Mafia III
Game information
Host Unreality
Link Mafia III
Size 21 Players (Super-size)
Start Date July 8th, 2008
Winning Faction Goodies
Roster Players:
  1. Brandonb
  2. pw0nzd
  3. Frost
  4. Itachi-san
  5. Slick
  6. kingofpain
  7. Scott
  8. GreyCells
  9. Kathleen (Ravi)
  10. Lost in space
  11. pieman
  12. Nayana
  13. Frost 2.0 (Lucifer)
  14. dawh
  15. johnson
  16. Nayana 2.0 (tman)
  17. Ben Law
  18. Ploper
  19. CherryLane (sagekid)
  20. Itachi-san 2.0 (SillouhetteMind)
  21. dnae
First to Die Itachi-san
Last Remaining Brandonb, kingofpain, pieman, Frost 2.0, johnson, CherryLane, dnae
Awards -

Mafia III was a game designed and hosted by Unreality

It began on July 8th, 2008 and ended in a Goodie win in N5 (July 13th, 2008).

Game Mechanics

Mafia III is a game of danger, deceit and murder set in the desert trading city of Oasis. Here, in the middle of the vast desert that serves as a border between the country of Content Phoenix and its hostile neighbor, Quarky, Oasis has been the new target of a Mafia group, killing the Innocents by night. But also, there are Quarky Agents- spies sent by Quarky to infiltrate the city. They were sleeper agents, waiting for the right moment. With the Mafia in town, the right moment is NOW. The Quarky Agents, not knowing each other's identities, will operate within the sandy streets of Oasis. The Innocents are an angry mob by day, lynching one person among them every day who may be a baddie. And of course, drawn to all the ongoings, the Grim Reaper is in Oasis, sharpening his/her scythe for the suspenseful times ahead.

21 players: 4 Mafiosos, 2 Quarky Agents, 1 Grim Reaper, 14 Innocents.


  • It sucks to die first (and second, too). The first person to die will be invincible for the first night and first day of Mafia IV, and the second person to die will be invincible for the first night of Mafia IV. There is nobody invincible for Mafia III, since Puzzlegirl and Dnae aren't playing in this game

Role Description

Mafia - win by killing all the Innocents and the Grim Reaper. Every night they choose one person to bump off via PMs (this is the only time PMing is allowed in the game!!!). Also, at the beginning of the game, the Mafia is informed of who the Bomb is and what type of Detective the Detective is. Also, any night, but not two nights in a row, the Mafia can opt to "rough up" someone, in which two implications are given: do not continue your line of accusations, or we will kill you / do not reveal that you were roughed up, or we will kill you. Roughing up is an option for the Mafia, and can have outcomes that aren't always good for the Mafia- so only do this if you've thought about it and want to.

  • Thief- at night, the Thief can opt to steal from one person (once stolen from, they can never steal from that person again). The Thief cannot steal two nights in a row. If a Detective or Spy investigates the Thief the next day after a theft, the Thief appears as the identity of the person they stole from. This has no affect on the Inspector. Also, in the night post, everyone was informed that the person's house was broken into
  • Assassin- if the Doctor or Healer visits the Assassin to save/heal them, the Assassin kills them after being saved (or just kills them, if the Assassin isn't in danger). If the Mayor stops the lynching of the Assassin, the Assassin assassinates the Mayor during his/her escape
  • Bankroller- the Bankroller is a cashman behind the Mafia. If the Bankroller dies (at night or day, doesn't matter), his/her role is given away as well as the specific role of "Bankroller"- normally, if a Mafioso dies during a lynching, their specific role isn't given away. But the Bankroller's is.
  • Godfather- leader of the local Mafia ring. The Godfather can investigate one person any night, but not two nights in a row. The Godfather is told what general faction the investigated person belongs to (ie, Mafia/Innocent/QA/GR)

