Stargate Mafia: Infiltration 1.1 | |
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Game information | |
Host | Benjer3 & ShadowAngel |
Link | Stargate Mafia: Infiltration 1.1 BTSC threads |
Size | 9 Players (Small) |
Start Date | 5.7.14 |
Winning Faction | Goodies |
Roster | #, player |
First to Die | Araver & Panther |
Last Remaining | Donnie, Barc, Boq, Mew, Cube, Segul |
MVP | Panther & Donnie |
Awards | - |
Stargate Mafia: Infiltration 1.1 was a game designed and hosted by Benjer3 & ShadowAngel based on Stargate SG-1
It began on May 7, 2014 and ended in a Goodie win in D2 (May 11).
Game Mechanics[]
Rules[]
OOP:
- trap > redirect > block > others, First Prime > Teal’c > O’Neill > Carter for same actions
Shows in NP:
- Killed hosts
- RID kills
- Successful saves
- Jonas’s ODTG
Cronus Mechanics:
- Has a Greek account used only for BTSC (player advised to keep anonymous to avoid outing via concurrent activity).
- Begins N1 in a random goodie’s account (not including Teal’c) and assumes their role.
- He can speak freely in the game thread in this account, and can act and vote in place of the player.
- The taken over player can look at the game thread via their main account, but will not have access to their Greek account and cannot post.
- He should not send PMs. Ask questions and submit actions in BTSC.
- Switching
- He cannot take over Jaffa (Teal’c and First Prime)
- His host switch can be blocked and redirected. If he is redirected to someone he can’t occupy, he does not switch.
- He cannot perform any other actions.
Notes:
- Aliens are Cronus, Teal'c, First Prime, and Jonas.
- On a night Cronus moves, Daniel’s and Frasier’s spies test positive for his old host, but not his new host (unless the new host would already test positive).
- On a night that Cronus moves, targeting Cronus’ old host will give Carter a new ability, while targeting his new host will not (unless his new host is an alien).
- If Cronus takes over Carter, she will gain a new ability only when Cronus moves to another host, assuming he keeps her alive.
- If Jonas acts when Cronus switches hosts, Jonas becomes Cronus' new host.
- In said situation, if Cronus chose to kill his previous host, both Cronus and Jonas die, but Cronus' previous host does not.
Role Description[]
Stargate Command
- WinCon: Eliminate Cronus and his Jaffa
- General George Hammond
- General of Stargate Command. Has great influence. Can prevent a player from getting lynched, but not the same player twice. The identity of the lynch target will not be revealed.
- Colonel Jack O'Neill
- Leader of SG-1. Able to give a command to someone each night, excluding Hammond. (Redirect)
- Daniel Jackson
- A brilliant archaeologist, with great insight into alien cultures. Can determine if someone is alien.
- Captain Samantha Carter
- An incredible scientist and engineer. Able to manipulate alien technology for her own purposes. Because she was briefly a Goa’uld host, she has naquadah in her bloodstream and can detect it in others (tests positive for Cronus, First Prime, Teal’c, and past hosts). Each time she comes into contact with an alien (once per alien) she can add an action to her arsenal, randomly chosen from role spy (doesn’t detect Cronus), follow spy, save, RID lynch save (not the same player twice), block or redirect. She may only use one action per cycle, regardless of available options. None of her bonus actions can be used two cycles in a row.
- Teal'c
- A swift and powerful Jaffa warrior, determined to put an end to the false gods that are the Goa'uld. Can incapacitate someone each night (Block). May also choose to undergo kel'no'reem, giving up his action in order to gain a boost of strength and morale and a choice of a 24 hour save (save from kill and lynch) or 24 hour trap (keep from acting that night and speaking the following day day, does not provide night or day immunity) the following night.
- Doctor Frasier
- A distinguished medical doctor who has seen every bizarre and unearthly case imaginable. Can choose to save someone or examine them for a symbiote (can tell whether they are a Goa'uld/Jaffa or human).
- Jonas Quinn
- An alien from the planet Langara. He has a tremendous sense of duty and will do anything to help his comrades. ODTG can choose to have all baddie actions redirected to himself.
