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Post Restriction 2 Mafia

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Post Restriction 2 Mafia
Post Restriction 2
'
Game information
Host Framm & Jay Gold
Link Post Restriction 2 Mafia BTSC threads
Size 11 Players (Medium)
Start Date 12.7.2014
Winning Faction Goods
Roster #, player
  1. dee
  2. Slick
  3. Boquise
  4. Hachi
  5. di3hard
  6. Coolkid
  7. Marquessa
  8. Yuiop
  9. Auramyna
  10. Dd515087
  11. RedPhantom
First to Die dd515087
Last Remaining dee, Boq, Hachi, Aura
MVP Auramyna
Awards -

Post Restriction 2 Mafia was a game designed and hosted by Framm and based on their own designs.

It was co-hosted by Jay Gold.

It began on month day, year and ended in a Goodie win in D3 (December 14).

Game Mechanics Edit

  1. What appears in the NP? Kills, Saves
  2. Are kills blocking or non blocking? They are non-blocking
  3. What is the ooa or oop? My standard everything works unless acted upon.
  4. If the PR adder adds a PR and then the PR freer removed a PR at the same time, the target ends up with the PR the adder added but do they go back to their normal one the next day or do they keep the added one instead? They go back to their original at the end of the day phase.
  5. Are we allowed to discuss and out our PRs? Discuss is fine, but some of them are obvious so not a huge deal, but outright outting is frowned upon.

RulesEdit

  1. 1st Tied lynch = No lynch, afterwards all in Tie are lynched.
  2. We hold the right to edit any posts that fail to adhere to their PRs, it will be obvious on the edit and the message will be altered as little as possible.
  3. This game is designed to have fun and just relax while playing Mafia, so above all else just have fun no matter the outcome.
  • Just in case there is any confusion. All voting and Roster changes are immune to PR effects and need to be done normally inside your post.

Role DescriptionEdit

Baddies: Have group NK
WINCON: Must have majority/defeat all the goodies.

  1. Block
  2. Spy
  3. PR Magnifier (Can Choose a player to add an additional PR to; from list of PRs that weren’t chosen to be in the game. (if used with the PR Freedom power, then the player will use only the PR that is added to them))

Goodies:
WINCON: Must Eliminate the Baddies and Indy

  1. Block
  2. Spy
  3. Save
  4. Commuter (makes self immune to actions at night, can only use twice)
  5. Redirect
  6. Kill
  7. Post Restriction Free-er (Once per turn can release someone from their PR for that day phase; N1 = D1 PR free; Can’t choose yourself. (if used with the PR Magnifier power, then the player will use only the PR that is added to them))

Indy:

Host's Summary Edit

Game Idea and Expectations Edit

GameEdit

Thanks to everyone that played in this game, I hope that you enjoyed the game and the PRs. Smile

Sorry about some of the mistakes from me, I had originally planned to tell everyone whether their action was successful or not, and forgot to send them out N1 so I left it like that, and thankfully it didn't seem to hurt the game too bad. Hiding

I am also thankful to everyone for sticking to the PRs that were given to you, even if some of them were a bit on the annoying side to use. Devil Hopefully people would still be willing to play if we came up with a PR3. Unsure

So for what I imagine everyone is waiting for the MVP vote... I normally have the players vote between the players that I think have earned a legitimate shot at the MVP trophy, however while I think that several players have done a great job and it really came down to Coolkid and Aura, Jay and I were in agreement that we thought with her spy actions Aura helped to effectively eliminate any chance that the baddies had at winning the game. Congrats to Aura. ClapClap

By Framm

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit

Goodies

  • Slick
  • Aura
  • Coolkid
  • dd515
  • Hachi
  • dee
  • Boquise

Day and Night Posts Edit

N1 D1 N2 D2 N3 D3


End of Game Roster Edit

  1. dee - Kill
  2. Slick - Block - Lynched D1
  3. Boq - PR Free-er
  4. Hachi - Redirect
  5. di3hard - PR Magnifier - Killed N2 by dee
  6. coolkid - Save - Killed N3
  7. Marq - Indy - Lynched D3
  8. yuiop - Spy - Killed N3 by dee
  9. Aura - Spy
  10. dd515 - Commuter - Killed N1
  11. RedPhantom - Block - Lynched D2

Actions Edit

PR 2 Role Night 1 Result Night 2 Result Night 3 Result
Baddies NK dd515 Success NK Coolkid Failed;save by CK NK CK Success
RedPhantom Block Block Boq Success Block Hachi Success -Dead- -Dead-
Yuiop Spy Spy dd Success Spy Aura Success Spy Hachi Success
Di3hard PR Magnifier PR Mag dee Success PR Mag Aura Success -Dead- -Dead-
GOODIES
Slick Block Block Aura Failed -Dead- -Dead- -Dead- -Dead-
Aura Spy Spy yuiop Success Spy RedPhantom Success Spy Boq Success
Coolkid Save Save CK Not Needed Save CK Success Save Aura Not Needed
DD515 Commuter Not Using -Dead- -Dead- -Dead- -Dead- -Dead-
Hachi Redirect RDR Slick-Slick Success RDR Boq-Boq Blocked RDR Boq-Boq Success
Dee Kill Abstain N/A Kill di3hard Success Kill Yuiop Success
Boq PR Free-er Free dd Success Free Aura Success Free Aura Success
Indy
Marq RID Solver No Action N/A No Action N/A No Action N/A

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