Quarky Agents - the Quarky Agents are spies sent into Oasis by the hostile neighboring country of Quarky. The Agents' objective is to kill the Sphinx, for getting rid of the Guardian of the Desert would help Quarky's advance northward through the desert. Of course, the Sphinx has to die while it's a Sphinx, not while it's still the Illusionist. The QAs also have a secondary mission: if the main mission becomes impossible, the QAs are informed of this and can then win by, the VERY NEXT DAY, if the Innocents lynch a specific player (which is randomly chosen by me). If the QAs fail the secondary mission too, their identities are outed and the lynching that day is a mass lynching. In the beginning of the game, the QAs are independently PMed! They do not know each others' identities. Each night, they PM a target, and only with majority votes will their target be killed. However, if it gets down to 1 QA left, he/she can only kill every even night. If a QA can successfully deduce the other QA's identity, the QA can PM the host with enough evidence and will gain BTSC with each other.

Grim Reaper - wins by killing the Vigilante (if this happens early enough, we will play for "second place"). The Grim Reaper kills every even-numbered night

Innocents - win by killing the Mafia, the QAs, and the Grim Reaper. During the day, a lynching vote occurs, and the condemned person gets publicly executed and their role revealed. Roles are not revealed if killed at night. Each Innocent has a special role

  • Doctor and Healer- the Doctor and Healer are basically the same thing, with just different methods of practicing medicine. They save someone every night by PMing the host. If this person is targeted for death by someone, the person will be saved by the Doctor/Healer and live. The Doctor/Healer cannot save the same person two times in a row. They can save themselves, but only once in the game
  • Vigilante- knows who the Defender is. The Vigilante kills for the Innocents every odd-numbered night, except for the 1st night. Can choose not to kill
  • Defender- knows who the Vigilante is. While the Defender is alive, the Vigilante cannot die, and gets out of every death situation with badass awesomeness
  • Inspector- PMed by the host with one Mafia identity at the beginning of every odd-numbered day (1st, 3rd, 5th and 7th for the four Mafiosos). After that, if they are still alive and the game is still continuing, they get PMed the identities of the QAs (the 9th and 11th days), and then the Grim Reaper the 13th day. Of course it won't go that far, but if it does, that's the order of it
  • Sage- can PM anytime to get the list of the people the Doctor has been saving. Also, the Sage can choose to PM every even-numbered day to see how many Mafiosos are alive
  • Spy- can spy on anyone ever even-numbered day. They PM the host who they want to spy on and receive back that person's role
  • Bomb- knows who the Inspector is. When (if) the Bomb dies, there is a half chance that they will take their killer down with them. If their killer is the Mafia, a random Mafioso will be killed- however the Mafia is informed at the beginning of the game who the Bomb is. If the Bomb's killer is the Grim Reaper, the Grim Reaper would blow up. If the Bomb is lynched, the Innocent who was most outspoken for the lynching (chosen by the host) is blown up. Also, because of the Bomb's mechanical parts, he/she is an effective Lie Detector. Any day, but not two days in a row, the Bomb can PM me with a quote that someone said, and I'll tell them the true-or-false-ness of the statement (they can also bold a specific statement from the quote to lie detect)
  • Illusionist- every even-numbered night (the same night that the Grim Reaper kills), the Illusionist can make illusionary copies of one person to protect them ONLY from the Grim Reaper (the Mafia ain't fooled). The Illusionist cannot protect self, nor can they protect the same person twice in a row. When (if) the Grim Reaper dies, and the Illusionist is still alive, they transform into the Sphinx:
  • Sphinx- appears normal by day, but every odd-numbered night, they can protect one person (not themself and not the same person 2x in a row). If someone tries to kill the protected person, the would-be killer gets asked a riddle, to which they get one chance to guess correctly, OR they can back down and withdraw if they think the riddle is too hard (because of this, I make up the riddle, not the Sphinx). If they do accept the riddle, however, and guess correctly, the Sphinx steps aside and allows the killing. If they guess incorrectly, the Sphinx kills the killers. All of the killers. ie, the entire Mafia would be slaughtered (or if were the Grim Reaper or Vigilante, just the one person). That's why there's the option of backing down from the kill. If someone tries to kill the Sphinx at night while the Sphinx is off protecting someone, the killer searches all night in vain. However, if someone tries to kill the Sphinx on an even-numbered night, the Sphinx can be killed normally, as he/she is not protecting anyone that night
  • Squeaker - knows who the Defender is. If the Squeaker dies, he/she reveals the identity of the Defender... if the Squeaker is lynched, the character shouts it out to everyone during the lynching. If the Squeaker is killed by the Mafia or the Grim Reaper, in the night post it is shown that he/she squeaked, but not what they said (the killers get privately PMed the Defender's identity). If the Vigilante kills the Squeaker, the Squeaker is silenced, though an Innocent is dead. Remember, the Squeaker gives away the Defender's identity even if a Doctor or Healer saves them
  • Desert Warrior- the Desert Warrior kills every odd night... however, the DW only succeeds if their target is a QA, otherwise the kill doesn't take place, and the identity of the intended target is not revealed in the night post
  • Detective- PMs me one person every odd-# night. Gets PMed a response either "guilty" or "innocent", though no specific information past that. Guilty means a baddie - mafia/GR/quarky. However, before the game begins, a die is rolled. There is a 4% chance the Detective is a Sucky Detective, and reverses everything (ie, guilty appears innocent and innocent appears guilty). Another 4% chance that they're a Paranoid Detective, where everyone appears guilty, and another 4% chance that they're a Naive Detective, where everyone appears innocent. Of course, the Detective doesn't know his own status- however, the Mafiosos know the Detective's status, though the Mafia doesn't know the identity of the Detective
  • Mayor- the Mayor is a Innocent. Everyone knows who the Mayor is. Also, the Mayor, via his/her power, can stop one lynching that he/she feels is wrong
  • Bodyguard- knows who the Illusionist is. The Bodyguard can choose to (if he/she wants to) protect someone each night. They cannot protect themselves, but they CAN protect the same person 2 nights in a row (but NOT 3 nights in a row). If the chosen person is attacked that night, there are 3 equally likely outcomes: (1) the Bodyguard will protect the chosen person from harm, (2) the Bodyguard will die in place of the chosen person, or (3) the Bodyguard will kill the attacker