Goa’uld: have BTSC, no NK
- WinCon: Be in majority
- Cronus
- Teal'c's former master, and the murderer of Teal'c's father. Spends the game residing in others. While residing in someone, he has complete control over their words and actions. Any night he can choose to switch hosts, and can choose to either kill his previous host or let them live.
- First Prime to Cronus
- The greatest among the Cronus' Jaffa, and perfectly loyal to his god. Has the same abilities as Teal'c, without the 24-hour save. If Cronus is killed, he goes on a furious rampage, gaining a kill. He can choose to substitute this kill for two RID kills, but both must be correct for them to go through.
Host's Summary[]
Game Idea and Expectations[]
Game[]
While I don’t think the baddies’ decision to withhold moving was itself a game-breaker, it did make Cronus’s N2 move predictable. They seemed to receive little suspicion on D1, given the N2 actions, so they might have actually been better off withholding the move again and going for a mislynch. I had actually wanted mislynches to be much more of a tool for the baddies than in a standard game, hence the lack of a consistent night kill. I even thought toward the end of D1 that I should have made D1 ties a random lynch as well, to keep to that concept, but by then it was too late.
I also wanted moving without killing to be a viable option, but I realized that the ability of goodies to clear themselves afterward was too great a disadvantage of that. I’m not sure how it could be made a better move for the baddies.
Jonas’s ability was of course a major part of this game. I realized in the beginning that it could end like this, but I wanted that incentive for the baddies to not kill their hosts every night. I also liked the idea of the WiFoM game going on between Cronus and Jonas. If I do this again, I would like to have a similar ability, but I’ll consider making it weaker somehow. Maybe disable Cronus some way instead of killing him. I also realized it may have been better if Jonas’s ability didn’t show in the NP. That way, even though Cronus would be dead, there would be the disadvantage that no one would know that he was dead, which I think would greatly hinder them finding and killing First Prime.
Size was another issue. This game was probably too small to really give the concept justice. I felt constrained by a lack of roles when I was designing it, and settled for what seemed a balance design. Trying to add more roles would be difficult if I wanted to make a coherent story that at least loosely went along with the Stargate series (I already had a hard time trying to do that with this game, with my limited story-making abilities). I almost want to make a vanilla game so I don’t have to worry about roles and can just focus on gameplay and balance.
Now, I would like to award the MVP. Panther (Pi) made a crucial move that essentially handed the goodies the win. Donnie (Tau) deeply analyzed the game from the beginning, offering a lot of sound information and strategy, and had a large part in bringing Prime down. I would like to award them both as co-MVPs.
Last but not least, thanks to everyone for playing. It was really fun being the main host for the first time (and hosting at all for the second) and seeing how everyone thought through the game. I wasn’t sure about hosting before, but after this I’ll be looking to do it in the future as well. But next time maybe I’ll try to do it in a way that doesn’t involve story. I’m glad you guys had fun as well. Hopefully next time the game will last a week or so.
