Redwall Mafia II: Redwall | |
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The Scourge of the Late Rose | |
Game information | |
Host | Hirkala |
Link | Game thread: Redwall Mafia II: Redwall BTSC threads |
Size | 18 Players (Large) |
Start Date | June 26, 2012 |
Winning Faction | Goodies |
Roster | 1. Framm18 2. GMaster479 |
First to Die | Marth and Hidz |
Last Remaining | Marq, Izzy, Aura, TheMAFIACube, Mew, Inawordyes, benjer3 |
MVP | Aura |
Awards | - |
Redwall Mafia II: Redwall was a game designed and hosted by Hirkala based on Redwall by Brian Jacques
It began on June 26, 2012 and ended in a Goodie win in Day 4 (July 8).
TO DO:[]
Game in progress
- 17. Add Host's summary if any.
Work on other pages
- 22. Update Master List for MVP
- 23. Remove helpneeded category from game page.
- 24. Delete this list from this game page. All done!
Game Mechanics[]
Rules[]
- NK>>Poison>RID Kill>Trap>Save>Role Copy>Block>Booster>Message>Spy
- Kills are blocking
- Contents of Night Posts
- Kills - Baddie NK carrier included
- Poison - Target included
- Trap - Target included
- Save - if successful
- Block/Future Block - Target included
- Vote manips do not show up in Day Posts
- RID Lynch Saves do not reveal targets' roles
- There will be a number of antidotes circling the players randomly. Each night, they will transfer to another player. The player may choose to announce they they hold the antidote, but they will lose their action the following night (includes inside BTSC.) The player may also choose to destroy the antidote - with the same penalty.
Role Description[]
Goodies - Last Faction Standing
- Matthias - RID Kill/Guess - Choose either - Must find Brother Methuselah, Warbeak Sparra & Asmodeus to find Shield, Scabbard & Sword. If all 3 are found, RID Kill becomes straight kill; secret ability: If Cornflower is correctly RIDed, BTSC will be gained
- Constance the Badger - Strength and ferocity; Can knock a player out until the next night
- Abbot Mortimer - Cares deeply for the Abbey inhabitants; Can attempt to RID Save one player from lynch each day
- Brother Methuselah - Abbey Recorder; Checks the records each day to discover who died the previous night
- Log-a-Log - Leads the GUOSIM (Guerrila Union of Shrews in Mossflower;) More likely to argue with you than fight you; Vote x0, x1 or x2
- Basil Stag Hare - Great fighter and greater eater; Has BTSC with Jess Squirrel; Each night, the two of them choose 1 action – Block, Spy, RID Kill, Save – Never the same 2ce in a row
- Jess Squirrel - Great fighter and loving mother; Has BTSC with Basil Stag Hare; Each night, the two of them choose 1 action – Block, Spy, RID Kill, Save – Never the same 2ce in a row
- Warbeak Sparra - Sparra Warrior living high in the Abbey loft; Height of flight and being slightly crazy leads to unreliable results; Die roll: 1-Spy, 2-Spy(redirected result), 3-Block, 4-Save, 5-None, 6-Choice; secret ability: You are allowed to choose which role gets your redirected spy
- Foremole - Tunnels beneath the earth with his crew of moles; Can submit a subset of names and will be told if a non-goodie is present
- Brother Alf - The chef of Redwall; Can feed one player each night and make their action unblockable; secret ability: You may choose to, instead of using your action at night, use it during the day, (target chosen at night) making the player unlynchable (useable on yourself once and will show in the post if needed)
- Cornflower Fieldmouse - Sweet, lovely Cornflower... Will beat the crap out of you if you mess with Matthias; Knows his identity – Matthias can not die while Cornflower is alive; secret ability: Instead of knowing Matthias' identity, each night, you may submit one name. If that player is Matthias, BTSC will be gained
- Captain Snow - Owl; Can fly above and spy on one player each night
- Squire Julian Gingivere - Cat; Can send a message – through the host – to one PLAYER each night
Baddies - BTSC & Night Kill/Be in the Majority – Matthias & Asmodeus MUST be dead
- Cluny the Scourge - Brutal rat with an eye patch and a whip-like tail. Each night, can injure a player with his tail. The following night, the player can not use their action. (RID Kill)
- Redtooth - A tall rat and Cluny's second-in-command; Can copy the role of one role each night. Can not copy Matthias (Vote x0, x1 or x2)
- Fangburn - A rat captain; Each night may spy one player (Block)
- Sela the Vixen - Once during the game, may resurrect one player and uses fox-like cunning to spy on one player each night - If Abbot Mortimer is spied, will betray Cluny and become an Indy with secret WinCon and ability(ies); secret ability: You may PM me your action each night. The result will be given in the BTSC thread under the target posted there.
