It began on March 17th, 2011 and ended in a tie Indy & Baddie win in N4 (March 24th, 2011).
Soul of the Fire Mafia ran as a standard Mafia game with 8 Goodies (2 had BTSC but no actions and another 2 could gain BTSC during the game), 4 Baddies and 1 Indy. It contained Vanilla roles, making this a transitional Mafia towards more complicated games.
Order of Actions: RID Kill >> RID guess >> save > NK > block > trap > goodie kill > redirect > spy >> (night) vote manip.
Additional OOA: NK >> trap >> (day) vote manip.
Tie lynches will be handled as follows: D1 = no lynch, any other time = random lynch
The nightkill must be delegated to a specific baddie role (choice of the baddies).
(during the game): Unlynchable players cannot call "no contest".
D'Haran Empire (Goodies) (WinCon: Destroy the Imperial Order)
Richard Rahl - Seeker of Truth. He protects the people of the D'Haran empire from the Dreamwalker with his magic. (Saves 1 per night. Cannot save same person twice in a row unless fewer than 5 players remain and cannot save himself.)
Kahlan Amnell - Mother Confessor. Can "touch" a person with her power to find the truth of that person's loyalties. (Spy target player each night. Learns player's role)
Cara - Bodyguard of the Lord Rahl. Richard Rahl cannot die (at night) while she is alive (except for Indy RID kill). She can also trap a player on even nights.
Verna Sauventreen - Prelate of the Sisters of the Light. She holds the loyalties of all of the Sisters. (Her vote can be worth 1x or 2x)
Zeddicus Zu'l Zorander - First Wizard of the Midlands. Richard's Grandfather. He gets one RID guess each night for Richard. If he succeeds they gain BTSC. Once they have BTSC Zeddicus can redirect once per night.
General Reibisch - Highest ranking D'Haran general. He can kill once every night, but since he has no magic of his own nobody learns the identity of the victim.
Captain Meiffert - Commander of the D'Haran forces in Anderith. Has good communication with his men making him one of the best officers in the army.(BTSC with D'Haran Soldier)
D'Haran Soldier - Soldier in the single best-trained army in the New World. Sworn to the family of Rahl. (BTSC with Captain Meiffert)
The Imperial Order (Baddies) (BTSC, nightkill, WinCon: Be in the Majority)
Emperor Jagang - Emperor of the Imperial Order. Due to the fact that he is a dreamwalker he can influence the minds of those who wish him harm. He is unable to be lynched unless he is the only Imperial Order player left.
Stien - Representative of the Imperial Order sent to Anderith. He is also known as a brutal torturer and womanizer. He can block one player from using his/her role each night.
Bertrand Chanboor - Minister of Culture. He is able to swing the vote of the Anderith people in his favor. His vote can count as 0x, 1x, or 2x, but he must decide what value his vote will have during the previous night.
Hildemara Chanboor - Bertrand's Wife. She pulls the strings in Anderith from behind the scenes. (Redirect each night)
Indy (WinCon: correctly RID kill Richard Rahl. alternate WinCon: stay alive until the end of game if Richard is killed/lynched)
The Chimes of Death - Reechani, Sentrosi, and Vasi. They must have Richard's soul to stay in the world of life. They may make an RID kill attempt each night for Richard Rahl only. If they target the Zeddicus Zu'l Zorander as Richard Rahl they immediately die. If the Indy wincon is met both the Chimes and Richard are removed from the game.
Game Idea and Expectations
This was DarthMask's first hosting experience where Araver provided background co-hosting. A host BTSC was used for communication (using an unocuppied BTSC slot). Google spreadsheet was used for sharing actions and Google Docs for writing day/nightposts and REAL TIME chat while writing the posts. Real Time Host chat was fun!
First off, Random.org created another very experienced team of Baddies, and distributed newbies in key Goodie and Indy positions. However, as the game progressed, the balance moved from Baddies to Goodies then back to the Baddies.
Night 1 - Baddies luckily kill Vineetrika, the goodie kill role. Baddie redirect fails on a vanilla goodie, but they block EDM. The goodie save role decides not to act (??), the goodie with the RID guess (Zed) is inactive, the Indy submits a wrong RID guess. Hirkala spies one of the baddies (the block role). Things are looking grim for the goodies, who are not using all their abilities.
