be lynched off anyway, or when they're down to a couple of lives and just want to drag a goodie or two down with them, but that didn't really happen. Faction revealing two roles on each lynch I think was a good change, information in KaTSWiLM where it was just one role per day was just too slow to really help the goodies. And making it known which players start out with which scrolls also contributed to relatively easy role discovery, and was pretty much the entire reason Boq was outed. Even though that made for an easy baddie lynch, I think I'd still keep the starting scrolls known because later in the game it was possible to figure out stuff from people's histories of scroll stealing but took some work to do so.
I'm sort of mixed on whether having two separate baddie BTSCs is a good thing or not. The baddies would have been much more powerful if they all shared BTSC, and could have pulled off some more elegant usage of the NP and night message manipulation if they were able to communicate. But on the other hand, I do like to make it tough for people in a lolcat game. But I probably should have let the worseies take over the NKs if all the baddies get killed off -- it didn't happen this game but if it did then the worseies would have really been up a creek without a paddle.
Nana was the main one pushing forward investigations for the goodies and had the luck of getting evasion so she could survive the entire game to sniff out baddies, and curr3nt made himself look so completely goodie that he was left alone as the goodies were suspecting each other (although that did come at the cost of RID killing himself). Overall, I think Nana deserves the MVP of this game.
Special commendations[]
Host disappointments[]
Alternate endings[]
Winning Faction[]
- mew - Scratchy
- _Clozo - Pepe le Pew
- TheMAFIACube - Cat in the Hat
- Katsune - Hello Kitty
- Shad - Garfield
- Brainy - Azrael
- _Aura - Felix the Cat
- _Nana7 - Tigger
Day and Night Posts[]
Night 1 |
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Boquise, Clozo, and Cube didn't get off to a great start in this fray because they were all too stinky to be able to sneak up and pounce on anyone. Sylvester thought he might be able to give Cube a bath, but drenching him with water didn't help the stench at all and just got Cube wet. Azrael could have dried Cube off after that bath, but the fireball hit Clozo and sent her up in flames. The baddies also felt like taking some lives, and they NKed Mew, Clozo, curr3nt, Cube, Kits, Hirk, and Shadow for one life each. But Hello Kitty was prepared for many of those and saved Cube, Kits, and Shadow. And plasmid makes no effort to win a Brando for storytelling. At end of night we have: 1. mew (6 lives, 1 scroll) 2. _Clozo [ON FIRE] (5 lives, 1 scroll) 3. curr3nt (6 lives, 1 scroll) 4. TheMAFIACube (7 lives, 1 scroll) 5. Katsune (7 lives, 1 scroll) 6. Hirkala (6 lives, 1 scroll) 7. Shad (7 lives, 1 scroll) 8. Brainy (7 lives, 1 scroll) 9. _Aura (7 lives, 1 scroll) 10. _Nana7 (6 lives, 1 scroll) 11. Boquise (7 lives, 1 scroll) 12. Fat Tony (7 lives, 1 scroll) |
Day 1 |
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At the end of the day, we have: 1. mew (6 lives, 2 scrolls) 2. _Clozo [ON FIRE] (5 lives, 0 scrolls) 3. curr3nt (5 lives, 2 scrolls) 4. TheMAFIACube [DRENCHED] (7 lives, 0 scrolls) 5. Katsune (5 lives, 1 scroll) 6. Hirkala (6 lives, 1 scroll) 7. Shad (7 lives, 2 scrolls) 8. Brainy (3 lives, 2 scrolls) 9. _Aura (6 lives, 0 scrolls) 10. _Nana7 (5 lives, 0 scrolls) 11. Boquise (5 lives, 1 scroll) 12. Fat Tony (6 lives, 1 scroll)
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Night 2 |