Special commendations[]
Host disappointments[]
Alternate endings[]
Winning Faction[]
- Jonas - Pi_ - Panther
- Teal’c - Rho - Boquise
- Jackson - Sigma - Barcallica
- Frasier - Tau - WakeUpDonnie
- Hammond - Upsilon - mewminator
- O’Neill - Chi - TheMafiaCube
- Carter - Psi - Segul
Day and Night Posts[]
N1 D1 N2 D2 quick post D2 Story
Night 1: Infiltration |
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“Open the iris!” As the iris slid open, the active event horizon of the Stargate became visible. Immediately after, SG-3 burst through with shots of energy flying past them. The iris closed as soon as they were through and bangs were heard against it before the Stargate shut off. “What just happened?” Hammond demanded over the intercom. The leader of SG-3 replied, “Looks like we got there just after a battle. There were dead Jaffa all over, and it seems a Goa’uld as well. Then another battalion found us. Not sure which side they were on, but they attacked and we booked it to the gate.” “Well I’m glad you boys made it out alive. Go get some rest. Mission debriefing at 0900 hours.” In the morning, however, one of the SG-3 team was dead. After examining him in the infirmary, Frasier discovered that he had been a host to a Goa’uld, but the symbiote was no longer in him. The lockdown sirens came on and Hammonds voice came booming over the intercom: “Attention all personnel! We have a Goa’uld on base, and it’s in one of us! Go to and stay in your bunkers until you are called for testing. SG-1, report to the debriefing room immediately!” |
Day 1: Lockdown |
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As soon as SG-1 got to the debriefing room, Hammond gave them their orders. “A goa’uld has managed to get himself on this base, but he sure as hell isn’t getting out of here. We’re going to search every level for it from the top down, and lock each one down when we’re done with it. I need you to be at the head of that search. If you find anyone suspicious, you neutralize him and report it to me. He’ll be taken to the infirmary to be examined. Take these tranquilizers and head out.” As the team began the search, they started to question if any of them were the host. It was hard to trust anyone when the enemy could be controlling any of them. Blame seemed to go everywhere, though at the end it was Phi and Rho who had the most fingers pointed at them. However, they managed to calm down enough to continue the search without anyone getting hurt. But the paranoia was still growing, and the search had only just begun. |
Night 2: Sacrifice |
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Continuing the search, SG-1 decided to split up to cover more ground. As Jonas and another walked down a corridor, Jonas suddenly realized that he was alone. Rushing back, he found his friend as well as the goa’uld. His friend was unconscious, and the goa’uld was kneeling over him, the symbiote coming out of his mouth. “No!” Jonas yelled, lunging forward and pulling the worm from the host. He struggled with it for a second before it slipped through his fingers and burrowed into his neck. He could do nothing to stop it from entering his body, and panicked at the thought of what would be next. Knowing his chances of surviving would be slim and that the goa’uld would only continue to kill his friends, he made a critical decision. He took out his gun, pointed it at where he could feel the goa’uld squirming, and fired. Hearing the gunshot, others nearby came running. They found Jonas dead along with two others unconscious. They took the unconscious to the infirmary as quickly as possible; the one knocked out woke unhurt soon enough, and, incredibly, the previous host recovered as well in several hours. Jonas would be honored for his brave deed. However, their troubles weren’t over yet. Someone had seen a jaffa during the search. How he got there was unclear, but now that his god was dead, he was sure to be a violent and dangerous enemy. The search began again, but this time, it was shoot on sight. |
Day 2: An Enemy Dead, a Friend Remembered |
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First Prime was furious. His god was dead, murdered by these infidels. He would destroy them, even if it meant dying himself. An alert went through the base: the self-destruct sequence had been activated! SG-1 rushed to the control room. Gunshots and a staff weapon could be heard as they approached, and the fight seemed to be going in the Jaffa’s favor. SG-1 prepared to attack around a corner. When the Jaffa’s firing ceased, they burst into the entryway and sent a flurry of bullets inside. The Jaffa toppled backward as the shots penetrated his armor. SG-1 approached the Jaffa, and he gave them one last threat: “You will pay for what you have done. May you die a thousand deaths.” The Jaffa breathed his last and went limp. “Carter, get the self-destruct offline!” ordered O’Neill. “Yes, sir!” Carter went to the computer and entered a command. The sirens turned off and everything was silent. SG-1 took a moment to breathe after their ordeal, and remembered their fallen comrade. Jonas was honored greatly with an air force funeral, and his body was sent back to Langara, his home planet. SG-1 had lost a great friend, someone who sacrificed everything for them. He would not be forgotten. |
End of Game Roster[]
- Cronus - Omicron - Araver - Killed N2 due to Jonas
- Jonas - Pi_ - Panther - Sacrificed N2
- Teal’c - Rho - Boquise
- Jackson - Sigma - Barcallica
- Frasier - Tau - WakeUpDonnie
- Hammond - Upsilon - mewminator
- First Prime - Phi - _Nana7 - Lynched D2
- O’Neill - Chi - TheMafiaCube
- Carter - Psi - Segul
Actions[]
List of actions |
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N1/D1:
N2/D2:
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