Day 1 - Few information is shared and the day appears to end in a tie, with the Indy voting for himself. Hirkala outs himself as the Goodie spy and pushes for Glycereine to be lynched. Maurice and BlaBlah flash-bandwagons on Glyc, in an attempt to avoid suspicion. Glyc is lynched, one baddie down. Things were looking good for the goodies, which could push for new lynches, with 1 BTSC in progress and 1 more BTSC to be gained. Hirk asks for a save, ensuring that the baddies won't target him the next night.
Night 2 - Solman traps BlaBlah (unaware that this will prevent voting on BlaBlah in D2, but ensuring a D2 without baddie vote manipulators). Shadow saves Hirk (unaware of the WIFOM in Hirk's post), but the Baddies kill Smith instead, redirecting the goodie spy to their kill target. Zed and the Indy submit incorrect RID guesses.
Day 2 - During the day, Shadow accidentally outs herself (trying to hint) making all the experienced players aware of who she is. She also outs the fact that she saved Hirk the night before, sealing his fate. Maurice is forced by Hirk claim a role after a 3 vote pressure. Marq lies about having an action and gets voted by both baddies and newbie goodies. Hirk gets a good read on Marq being a vanilla goodie, but he is not listened to by the other goodies. The goodie vote manipulator does not interfere, effectively letting the baddies to lead the lynch and get Marq.
Night 3 - Much to the baddies disappointment, the Indy does not RID Kill Shadow as Richard (which would have helped them to their goal). Much to the goodies disappoint, Zed (Slick) also does not RID guess Shadow as Richard. Baddies kill Hirkala, who cannot be saved and the redirect Shadow's save to one of them. From this point forward, the game is almost lost for the goodies.
Day 3 - Baddies plan and execute a bandwagon on Framm, who outs himself as a baddie and asks the Indy to vote with them. Solman tries to convince the other goodies that Framm is not lynchable (hence the outing) and tries to move them to vote BlaBlah. Goodies don't return to change their votes / ignore his plan. The Indy votes along with the baddies, but the other 2 baddies don't follow suit (which would have ultimately led to a tie lynch). Predictably, Framm is voted to be lynched and escapes the lynch.
Night 4 - The Indy manages to RID Kill the correct person (after the baddies re-outed Shadow in D3). Solman does not target the redirector (maurice), exposing himself to redirects. The baddies redirect Solman to self and kill EDM getting rid of both the goodie trap and goodie vote manipulator. Game over.
For maurice - for a very good game - excellent blending in the game thread and very good strategies (along with Framm18) behind the scenes.
For Hirkala - MVP - even if he was on the losing side, his choices (including spies and in-game posts) gave his faction a fighting chance - balancing both his side losing the kill role N1 and random.org's selection of veteran baddies. His good reads on people and moves have put his side near a winning position after D1's lynch. He could have survived for longer and lynched more baddies if the goodies would have trusted his reads (in D2) and his save posts (N2/N3) or have pursued his suspect list in D3.
Semi-inactivity: During Day 3, after Hirkala died and a bandwagon on Framm was started, Solman tried to move the goodies from the unlynchable Baddie to a lynchable Baddie. However, most goodies never returned or read that, content with their vote in early Day. This crippled the Goodie faction beyond repair.
Several Goodies never sent questions about their role and had incorrect assumptions or limited knowledge of what they could do with their ability.
Alternate ending 1: Goodie win - Had goodies listened to Hirk in D2 and not lynch Marq (both Slick and EDM could have prevented that lynch. Also solman and Shadow7 who voted for Marq). Lynching maurice would have left the baddies without a redirect - 6 goodies & 2 baddies & 1 Indy were favorable odds for the goodies.
Alternate ending 2: Goodie probable win - Had Shadow not outed herself, Hirk would have probably been alive after N3. He managed to identify the baddies prior to his death, and he would have led the lynch in D3. Even with Shadow outing herself, Zed (Slick) could have RID guessed her and gained both BTSC and a redirect for the goodies.
Alternate ending 3: Goodie slim chance to win - Had Solman been listened to in D3, the goodies could have lynched BlaBlah (the baddie vote manipulator). Had Solman trapped the redirector (maurice) he would have given the goodies, number-wise, enough power so that they could have tied & won the next lynch in D4 and had an extra redirect in N5.
As night fell in Anderith, the Chimes of Death fell upon their target, but seeing as how the soul they found was not that of Richard, they mercifully fled into the night.