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As Clozo was still running around on fire, Scratchy tossed a bucket of water in the air, which did no good for Clozo because it hit Mew. But Clozo eventually did get extinguished when Hobbes iced her. Her luck was short lived, though, because the baddies figured out who she is and killed Clozo for two lives, as well as Aura. The baddies didn't face any interference from saves, and also managed single kills on each of Cube, Kitsune, Hirk, Shadow, Brainy and Fat Tony. You might think that all the killing would drive the lolcats off into hiding, but the crowd only really cleared out when the house started to stink... horribly. Everyone made it out except Shadow and Fat Tony, who both lied dead reeking in stench. At end of night we have 1. mew [DRENCHED] (6 lives, 2 scrolls) 2. _Clozo (3 lives, 0 scrolls) 3. curr3nt (5 lives, 2 scrolls) 4. TheMAFIACube [DRENCHED] (6 lives, 0 scrolls) 5. Katsune (4 lives, 1 scroll) 6. Hirkala (5 lives, 1 scroll) 7. Shad (5 lives, 2 scrolls) 8. Brainy (2 lives, 2 scrolls) 9. _Aura (4 lives, 0 scrolls) 10. _Nana7 (5 lives, 0 scrolls) 11. Boquise (5 lives, 1 scroll) 12. Fat Tony (4 lives, 1 scroll) |
Day 2 |
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Once the dust settled, our first two casualties were out of the game 1. mew [DRENCHED] (6 lives, 2 scrolls) 2. _Clozo (3 lives, 1 scroll) 3. curr3nt (4 lives, 0 scrolls) 4. TheMAFIACube [DRENCHED] (6 lives, 1 scroll) 5. Katsune (4 lives, 1 scroll) 6. Hirkala (5 lives, 2 scrolls) 7. Shad (5 lives, 2 scrolls) 8. Brainy (2 lives, 0 scrolls) 9. _Aura (4 lives, 0 scrolls) 10. _Nana7 (4 lives, 1 scroll)
Because this probably will be asked (or should) - players who are lynched to death will still have stolen scrolls during the day, as if they stole before they were completely killed. Scroll distributions will be PMed shortly. |
Night 3 |
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Shadow felt something on the back of her fur, and soon realized that it was from drops of water. She turned around to see Mew eyeballing her scrolls, and shooed him off. Mew wasn't about to take any of them, but knew what sort of mischeif he could expect from Shad. Kitsune had a much less subtle experience. As he was on his way, he had a waterlogged Cube land square on his back and yell "Giddiyap!". Cube grabbed Kits by the ears and used them as reins to guide him elsewhere. And the baddies were up to no good. They RIDed each of Mew, Clozo, curr3nt, Kits and Aura. Kitsune was the only one of those to be spared their wrath because of a save from Hello Kitty. At end of night we have 1. mew [DRENCHED] (4 lives, 2 scrolls) 2. _Clozo (1 live, 1 scroll) 3. curr3nt (2 lives, 0 scrolls) 4. TheMAFIACube [DRENCHED] (6 lives, 1 scroll) 5. Katsune (4 lives, 1 scroll) 6. Hirkala (5 lives, 2 scrolls) 7. Shad (5 lives, 2 scrolls) 8. Brainy (2 lives, 0 scrolls) 9. _Aura (2 lives, 0 scrolls) 10. _Nana7 (4 lives, 1 scroll) 11. Boquise (-1 lives, 1 scroll) 12. Fat Tony (0 lives, 1 scroll) |
Day 3 |
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Day 3 1. mew [DRENCHED] (4 lives, 1 scroll) 2. _Clozo (1 life, 1 scroll) 3. curr3nt (2 lives, 1 scroll) 4. TheMAFIACube [DRENCHED] (3 lives, 2 scrolls) 5. Katsune (3 lives, 1 scroll) 6. Hirkala (5 lives, 0 scrolls) 7. Shad (5 lives, 3 scrolls) 10. _Nana7 (3 lives, 2 scrolls) 8. Brainy (0 lives, 0 scrolls) 9. _Aura (-1 lives, 0 scrolls) 11. Boquise (-1 lives, 1 scroll) 12. Fat Tony (0 lives, 1 scroll)
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Night 4 |
