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Kiwi is lynched as Miaka |
Kiwi is lynched as Miaka |
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− | congrats |
+ | congrats Bads and Shonen, you win! |
I asked Kiwi in pm if she was conceding no contest, and she pm'd that she is, thus the early day end. |
I asked Kiwi in pm if she was conceding no contest, and she pm'd that she is, thus the early day end. |
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Good job everyone and thanks for playing SCMUA 3. |
Good job everyone and thanks for playing SCMUA 3. |
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− | I |
+ | I have moved btsc to archives and all reps have been given. |
}} |
}} |
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Latest revision as of 13:54, 18 November 2014
Super Crazy Mixed Up Anime 3 | |
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Game information | |
Host | Nana7 |
Link | Game thread: Super Crazy Mixed Up Anime 3 BTSC threads |
Size | 16 Players (Large) |
Start Date | 11.7.14 |
Winning Faction | Bads & Shonen |
Roster | #, player |
First to Die | Hachi |
Last Remaining | Marq, Slick, FT, Aura, DD, Araver |
MVP | Coolkid |
Awards |
Super Crazy Mixed Up Anime 3 was a game designed and hosted by Nana7 based on various anime characters and an original "anti mafia" concept proposed by SparrowHawk, a redux of Super Crazy Mixed Up Anime & Super Crazy Mixed Up Anime 2
It began on November 7th, 2014 and ended in a Bads & Shonen win in D5 (November 17).
Game Mechanics[]
Rules[]
Lynch ties: D1 is no lynch, afterward one of the ties dies, chosen at random.
Game is OOP and kills are not blocking. This means all actions occur unless blocked. Super actions take precedence over non super actions. Otherwise the OOP is block>save>kill>spy
Night posts will show kills, blocks, and resurrects with targets. Spies do not show up, and saves only appear if saving from a kill (not a super kill, as save would fail) and hides only appear when used (even if used unsuccessfully against a Super power up). Day posts reveal roles of lynched player, even if lynched saved.
Also a note about power ups and blocks. If you are Super Blocked, then you lose any power ups that you were using that night. If you are blocked but NOT Super Blocked, then you still keep any power ups that you were going to use but were unable to use due to being blocked.
Dead players are removed from their btsc and moved to a ghost btsc where I do not give any roster info or hints or let them see any other btsc but they are free to talk among themselves. fyi
Resurrected players are removed from the ghost btsc and have no access to any btsc unless recruited to one.
Factions explained |
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There are 4 factions each with 4 players, all with the same wincon, outlive their rival faction. The rival factions are Detectives vs Bads and Shonen vs Shoujo. So if the Detectives outlive the Bads and no Bads are brought back to life, the Detectives win and the Bads lose. But there is a resurrect power, so even if all the Bads die, the Detectives do not win until the game ends because a Bad can still come back and outlive them. This does not affect the Shonen vs Shoujo, there will be a winner and loser from their rivalry as well. In the event that two rival factions are both eliminated at the same time, the winner will be the one who had the most living players at the start of the period in which they died (assuming neither faction is brought back to life later). In the event that both factions began the period with the same number of players and neither faction is brought back later, both factions lose and there is no winner from their rivalry. |
BTSC explained |
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Each faction is 4 players. There are also 4 btsc which begin the game with 4 players each and which can be expanded to a maximum of 5 players each through votes from btsc members. Adding a player to btsc requires at least half the living members to vote to add that player. In the event of tie votes, no player will be added. Members may add 1 player per period, assuming the btsc has an available slot. BTSC will begin with 2 players from 1 faction, and 1 player from each of the factions which is not a rival to that faction. Nobody will be told if the btsc they are in is one in which their faction begins with the majority or not and there is no relationship between faction number and btsc number. Player powers come from their btsc. Each btsc has 4 powers: block, spy, kill, save, which are randomly assigned at the start of each night to the players in the btsc. If a btsc has 5 players, the last player added will not get a power from that btsc but will still get power(s) from the other btsc(s) that player is in. If a btsc has fewer than 4 players, than each player will get 1 power and the remaining powers will go unused for that period. Player powers will be assigned in PM to the player and the player will use the power by replying to the PM. About how powers are assigned, each btsc will have 4 slots. At the start of the game, a power is randomly assigned to each slot for n1. For following