Bertrand Chanboor was no killer, but when driven to extremes he could do whatever necessary to complete his goals. He slipped a small bit of poison in the drink of Vineetrika and left before any trace could be left. The next morning, the body of Vineetrika was found slumped over the bed.
As EDM walked along the road back to her home, she was approached from behind by a mysterious figure with a cloak of human scalps. Stien knocked her over the back of the head and she woke up the next morning remembering nothing.
Leaving her flowing white dress packed, Kahlan shadowed the city looking for the Imperial Order spies infiltrated in Anderith. She saw her mark walking steadily through the city. After a while the stranger stopped and went in a back alley. Kahlan followed closely, engulfed by shadows and heard the knock on a hidden door. As the door opened, the stranger’s face was briefly lighted and realization struck her. She did not need her Confessor powers to know who Glycereine was. Retracing her steps, she carefully retreated from that part of the city.
Powerful Subtractive Magic was surrounding Anderith, threatening to extinguish all Additive Magic from the world. Unbeknownst to the people gathering during the day in Fairfield, the capital of Anderith, the Chimes of Death were silently watching all. Reechani moved along the puddles of water running deep in the city, Sentrosi, travelled from spark to spark and Vasi rode the winds that day. As the masses slowly gathered in the central square, the Chimes lured a peasant into an abandoned shed and took possession of him. As the peasant made his way backed into the square, D’Haran agents and Imperial spies were slowly gathering positions among the crowd.
"Someone must be held accountable for this terrible deed" Yelled EDM as she was attended to by nurses from the nearest healing house.
A vote was called forth, and several voices were heard that day. Some were louder than others. Near the end of the day, one voice screamed above all others, pointing to a lonely figure and claiming to have discovered the culprit. As the crowds were taking that claim into consideration, the Sovereign’s appointed men were rushing to get the votes tallied before nightfall. As the votes were tallied, Glycereine was found guilty. A finger was pointed to the shadowy lonely figure. As soldiers grabbed him, Glycereine struggled to get away. “You cannot treat an Imperial representative this way. Jagang will hear about this.” Quickly he was knifed down before the others could help him.
Silently the night came on Anderith. The crowds had dissipated and the city seemed to sleep. Then came the visions of icy beauty,from the land of death where they dwell. Pursuing their prize with grisly duty, came the thieves of the charm and spell. The bells chimed thrice, yet death did not come a-calling as the soul they wandered upon was not Richard’s.
Zeddicus was still looking for the chimes in Anderith. He had not confided in Richard with the whole truth about the threat the chimes posed on the whole magic in the world. He had instead tried to fool him away and try to give the chimes his soul in Richard’s place. First Wizard or not, he had been foolish to have thought that such a simple plan would work - the chimes had been promised Richard’s soul when summoned. As the magic began to fail all over the world of the living, Zeddicus started to look for Richard in Anderith. He had spent half of the night tracking a person whose description he had overheard at the inn the previous day. Alas, the shadowed figure he had chased all over the city was not Richard.
“Why must I always be the one to dirty my hands?” Bertrand silently asked himself as he stalked the halls of the Ministry. “So many things to do...perhaps I should get Dalton to do this for me.” After speaking with Dalton Campbell for a few minutes he left for his bedchamber. That Haken girl that Dalton’s messengers had brought in for the night would make for excellent company. He knew that Smith would not be found breathing in the morning.
As Blahblah99 entered his room for the night he thought he saw something by his bed. He turned up the wick on the lamp and saw, to his horror, a woman clad in form-fitting red leather standing in front of him. Before he could so much as blink she had her Agiel in his stomach, doubling him over from the intense pain. Cara laughed for a very long time that night. Blahblah did nothing but scream.
Hildemara was furious at the loss of Stien. "If only that thrice-blasted Hirkala hadn't opened his big mouth..." She realized that she could not let the same thing occur tonight, so she followed Hirkala until she was able to set a trap and confuse Hirkala with a swift use of magic from her pet sorceress.
As afternoon ended, the Chimes were still as death, still using the body of their last victim as they watched the D’Haran Encampment on the outskirts of Fairfield. They were perhaps the only ones who saw Marquessa walk away from camp. Also they were the only ones to see her dragged off by Hakens in the livery of Dalton Campbell.
“This man has been found guilty of crimes against culture!” Yelled Dalton as he stood next to the headsman’s block. Captain Meiffert lay with his neck stretched over the block with a defiant expression on his face. “What say you his sentence should be?” yelled Dalton to the mob gathered around. “Death! Death!” was the loudest call. The axe was raised, the axe fell. Marquessa’s eyes never saw anything again.