- If Sela betrays and leaves the Baddies, she is not allowed to out the Baddie faction. However, the Baddie actions will change. Cluny will have a RID Kill, Redtooth a x0 - x2 vote manip and Fangburn a block
- Secret ability: If Sela is killed before she betrays, each baddie may choose 3 from the pool of Baddie actions as your permanent actions for the remainder of the game.
Indy - Last Standing
- Asmodeus - Poisonous snake; Can bite a player each night. That day, the player is given one guess – through PM – to identify who holds the antidote that night. If the antidote is not found, the player will die the following night. Due to his hypnotic eyes, he may also hypnotize one player, stealing their vote the following day
- Secret ability: You may destroy an antidote without losing your action.
Host's Summary[]
Game Idea and Expectations[]
Game[]
Special commendations[]
Congratulations to Aura as the Redwall Mafia MVP!!! Aside from her lucky N1 RID Kill of a baddie (which in itself would not be deserving of MVP) she also RID Killed another Baddie AND the very dangerous Indy, which she actually RIDed as Plasmodeus! (Which in itself is deserving of MVP!) Without her excellent targeting, the Goodies would be nowhere near such a decisive win. The N1 kill immediately turned the game on its heels, putting the Baddies on the defensive and tilting the numbers in the Goodies favor. Her other two NKs really solidified the win for the Abbey dwellers! Very well played, Aura and congratulations!
Host disappointments[]
Alternate endings[]
Winning Faction[]
Goodies
1. Framm - Foremole
2. GMaster - Brother Methuselah
4. Marq - Basil Stag Hare
5. EDM - Abbot Mortimer
6. Izzy - Log-a-Log
7. coolkid - Jess Squirrel
9. Aura - Matthias
12. TheMAFIACube - Brother Alf
13. Mew - Squire Julian Gingevere
14. Hidz - Constance the Badger
15. Inawordyes - Warbeak Sparra
16. Brandonb - Captain Snow
18. benjer3 - Cornflower Fieldmouse
Day and Night Posts[]
Prologue: Cluny is Coming! |
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Matthias laughed heartily as he watched Basil Stag Hare tucking in to the spread before him. The lanky hare used both hands to shovel food into his gaping mouth, his eyes glazed. His ears flopped around his head as he spun from side to side, popping candied chestnuts into his mouth in between bites of Foremole's Deeper'n'Ever Turnip'n'Tater'n'Beetroot Pie and the grayling that Brother Alf and Matthias had caught that morning. His routine was only broken to slurp giant spoonfuls of the otter's Hotroot Soup and take large swigs of October Ale.
“It's all about the timing, Matthias, my lad!” he said, through a mouthful of food. “Gotta know what you're going to eat and when, wot wot!” Matthias laughed again as he ate his own meal, albeit somewhat slower than Basil. Glancing at the long table that had been set on the grounds of Redwall Abbey, he sighed, contentedly, surrounded by friends. Jess Squirrel sat smiling at her young son, Silent Sam as he stuffed food into his mouth around the paw he always seemed to be sucking on. The shrews sat at the end, barely able to eat due to the endless argument they seemed to be in at all times. Brother Alf was yelling at a young mouse who had just spit out the grayling he had taken a bite of while those sitting nearby covered their smiles by pushing more of the feast into their mouths. “Must say, old boy!” Basil called out to Foremole. “This Deeper'n'Ever thingummy is yer best yet!” “That be'd very noice of 'ee ter t' sez, zurr!” Foremole replied, tugging at his snout. Matthias felt someone sit down next to him and turned, his heart pounding in his chest. Cornflower had taken her seat and was smiling shyly at him. “Cello, Hornflower,” she said. “Er, I mean, hello, Cornflower.” She laughed and helped herself to the grayling. “I hear you caught this fish, Matthias. You must be very strong to have wrestled it in!” Matthias nearly burst with joy at the compliment, but made sure to give Brother Alf credit as well. He was just about to return the compliment when there was a loud screech from overhead. His head spun around, searching for the source of the noise when he spotted a sparrow diving toward the feast. The small bird landed on the soft grass near the table and Matthias jumped to his feet. “Matthias-mouse! Owl-bird flying thisa way!” She held out a wing, pointing to the southwest. Matthias found this strange, as the only owl he knew lived to the southeast. He ran to the wall, climbing the stairs at a dead sprint until he reached the top to peer over the battlements. Sure enough, Captain Snow came winging in from the southwest, landing carefully in front of Matthias. “Matthias, rats!” he hooted. “Hundreds of them. They are at St. Ninian's, but are moving this way now. They are led my the biggest, meanest rat I have ever seen! They will be here in a few hours time!” Matthias turned and realized that he had been followed by Abbot Mortimer