nights, powers will rotate amongst the slots, so that over the course of 4 nights, each slot will have had each power 1 time. This is to avoid one player getting the same power repeatedly or never getting a certain power. For determining actions, they will be randomized n1, but after that they will rotate based on the following method: kill to block to spy to save to kill. So if you have a kill on n1, you will have block on n2, spy on n3, save on n4, kill on n5, and so on. If you have block on n1 then you will have spy on n2. If you have spy on n1, you'll have save n2. And if you have save n1, then you will have kill n2. And so on with that pattern. I was going to restrict the use of kills against btsc mates, but this thing is complex enough already, so I am scratching that rule. You can use your kill on whoever you feel like killing. No restrictions. |
Power ups explained |
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There is one more thing though, each player begins the game with power ups! Each power up is ODTG, can only be used once during the game. Everybody starts with 5 power ups and can use them all but each only once, and never more than one at a time. Unless you are in more than one btsc and have more than one power, then you can use one power up on one power and another power up on the other power. Once all living players have used all 5 power ups, everyone will get 4 more power ups. If a dead player is brought back to life after this has happened, that player will have both their remaining old power ups as well as the 4 new ones. |
First 5 power ups |
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FID: makes any action a FID action which requires a faction ID to succeed. Super: use this to make your action unblockable and unsaveable and moved to top of OOP. Action can still be blocked by a Super Block, and victim of a Super Kill can be saved by a Super Save. Hide: forfeits one night action for immunity to all actions other than Super actions. Can still be acted on by a Super power up. May NOT be used by 5th member of btsc, must have an action to forfeit for this. Past: use this with spy to spy a dead player, or with save to revive a dead player. Can not be used with a block or kill. Future: use this with kill to convert the kill to gain vote redirect power for one day. Vote direct can be used any day but only for that day. Use future with block to gain a lynch save that can only be used once, but can be used on any day. This can be combined with FID for a FID lynch save at the time the lynch save is used, assuming the player has a FID power up left. Note, a lynch save will result in exposing the role of the saved player, and the day post will reflect the role which used the save. |
Stage 2 power ups if the game lasts that long, 4 power ups |
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Super RID Kill, turns a normal kill into an unstoppable rid kill. If RID is correct, nothing will save the target, not a save, not blocks, not hiding, nothing, they WILL die. Hide level 2, unlike the first hide, you do not forfeit your action, you hide and still get to act. Hide prevents any action from reaching you except a super rid kill. Double Action: turns any action into 2 actions, each with their own target. so a block becomes 2 blocks, a save is 2 saves, etc. Vote nullify, forfeit any action with this power up and you gain a vote nullify that can be used any day to make all votes against a chosen player equal 0. If that player was the top lynch target, then the 2nd place will be lynched instead. |
About dead players and resurrect |
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Since it is possible that a dead player will be replaced in their btsc, resurrecting them can cause problems. The solution is that dead players lose their btsc. If they come back to life, it is without a btsc. They will have a power randomly assigned to them each night in that case. A resurrected player can still be added to a btsc if the btsc votes to bring them in, but is resurrected as a loner. Lynched players who are brought back will of course have their roles known. NK players who are brought back will remain as unknown roles. Will a resurrected player who is btsc recruited retain their loner power in addition to any btsc power? Sure. |
Regarding vote redirects |
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A player may use a vote redirect to change anybody's vote, including their own. If multiple players use vote redirects on the same day to change the same person's vote, here is the vote oop priority first to a self vote redirect. 2nd priority is a redirect by one in the same faction. If that does not settle who controls the redirect, then it will be random (random among those in the same faction if there are more than 1, random among all if there are none in the same faction). That only applies if at the end of the day, more than 1 person tried to change the vote of the same person, and only applies to those redirects of that person. Faction is the faction of the person whose vote is to be changed. |
Some examples |