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1. mew [DRENCHED] (2 lives, 1 scroll) 2. _Clozo (1 life, 1 scroll) 3. curr3nt (2 lives, 1 scroll) 4. TheMAFIACube [DRENCHED] (3 lives, 2 scrolls) 5. Katsune (1 life, 1 scroll) 6. Hirkala (1 life, 0 scrolls) 7. Shad (3 lives, 3 scrolls) 10. _Nana7 (3 lives, 2 scrolls) 8. Brainy (0 lives, 0 scrolls) 9. _Aura (-1 lives, 0 scrolls) 11. Boquise (-1 lives, 1 scroll) 12. Fat Tony (0 lives, 0 scrolls) |
Day 4 |
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1. mew [DRENCHED] (2 lives, 1 scroll) 3. curr3nt (2 lives, 2 scrolls) 4. TheMAFIACube [DRENCHED] (3 lives, 1 scroll) 5. Katsune (1 life, 1 scroll) 7. Shad (2 lives, 4 scrolls) 10. _Nana7 (3 lives, 3 scrolls) 2. _Clozo (-3 lives, 0 scrolls) 6. Hirkala (-2 lives, 0 scrolls) 8. Brainy (0 lives, 0 scrolls) 9. _Aura (-1 lives, 0 scrolls) 11. Boquise (-1 lives, 0 scrolls) 12. Fat Tony (0 lives, 0 scrolls)
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Night 5 |
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Curr3nt, now alone and on his last legs, decided to plead with the remaining goodie lolcats for his life. However, he learned that cats are by nature carnivorous animals with sharp, pointy teeth and claws. As the last of the stuffing was pulled out from Hobbes, and Calvin had to grow up and quit carrying around a stuffed tiger (isn't he in like 4th grade or something? I mean come on, stuffed tigers at that age?) the rest of the goodies om nom nommed the cheezburger. And so ended lolcats the 2th. |
End of Game Roster[]
- mew - Scratchy
- _Clozo - Pepe le Pew - Lynched D4
- curr3nt - Hobbes - Killed at the end
- TheMAFIACube - Cat in the Hat
- Katsune - Hello Kitty
- Hirkala - Pink Panther - Lynched D4
- Shad - Garfield
- Brainy - Azrael - Lynched D3
- _Aura - Felix the Cat - Lynched D3
- _Nana7 - Tigger
- Boquise - Sylvester - Lynched D2
- Fat Tony - Heathcliff - Lynched D2
Actions[]
List of actions |
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N1 actions
curr3nt now thinks he can RID kill Boquise as the Pink Panther because of the scrollspy redirect to Hirk. He's wrong about that because of the redirect, but it's a good thing he is: Boquise and Hirk are both his ally Worseies. Day 1
Shadow redirected Aura's role-reveal vote to Sylvester. She was trying to make it a tie between Garfield and Sylvester, but that actually put Sylvester into the lead. Had it actually been a tie, Garfield would have been revealed because of being a goodie. But since most people don't know that the vote was manipped to put Sylvester in front, they will think Garfield is bad/worse. I'm not sure why Shadow wanted to manip a tie with herself and Sylvester since she knows she's a goodie and would not gain information from a tie involving herself. Unless she forgot that she's Garfield or something. That makes it
Night 2
Baddie NKs
Fat Tony's kamikaze stinking didn't go well. I had envisioned it as being used on a goodie who seemed likely to draw a lot of actions to them -- mostly a goodie under suspicion who was likely to be spied -- whether it be from the baddies setting it up so they could have a good target for the stinking or through the natural course of events in the game. Day 2
Coming out of the day
But Nana, well, is Nana and not a good player to have alive on the other side regardless of whether she gets any info from night actions. And at this point she would be very difficult to convincingly frame, and with only two baddies left they would be hard pressed to reach a point where they could overwhelm her with lynch votes. Night 3
NP shows
Day 3
Coming out of the day
Night 4
Day 4
Coming out of the day:
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