and Constance the Badger, who immediately fled back down the stairs. Constance began barking out orders, gathering the Abbey inhabitants and delegating responsibilities. Mortimer ran to the Abbey and a few minutes later, the Joseph Bell began clanging, sending out a warning to the residents of Mossflower Woods. “Thank you, Captain Snow!” Matthias told the owl. “Due to your warning, we may have time to organize an effective resistance.” “I shall stay and fight with you, Matthias,” the owl said, puffing out his chest. “And my dear friend, Julian is making his way here even now!” Matthias nodded and patted Snow on the wing, appreciatively. He turned and looked down upon the creatures below. The shrews had ceased their arguing and were standing silently behind their leader, Log-a-log. The otters were ready, their slings hanging from their belts. The mice had armed themselves with bows and arrows, steeling themselves for the battle. Jess Squirrel was yelling at Basil, who was still stuffing his face with food. “Gotta keep me strength up, old girl, wot wot!” Matthias heard him say. “Battling is likely to take it out of a chap, I'd say!” Over the next few hours, the creatures of Mossflower made their way into the Abbey, adding to the numbers of warriors. Squire Julian Gingivere arrived, shaking paws with Matthias and making his way to join the others. When the lookouts saw the dust cloud making its way down the road, the huge doors began to creak shut, Constance pulling them closed. A heavy steel bar that only she could lift alone was locked into place, sealing the gate from outside intrusion. She then joined Matthias and Abbot Mortimer on the wall to wait for the horde to arrive. When it did, Matthias felt a cold shiver of fear surge through his body. The rat that led was exactly as Captain Snow had said – the biggest rat ever seen. Matthias immediately recognized this particular rat merely from the description. His face was gnarled and scarred, a patch covering his right eye. His long tail, tipped with a poisonous, spiked barb whipped behind him as he marched. Although much smaller, the rest of his horde looked nearly as grizzled and rough as he. Matthias recognized this rat from stories. Stories of horror that were told to children to keep them in line. Many a young woodland creature had had nightmares of being chased by this rat. His name was Cluny the Scourge! |
Night 1: First Strikes |
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Cluny stood on the path below, staring up at the three leaders, a sneer on his face. He held his long tail in his hand, twirling the barbed end, menacingly. His army lay in the ditch on the opposite side of the road, waiting for their feared leader to give them orders.
Matthias looked to the Father Abbot as he stepped forward, leaning over the parapet to gaze down upon the offending force sternly. “You are not welcome here, rat!” he called out. “We know of your evil deeds and destructive ways! We are creatures of peace and do not wish to fight. Leave Mossflower and let us live in peace!” A low rumble sounded from the road, then quickly spread to the ditch beyond. It took the inhabitants of Redwall Abbey a moment to realize that it was cruel laughter echoing up from the dusty trail. “Creatures of peace, aye?” Cluny said, his voice scratchy and menacing. “Nought often seen creature o' peace so well prepared for battle!” “We do not wish to fight,” Mortimer responded. “However, it is foolish to think that that means we do not know how to fight. Or that we are not willing if our way of life is threatened. I warn you again, leave this place!” “Not likely, fool!” Cluny cried. “Came 'ere to settle down and this Abbey 'ere looks like just deh place! I tink I'll stay!” His massive horde laughed behind him. Matthias felt fury boiling within him and could not contain himself any longer. “Cluny the Scourge!” he shouted, voice strong and carrying. “Yes, I know who you are! You are a vile and evil creature! You will never own Redwall as long as I live!” “Well, den,” Cluny spit. “Looks like I'll 'ave to kill you meself, then!” “I'll be waiting, Cluny!” Mossflower was bathed in red as the sun slowly sank toward the horizon. The forest was quiet, nary a sound echoed through the wooded expanse. As the two sides devised their strategies, each sent out preemptive measures. Much was learned on each side. Redwall sent out warriors, experts in stealth, to scout the enemy position. Small skirmishes broke out, scattered throughout the woods surrounding the massive stone structure. Benjer led one such encounter, attempting to learn the limits of Cluny's left flank. Things may have gone smoothly if he hadn't brought a large contingent of shrews, who constantly argued in hushed tones about where the flank ended, the amount of troops in Cluny's force, the best way to walk on dry pine needles to keep your footfalls quiet. If they had been paying more attention to