Host's Summary

Winning Faction


  • Brandonb - Vigilante
  • Frost - Bodyguard
  • akaslickster - Defender
  • kingofpain - Inspector
  • Lost in space - Bomb
  • pieman - Spy
  • Frost 2.0 - Detective
  • dawh - Doctor
  • johnson - Mayor
  • Nayana 2.0 - Sage
  • Ben Law - Healer
  • Ploper - Desert Warrior
  • Cherry Lane - Squeaker
  • dnae - Illusionist/Sphynx

MVP: -

Day and Night Posts

End of Game Roster

Host: Unreality

  1. Brandonb - Vigilante
  2. pw0nzd - Mafioso - Lynched D1
  3. Frost - Bodyguard - Killed N3 by Mafia
  4. Itachi - Grim Reaper - Killed N1 by Mafia
  5. akaslickster - Defender - Killed N4 by Mafia
  6. kingofpain - Inspector
  7. Scott - Mafioso - Killed N3 by Vigilante
  8. Grey Cells - Thief - Lynched D3
  9. Kathleen - QA - Lynched D4
  10. Lost in space - Bomb - Killed N5 by Mafia
  11. pieman - Spy
  12. Nayana - QA - Killed N2 by Mafia
  13. Frost 2.0 - Detective
  14. dawh - Doctor - Killed N4 by Quarky Agent
  15. johnson - Mayor
  16. Nayana 2.0 - Sage - Killed N5 by Vigilante
  17. Ben Law - Healer - Lynched D2
  18. Ploper - Desert Warrior - Died D1
  19. Cherry Lane - Squeaker
  20. Itachi 2.0 - Bankroller - Killed N5 by the Bomb
  21. dnae - Illusionist/Sphynx


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