The night fell, the blood was cleared away along with the body and everyone dispersed. The Chimes, however, were reaching the end of their patience. They found yet another soul that could bring them fully to the world of life, but once again they were foiled by happenstance. The soul was not that of Richard.
Zeddicus was running out of time and he knew it, but in his current state of reduced power he could not speed up the process of seeking out both Richard and the Chimes. He knew he had to make a choice, so he chose to go after the form that could be Richard in the darkness. Unfortunately for him, the form turned and ran at high speed into the heart of Fairfield. Zed chased the fleeing person until dawn. That’s when he realized that the person he was following was far to short to be Richard.
Hildemara was a lady of action. She knew what had to be done...the constant threat Hirkala held over the heads of the Imperial Order collaborators was becoming too much to handle. She paid a visit that night...after Hirkala was asleep. She didn’t spend much time there. However, Hirkala had plenty of time to sleep from then on.
Hildemara Chanboor was not finished for the night yet. She still had work to do. She took the envelope from her bodice and passed it to Shadow7. “See that you do as I order in this letter, otherwise it will be your head instead of the gold marks promised.” Shadow7 took the letter without a word and walked away. Hildemara smiled, contented with the night’s work.
The day was hot, and the gallows stood built to accommodate the perpetrator of the heinous murder of Hirkala. Dalton Campbell was up until very late recieving last minute votes on who the perpetrator was. The Chimes still watched from the shadows of the puddles, fireplaces, and breezes, as did the Imperial Order spies and D’Haran soldiers on patrol.
After the tally was taken, Dalton whispered to the nearby army officers and they dispersed through the crowd. They all meticulously converged on a single location and grabbed a figure from the crowd. The figure struggled as he was brought in front of the jeering crowd.
The crowd gasped in shock as the veil of subtractive magic surrounding the struggling figure dissipated and Jagang himself stood in front of them. The two guards dropped him out of pure shock. This enabled his spies that had infiltrated the crowd along with him to kill the two guards and escort Framm safely away from the mob, leaving behind only his derisive laughing which shortly faded into the distance. Nobody followed...not that anybody's legs would work.
The wind howled as night fell on Fairfield. The Chimes were going to make good on their bargain tonight. Richard’s soul was theirs to take. They found a lone figure walking out in the wheat fields around Fairfield. As they came upon Shadow7 they attacked him and found that he was finally the one they had searched for. Richard Rahl’s soul was theirs at long last. After taking his soul, they withdrew to have time to gain their physical form. The Bells chimed thrice...and death came a-calling for the last time.
Too late did Zeddicus reach Richard’s side. With his soul gone from his body, there was no healing that could save Richard now. Zed knelt by the lifeless husk that had been his grandson and the only hope of the New World. And he wept.
Jagang knew everyone thought he was gone for good. Nobody in their right mind would return to the mob that had tried to lynch them, but what of mobs? Jagang had an army! As he lurked around the outskirts of town, he found EDM standing in a field a little distance from the D’Haran encampment. He thought he might have a bit of fun before his army arrived to take the city. He slipped up behind EDM and slid a knife expertly between the ribs and pierced her heart. Nobody ever found her body.
Hildemara couldn’t believe the wonderful news her Haken messengers had brought her. Richard Rahl was dead? It was the chance she had long awaited. She went out into the D’Haran camp and found the lady in red leather, the one that had so boldly claimed to be the body guard of “Lord Rahl”...what was her name? Cara, that was it. As she finally spotted Cara she walked over to her with a face affecting deep sorrow. “You are Cara yes? I have terrible news...a body was found in the fields last night. It has been identified as the body of Richard Rahl.” As Cara’s face took on an aura of immense sadness, and at the same time horrifying rage, Hildemara knew she needed to retreat now, or risk losing her freedom to the woman’s agiel.
Cara was beyond madness. There was no stopping the woman as she tore into her tent and drove her agiel into her own stomach. For the first time in her life, Cara felt no pain from her agiel...only the pain of losing the only man that had ever made her happy.
As the night drew to a close, the Imperial Order and their collaborators realized that they outnumbered the remaining D’Haran allies in the area and stormed the D’Haran encampment, killing everyone left alive. Jagang gloated his victory as he marched his army on Anderith. There would be no stopping his victory in the New World.