actually walking softly instead of just arguing about it, they may have heard the enemy force sneaking up on them from behind. With a shout, three shrews went down, spears protruding from their chests. Before benjer knew what was happening, he felt a sharp pain in his side. He turned and his apprehension of the battle turned to naked fear. Cluny stood before him, a smile on his face, his tail snapping behind him. He swung his large scimitar at benjer's neck, nearly missing as benjer rolled to his left, narrowly escaping decapitation. He quickly sounded the retreat and disappeared into the night. Another was not so fortunate. There was no battle. There was no ambush. There was simply a shadow and the flash of a blade. When the troops looked to their leader, they saw what appeared to be the figure of a fox, sneaking away into the trees. With mounting horror, they turned and saw HiddenZ laying on his back, eyes glazed as he stared into the everlasting darkness of death. Coolkid was on the move, running through Mossflower at breakneck speed. His eyes were enormous, laced with fear. He heard the sound of terror itself on his heels. No matter what he did, no matter which way he turned, no matter how fast he ran, he could not leave it behind. Suddenly, his body locked up and he fell heavily, pain surging through him. The fear brushed against him and his mind swan as fear itself spoke. “Asssssssssssmoooodddeeeuuusssssssssssss” Just before the dawn, the battle exploded. Cluny launched his attacks swiftly. His archers and slingers rained death upon the Redwallers, the Abbey creatures returning in kind. Amidst the chaos, Matthias remained calm. He rarely made an attack, but when he did, he made it count. There was one moment when he knew - before the stone launched from his sling had found its mark – that it was true. It hit square and hard. A small trickle of blood ran down the forehead of his victim and pooled near his head on the ground. Prince Marth's eyes remained open, dead confusion glazing over as his life was extinguished. |
Day 1: From the Hen House to the Dog House
Day 1: From the Hen House to the Dog House |
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The bright summer sun, arcing its way over Mossflower, was unaware of the battle raging below. Rats fell in waves to the Abbey dwellers' arrows and slingstones. Mice and shrews were carried from the walls on stretchers, bandages covering the wounds on their heads. Both the wall and the road glowed with a crimson hue as the blood of the fallen stained it.
Coolkid searched frantically, rushing from creature to creature desperate to find an antidote. When he came upon benjer, he was nearly gone. His strength was fading, his movements tired and sluggish. He asked if he had the antidote, his voice gruff and apathetic. But when benjer removed a small corked bottle from beneath his habit, coolkid's eyes lit up. He greedily unstopped the jar and downed its contents. His strength returned as the potion flowed into him. Clapping benjer on the shoulder, he smiled grimly, thanked him and returned to the battle. The warriors of Redwall fought valiantly. Their fighting spirit remained strong, even as som many of their number fell around them. As the sun began to dip toward the horizon, they focused their energies on sparrowhawk, launching arrow after slingstone at him. The sky slowly changed, the glorious, blue day, slowing darkening into a red-tinged world, as if the fallen warriors on either side were being remembered. But one more would fall before the color disappeared and night fell. A lucky arrow from a young mouse sped down from the wall and found its mark – the center of sparrowhawk's chest. He fell heavily, eyes dead before he landed. Cluny roared and ordered his side to press the battle, intensifying the fighting. He leapt forward, grabbing Sela's body and tossed it into the ditch, standing in the center of the road, brazen and arrogant. His dark eyes seemed to promised that the night would bring more death |
Night 2: Secrets Revealed |
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Cluny was in a rage. The loss of Sela, while not particularly heartbreaking to him, had hurt his numbers. But he had other ideas in store that would give him an advantage. He sent his newest captain, Fangburn, into the forest to find a new way into the Abbey. Fangburn failed to locate a route, but did not however, fail to notice Brandonb out amongst the trees. He smiled, knowing Cluny would be happy – for Cluny, at least – if he were right about who Bb was. He crept through the tall trees, sneaking up on the unsuspecting Bb quite effectively. When the moonlight shone on his face, Fangburn knew he had the right one. His dagger flashed and Bb's blood began to flow. His eyes widened with glee as the creature sank to the forest floor, blood pooling around him. Bb let out a small, heartbreaking whimper, took one final breath, and died.
