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Sesame Street Mafia
Sesame street1
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Game information
Host Nana7 & Auramyna
Link Game thread: Sesame Street Mafia BTSC threads
Size 15 Players (Large)
Start Date 7.2.13
Winning Faction Goodies & Indies
Roster #, player
  1. Gubbey
  2. Marquessa
  3. Vommack
  4. Hachi
  5. Iawy
  6. Krystal
  7. Dee
  8. Brainy
  9. Benjer3
  10. Slick
  11. FatTony
  12. Jay Gold
  13. Shadow7
  14. mew
  15. Boquise
First to Die Slick
Last Remaining Hachi
MVP Hachi
Awards -

Sesame Street Mafia was a game designed and hosted by Nana7 & Auramyna based on a goofy picture of Sesame Street characters.

It began on July 2, 2013 and ended in a Goodies & Indies win in N6 (July 14th).


Game Mechanics[]

Rules[]

Special kills may not be blocked. They may be stopped by saving or trapping the target on the night the special kill is used. Saving or trapping the secondary target (the one the target acts on) can reduce the impact by saving the secondary target.

The baddie who has the special kill does need to be alive the night it is used, but do not need to remain alive for the delayed effect special kills, ie lynching them the next day will not stop Poison Cookie or Blue Fur or Zombie.

All saves will appear as by Kermit. Even if there are 2 saves and Kermit is dead. But only successful saves will appear.

Tie rules = 1 in the die will die.

Kills are not blocking

ooa = trap > baddie block > goodie block

Shown in NP

  • Blocks
  • Traps
  • Saves only if needed
  • NK
  • RID Kill if successful
  • Special Kills appear in the NP/DP when the target dies

Not Shown

  • Spies, messaging, unsuccessful saves & RID kills, vote manips/vote redirect

Role Description[]

Baddies BTSC, WINCON: gain an unsurpassable majority, NK: normal NK or special Kill. It is group kill so not redirectable/blockable. But using special kill means that role may not use it's action that night or day.

  1. Bad bird -
    • action: spy
    • Special Kill: has a flamethrower, burns the victim and whoever that victim acted on both die that night.
  2. Graver -
    • action: block
    • Special Kill: Blue fur of death-nk is not reported til the next night, the victim's actions are controlled the next night and then the victim dies. Does not work on Oscar, who is too grumpy to control and will die immediately rather than the next night.
  3. Hell mo -
    • action: vote manip, x0-x2
    • Special Kill: Zombifies the victim, death not reported until after next lynch, victim's vote is secretly controlled (vm redirect)
  4. Cookie Monster -
    • action: save (can save baddie from goodie kill and from flame/poison)
    • Special Kill: gives out poison cookies. Victim death not reported until next night, victim dies along with any the victim acts on the next night.

Goodies

  1. The Count - Role spy - I count one, two, three, four. Four naughty baddies!
  2. Oscar the Grouch - Kill. Leave me alone...
  3. Snuffleupagus - So huge he can block someone from passing him.
  4. Kermit the Frog - save, saves target from kills, special kills, and fire/poison
  5. Zoe - messenger
  6. Telly - copies power of first goodie to die
  7. Martians - vote redirect
  8. Guy Smiley - choice of follow spy or target spy
  9. Forgetful Jones - Trap (block/save, saves target from kills, special kills, and fire/poison)

Indy - Outlive 3 roles, must rid kill at least 1 of them, otherwise must be last standing. Have BTSC. Indy win does not end game.

  1. Bert - Watches out for Ernie, Ernie can not die while Bert lives. Even special kills will miss. Bert also has a follow spy and will be told if the one followed is one of the 3 they must outlive.
  1. Ernie - rid kill, target can not be saved
  • Ernie immune to Flamethrower thanks to rubber ducky
  • Bert immune to Poison Cookies, too smart to touch them


Host's Summary[]

Game Idea and Expectations[]

Game[]

Good game, other than a bit of inactivity one of the days, there was good activity and nice plays by all!

Lots of unpredictable moves, from the indy kill on Vommack, the baddies reaching out to the indies, indies turning them down, goodies trusting the indies.

Any thoughts on MVP?


I think MVP has several contenders. Benjer's bold move might have paid off if they had pushed harder on the indies. Jay very nearly pulled an upset against the indies. Kudos to Krystal and IAWY for managing to turn the bandwagon back around.

But I think Hachi stood out not only for the two saves but for consistent leadership during the game.

Waiting to see what Aura thinks.
By Nana7

Special commendations[]

Host disappointments[]

Alternate endings[]

Winning Faction[]

  • IAWY - Ernie
  • Krystal - Bert
  • Gubbey - Telly
  • Marquessa - Oscar the Grouch
  • Harvest Ty - Forgetful Jones
  • dee - Snuffleupagus
  • Brainy - Zoe
  • F.T. - Guy Smiley
  • Shad - Kermit the Frog
  • mew - Martians
  • Boquise - The Count

Day and Night Posts[]

N1 D1 N2 D2 N3 D3 N4 D4 N5 D5 N6


End of Game Roster[]

  1. Gubbey - Telly - Killed N5 by Ernie
  2. Marquessa - Oscar the Grouch - Killed N3 by Baddies
  3. Vommack - Graver - Killed N2 by Ernie
  4. Harvest Ty - Forgetful Jones
  5. IAWY - Ernie - Won N6 and left game
  6. Krystal - Bert - Won N6 and left game
  7. dee - Snuffleupagus - Killed N2 by Oscar
  8. Brainy - Zoe - Killed N6 by Ernie
  9. benjer3 - Cookie Monster - Lynched D4
  10. Slick - Bad bird - Lynched D1
  11. F.T. - Guy Smiley - Killed N2 by Cookie Poison
  12. Jay Gold - Hell mo - Lynched D5
  13. Shad - Kermit the Frog - Killed N2 by Baddies
  14. mew - Martians - Killed N3 by Oscar
  15. Boquise - The Count - Lynched D2

Actions[]


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