Meanwhile, the Foremole was tunneling. Long, well supported tunnels were quickly dug out, allowing him to pop up near the ones he decided to check out. Quietly, he located his targets, taking stock of their allegiance. “Bo urr, this 'ere be wot I iz look'n fer,” he said quietly to himself. “I knowed I cudd halp th' Abbot!” He made his way back to the Abbey, information stored in his memory, determined to do his best to help his friends. Old Methuselah – being too old to join the fight – instead, dedicated himself to caring for the wounded and the dead. He shambled in to the Great Hall, making his way down the rows of injured Redwallers, until he found the body of Hidden Z. Pulling back the sheet from the fallen warrior, he made careful note of his identity and moved on, assisting where he could. EDM found herself in Mossflower near the wall, scouting for the enemy. She was alone, foolishly and this would be a decision that cost her dearly. She didn't hear the danger until it was upon her. Her blood froze in her veins when the clear voice of terror sounded from directly behind her. “Asssssssssssssssssssmodeussssssssssssssssssssss” Pain shot through her side and she fell, as if dead. The snake slithered into the forest, searching for more victims. EDM gathered her failing strength and rushed back into the Abbey, desperate to find a friend that could save her. Upon the battlements, the hated enemies of Cluny stood, unwilling to capitulate to his demands. He stared at one in particular, eyes flaming with rage. He grabbed a nearby rat, holding a bow and arrow, striking the poor rat on the head, knocking him out cold and took his weapon. After quickly nocking an arrow, he took aim at Aura, smiling inwardly. The tipped shaft flew straight and true, speeding toward Aura's heart. Then Cluny blinked. Aura remained in place, untouched by the perfect shot. Shaking his head, he stared harder, unsure whether he had actually seen another push her from the path of the arrow or if his rage-consumed mind was lying to him. He knew one thing for sure, though, Aura had survived. With a scream that sent his own troops scrambling, he snapped the bow in half, throwing the pieces to the ground. He pounded off of the path and returned to his tent, his fury cutting a wide path through his forces. Sleep came quickly, but the disturbing dream he had been having also came, plaguing his sleep. The mouse that would not stop. His legs that would not work properly. The fear – so unusual to a rat like Cluny – that overcame him as he tried to escape. He awoke with a start, the sounds of the battle still ringing out nearby. The sun had broken the horizon, sending its harsh light over Mossflower. Another day, more fighting. Just the way Cluny liked it. |
Day 2: Misdirection |
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The battle continued on, yet the target swayed throughout the day. TheMafiaCube took the brunt of the fire early on, but managed to survive. Then Akriti came under heavy fire, from seemingly every direction on the battlefield. She fought valiantly, determined to stand her ground until the end. But it wasn't enough. There were simply too many to overcome. When the sun began to set, she found herself surrounded. It seemed like the end for Akriti, but as the bow strings were drawn, Abbot Mortimer jumped in front of her, arms played out wide.
“Stop! Stop this madness! Not her!” The weapons were quickly lowered, faces reddening at the loss of someone to blame. Akriti walked away, a little shaky, realizing she had just narrowly escaped death at the hands of the entire contingent of warriors. What no one remembered, though, was the other that was in mortal danger on this day. It seemed that they were so wrapped up in their own thoughts that there wasn't time to think clearly about the possibility of another dying today instead. But as the sun set on Mossflower Woods and plunged the world into darkness, EDM slipped with it. |
Night 3: From the Earth to the Sky
Night 3: From the Earth to the Sky |
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Matthias was on the war path. Having already made one successful kill early in the battle, he went forward, more sure of himself than he ever had before. His forage into the forest at dusk went unnoticed to all except those of the inner circle. No one accompanied him. No one needed to. He went out, dagger in hand, stalking his prey. When he saw plasmid's face, he seemed to channel the very essence of Martin the Warrior. His footfalls were light, making not a sound. His heart was beating steady, a deadly determination held deep within it. His blade struck. Once, twice, three times, he plunged it into the body of plasmid. Matthias left him there, dead and soon to be forgotten, and returned to the Abbey.
“This, me lad,” Basil yelled as he demonstrated the proper technique of javelin-chucking to TheMafiaCube, “is how it's done, wot, wot!” He spun, theatrically, and let the long spear fly, nodding matter-of-factly when a rat screamed from below. “And this is how you safely and effectively remove someone from a fight!” He leapt into the air, kicking out with both feet. He made contact with Cube's head, sending him spinning to the ground. When he landed, he checked Cube to make sure he was truly out. “Hmm,” he muttered, confident Cube would not be up and about until morning. “Wonder if the kitchen is open! Could eat an entire grayling meself at this point! Bloody shame this battle is taking away from all the lovely vittles!” He bounded down the wall and made his way to locate his beloved food. Cluny, still furious over his failed attempt at killing Aura the previous night, hollered for Fangburn. When the rat appeared, he grabbed him by the fur on his chest, dragging him close. He spit out his orders, Fangburn nodded, calmly and when Cluny released him, he set out for the night. His first target was up on the wall, attempting to stay under cover. He was failing, though and Fangburn used this to send an arrow soaring upward. It struck true, center of the chest. The creature rose, horror in his fading eyes as he stared down at his death. He had time to glance at his friends nearby before he fell backward, flipping over the wall and plummeting to the dusty trail below. Numerous Abbey dwellers rushed to the edge, peering over. But all they saw was the dust that had been kicked up when coolkid had stuck the earth. Akriti had narrowly avoided death the previous day. She was unsure if she would survive the night. So when Constance came charging straight at her, wielding her cudgel, fangs bared, she knew it was over. But, not for good. Constance's club came down hard on Akriti's head, crumpling her to the ground. Constance sniffed her to make sure she was out and then dragged her away, storing her for the night and day. Old Methuselah made his way back into the impromptu hospital, searching to find the body of Bb. The blanket came off of his face for a moment, Methuselah confirmed his identity and moved on. Hours later, Fangburn was chasing someone. He had him alone in the woods, on his heels. He wasn't hard to chase, but Fangburn felt like having some fun with this one. He had seen him nearly a quarter of an hour past, starting chasing him a short time later. They dodged through the trees, Fangburn letting him get ahead and then catching up over and over again, toying with him. A short time later, he seemed to have enough and sent a dagger flying, the point sinking deeply into Framm's back. Fangburn approached and knelt beside Framm, watching as his eyes grew hazy. “Why?” Framm breathed, confusion and regret evident in his fading voice. “I waited so long. So very long. I only wanted to live. Here in Mossflower. A little longer.” The light left Framm's eyes and he breathed his last. |
Day 3: Silence Falls |
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Day 3: Silence Falls |
Night 4: Blockheads |
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Basil bounded down the wall, his ears flopping over his shoulders as he made his way to find Aura. He wanted to show her what the bottom of his large feet looked like. When he spotted her, he smiled and prepared himself to deliver a knockout blow to her head. Just before he leapt, he noticed what she was doing – eating. He paused, ears perking up and sauntered over, sliding in next to her.
“My, what a wonderful lot o' vittles yer got 'ere, lassie!” he said, noticing Brother Alf standing nearby, gleaming as Aura tore into the food he had prepared. Aura merely nodded, shoveling more into her mouth. Basil watched, a bit of drool running down his chin. When she finished, she rose, patted her stomach and nodded to Basil. “Pardon me, ol' chap!” she said. “Got a lot of work to do!” She left him sitting there, mournfully staring at her empty plate. He snapped out of it when he noticed Alf attempting to sneak away. Basil jumped to his feet, demanding food from the Abbey chef. Alf threw up his arms, spun on his heel and made his way back to the kitchens, Basil Stag Hare chasing after him, pleading for food. Warbeak Sparra soared overhead, laughing to herself as arrows from Cluny's horde rose up toward her, yet constantly fell short, arcing back on those that fired them. She covered every area of the battle, searching for her target. It was a short time before she saw him, setting out on his own through the woods to the east of Redwall. Her eyes narrowed and she flexed her sharp claws, tilting her wings and diving for the forest floor. Fat Tony was caught unaware and only turned when Warbeak screamed. His eyes were as large as saucers as he scrambled backward, attempting to escape the mad sparrow. “WARBEAK KILLEEEEEEE!!!!!” She barreled into him with a thud, her solid head hitting his chest hard. He fell, the force of the impact knocking him out cold. She landed next to him and cocked her head to one side, watching his chest rise and fall rhythmically. “Or Warbeak blockee...” A short time later, Matthias came upon the unconscious form of Fat Tony, Warbeak still standing guard. “Ho, Warbeak!” he said, raising a hand in greeting. She turned to look at him, her eyes lighting up with pleasure. “Matthias-mouse! Warbeak gotta trapped mousa here!” she replied. Matthias stepped over, staring at Fat Tony's inert form, a grim expression crossing his features. “He's the one I'm looking for,” Matthias muttered, quietly. “Take flight, Warbeak. I don't want you to see what I have to do.” Warbeak did not make a sound of argument, merely spread her wings, gave a little hop and sped off into Mossflower. She didn't look back, but if she had, she would have seen her dear friend raising a gleaming sword over the still form lying on the ground. And then, she would have seen it fall. |
Day 4: The End of a Scourge |
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It had been decided. The decision was made a day earlier, but the action of ending things was put off as other things were taken care of. Cluny's horde was gone. He stood alone on the dusty path, defiant until the end. The inhabitants of Redwall Abbey opened the massive gates that separated them from the vicious rat. As they surrounded him, he eyed them, hatefully. One creature stepped forward, brandishing a sword that Cluny recognized immediately. A jolt of fear ran through him when he realized where he had seen this sword, this mouse - the nightmares that had kept him in turmoil for nights on end. Cluny took an involuntary step backward, his fur bristling.
“Who are you?” he spat, trying to keep the fear from his voice. “I – Am that is!” Matthias cried. “Cluny the Scourge! You have come to Mossflower unwelcome! You have made war upon peaceful creatures! You have... you have killed our friends.” Matthias paused, head bowed as the faces of his fallen friends flashed through his mind. Captain Snow, the brave owl that had brought warning to the Abbey, saving countless lives and perhaps the very existence of Redwall itself. He glanced over to see Squire Julian Gingivere, head bowed, eyes brimming with tears and knew he also must be thinking of his dear friend. Jess Squirrel, one of the bravest warriors Matthias had ever known. Silent Sam clung to Matthias' beloved Cornflower, his silence broken in the most heart-breaking way as small sobs escaped him. He glanced over his shoulder, taking note of the group of moles huddled together, tugging their noses in respect for their fallen Foremole – a creature of unquestionable integrity and unparalleled tunneling ability. His old friend Methuselah, who deserved better than a indecent death at the hands of scum like these. Constance the Badger, whose ferocity was unmatched, yet was kind and gentle to those she called friend. And the death that everyone felt the most – The Abbey's own leader, Abbot Mortimer who was murdered by the despicable snake Asmodeus. What would become of them without their leader? Who would rise to take his place and could they be what everyone needed now? What that creature be able to lead and hold everyone together when they had all lost so much? Matthias looked back at Cluny, hatred in his eyes. His hand gripped his sword, tightly as he opened his mouth to speak. “You deserve to die, Cluny,” he said, voice strong and even. “But, as I said, we are peaceful creatures. We only turn to violence when we are forced to. We are not forced to here and now. You have lost. Your captains are dead and the rest of your horde is dead or run off. So, here is our ultimatum. Leave Mossflower, Cluny. Leave and never raise your hand against another living creature. If you can do this, you are free to go.” Cluny stared at Matthias, disbelieving and wild-eyes. He made a sound in his throat and it took Matthias a moment to realize that it was laughter. Cluny nearly doubled over as his cruel laugh turned to a fit of hacking. His eyes were wet when he looked up, a derisive sneer on his face. “Stupid mouse,” he spat. “Do you know who I am? I am Cluny the Scourge! I am destined to rule over lesser beings! To think that I would fear your retribution so much that I would become peaceful.” He spoke the last word as if it were the vilest of curses, spitting on the ground at Matthias' feet. Matthias stared, resigned to carrying out Cluny's fate. “Then Cluny the Scourge,” he said, raising the sword of Martin the Warrior high above his head. “For the crimes of murder and brutality against peaceful creatures, I sentence you to death.” As the sun dipped below the horizon, casting shadow across Mossflower Woods, Matthias' sword fell and the final drops of blood that would land upon the dusty, reddened trail thudded to the earth. The creatures stayed in place, a bittersweet mood sweeping through all. Finally, after many long nights and too many lost friends, the scourge had ended. |
Epilogue: Redwall Restored |
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It has been two seasons since the dark times of Cluny's invasion. My fellow Abbey dwellers have found new hope after the loss of the Summer of The Late Rose. Abbot Mordalfus (no wonder he went by Alf) was pivotal in keeping us together and getting us through the trying times following. Cornflower and Matthias were married and have since had a young one of their own – Matthias Methuselah Mortimer. But since that is way to much to say, he goes by Mattimeo. He has much of his father in him, the same warrior spirit and energy, and the fire from Cornflower that so many of us have seen beneath that calm, shy demeanor of hers. My own children, Tim and Tess, have taken to Mattimeo splendidly. It is obvious that Mattimeo is the leader of their little group, with Sam Squirrel rounding out the foursome. Yes, he is just Sam these days. Shortly after Cluny's demise and the heart-breaking loss of his brave mother, Sam began to speak and has not stopped since! The moles have chosen a new Foremole, and though he is well liked and respected, we all still miss the humble leader from two seasons ago. The shrews are still arguing, but that is nothing new.
The Joseph Bell, which was irreparably damaged during the battle was melted down and recast into twin bells – the Matthias and Methuselah Bells. My own twins are the official Bell-Ringers of Redwall Abbey and I couldn't be prouder! I will have to cut this short as the Feast is about to begin and Matthias and Abbot Mordalfus have once again blessed us all with their fishing ability, catching one twice as big as the last! I will leave you with this. Though death and heartache have fallen upon Redwall Abbey, we have remained strong, fighting back against tyranny and injustice. Take heed, friends! There are those that would do harm to others, though there is no cause. Should you find yourself in this seemingly untenable situation, pray, remember Redwall Abbey! Remember the peaceful creatures who stood and fought back when their way of life was threatened! And though dear friends were lost, remember that, in the end, justice shall prevail! -From the Writings of John Churchmouse Abbey Recorder |
End of Game Roster[]
Brian Jacques: Hirkala
- Framm - Foremole - RID killed N3 by Fangburn
- GMaster479 - Brother Methuselah - lynched D3
- Marth - Redtooth - RID killed N1 by Matthias
- Marq - Basil Stag Hare
- EDM - Abbot Mortimer - killed N2 by Asmodeus
- Izzy - Log-a-Log
- coolkid - Jess Squirrel - killed N3 by Fangburn
- Akriti (replaced Tj) - Cluny the Scourge - lynched D4
- _Aura - Matthias
- plasmid - Asmodeus - RID killed N3 by Matthias
- Fat Tony - Fangburn - RID killed N4 by Matthias
- TheMAFIACube - Brother Alf
- mew - Squire Julian Gingevere
- Hidz - Constance the Badger - killed N1 by Sela
- Inawordyes - Warbeak Sparra
- Brandonb - Captain Snow - RID killed N2 by Fangburn
- sparrowhawk - Sela the Vixen - lynched D1
- benjer3 - Cornflower Fieldmouse
Actions[]
Night 1 |
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Goodies
Matthias - RID Kill Marth as Redtooth - Successful Constance - Trap plasmid - Killed Methuselah - Could not act Basil - Defer Jess - Spy SH Warbeak - Spy Izzy Foremole - Check Aura, Bb, SH - Yes Alf - Make self unlynchable - Not Needed Cornflower - SA: mew - Incorrect Snow - Spy Izzy Julian - No action Baddies Night Kill - HidZ - Successful Cluny - Future block benjer - Successful Redtooth - Role Copy Snow - Spy plasmid - Killed Fangburn - Spy Bb Sela - Spy HidZ Indy Asmodeus - Poison coolkid; Vote Steal Akriti (tj) |
Night 2 |
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Goodies
Matthias - RID Kill Mew as Asmodeus - Unsuccessful Methuselah - Spy HidZ Basil - Save coolkid Jess - Defer Warbeak - No Action Foremole - Check - Yes Alf - Make coolkid unblockable - ck DNA Cornflower - Blocked Snow - Spy coolkid - Killed Julian - No action Baddies Night Kill - Aura - Unsuccessful Cluny Fangburn RID Kill Bb as Captain Snow - Successful Spy plasmid Role Copy Abbot - LS Akriti Indy Asmodeus - Poison EDM; Vote Steal benjer |
Night 3 |
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Goodies
Matthias - RID Kill plasmodeus - Successful Methuselah - Spy Bb Basil - Block Cube Jess - Defer - Killed Warbeak - No Action Foremole - Check - Yes Alf - Make IAWY unblockable - IAWY CNA Cornflower - SA: Aura - Correct - BTSC gained Julian - Message to Aura Baddies Night Kill - coolkid - Successful Cluny Fangburn RID Kill Framm as Foremole Spy GM Role Copy Constance - Trap Akriti Indy Asmodeus - Poison IAWY; Vote Steal FT - Killed |
Night 4 |
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Goodies
Matthias - RID Kill FT as Fangburn - Successful Basil - Block Aura Warbeak - Block FT Alf - Make Aura unblockable - Successful Cornflower - No action Julian - Did Not Act Baddies Night Kill - IAWY - Unsuccessful (blocked) Cluny Fangburn RID Kill Izzy as Alf - Incorrect Spy Cube Role Copy Jess - Block Aura |