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Regarding ODTG, that means once during the game. Your 5 power ups are each ODTG, you can use each one once and only once. Any that you do not use one night are saved for later though. And eventually you may get the 4 stage two power ups, which work the same way, ODTG. night 1, I pm you that your power for the night is a block. you decide to use your Super power up. You still have the other power ups to use another night, but can never use the Super one again. Your power for night 1 is a Super Block, which means normal blocks can not stop you, and your can stop any action that your target tries. night 2, I pm you that your power is a kill. You are not sure that you want to kill yet, but you would like to gain a vote redir, so you use your Future power up, and instead of blocking someone that night, you get 1 vote redirect which you can use any day. day 2, you decide not to use your vote redir yet. night 3, your power is another kill. You think player x is your opposing faction, but are not sure. So you use your FID power up, to get a FID Kill, and use it on that player with the FID of your enemy faction. If the player is your enemy, they die, otherwise they live. You still have a Past power up and a Hide power up left for the coming nights. day 3, you decide to use your vote redir night 4, you get a save power. You use your Past power up to make it a resurrect, and you bring someone back to life who was dead. And regarding btsc, each btsc has 2 people from the same faction, and 2 people who are not enemies with those 2 but are enemies of each other. example, one of the btsc has 2 detectives, 1 shonen, and 1 shoujo. another btsc has 2 shonen, 1 detective, and 1 baddie. So basically, if your faction has the majority, then you have no enemies, but if your faction starts in the minority, then you have 1 enemy and 2 who are neither enemy nor ally. I thought I would clarify that for you all. |
Lynch save clarification |
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I count Lynch Saves in this game as used even if the save is not needed. If you specify you want to use it, it is used up, needed or not. You may however withdraw your lynch save before the end of the day to not use it up. Also, you may specify a lynch save to be used only for one person (if needed) and may specify to use it for others if it is not needed for your first choice, which means your lynch save will be used that day if anybody you listed needs it. |
Clarifications |
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Role Description[]
Wincon for all factions: outlive your rival faction.
Detectives - rival of Bads
- Conan Edogawa of Case Closed
- L of Death Note
- The Mythical Detective Loki Ragnarok
- Nokoru Imonoyama of Clamp School Detectives
Bads - rival of Detectives
- Light of Death Note
- Aizen of Bleach
- Yui of Fushig Yugi
- The Millenium Earl of D Grayman
Shonen - rival of Shoujo
- Ichigo of Bleach
- Inuyasha of Inuyasha
- Hayate the Combat Butler
- Sousuke Full Metal Panic
Shoujo - rival of Shonen
- Miaka Yuki Fushigi Yugi
- Nana of the anime Nana
- Usagi Tsukino of Sailor Moon
- Yuki Cross - Vampire Knight
Host's Summary[]
Winning Faction[]
- coolkid - Earl
- akaslickster - Yui
- Fat Tony - Light
- dd515087 - Aizen
- Marquessa - Hayate
- Boquise - Ichigo
- Auramyna - InuYasha
- araver - Sousuke
Day and Night Posts[]
Intro N1 D1 N2 D2 N3 D3 N4 D4 N5 D5
Intro: A Gathering of Forces |
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The world of Cephiro, a land of the will, a place where reality is shaped by the heart that believes, this is the world Master Mage Clef has fought all his life to protect, for over 700 years. This world has changed so much recently. In the past, Princess Emeraude, the Pillar of Cephiro, had been able to ensure peace and harmony with her constant prayers, due to her will being so strong. But the price of that peace had been her own freedom and happiness, since maintaining the whole world left her no time for anything but prayers. When she could no longer focus entirely on Cephiro, tragedy followed and the world faced total destruction. Fortunately, a new way was found, to burden not one person alone for the responsibility for the world's fate, but to have all the people of Cephiro together share that responsibility. Cephiro was as peaceful and beautiful now as ever before, yet Clef sensed something was missing, and something was coming... Ichigo and Aizen were locked in battle. They were the two most powerful Shinigami, one fighting to protect his friends, the other seeking ultimate power, both with indomitable wills. Neither had ever heard of Cephiro, nor had anybody on Cephiro ever heard of them. But events on Cephiro were soon to determine their fates. A blinding light interrupted their fight, disorienting them both. As the light faded, they found themselves on a strange world, wondering what in the heck was going on. All Usagi, aka Usako, aka Sailor Moon, ever really wanted was to be a normal girl. But defending the Earth and fighting the dark forces was her destiny, a destiny she put her heart into fulfilling. She had defeated many enemies but tonight was not about fighting. She was finally able to spend time with the love of her life, Darien. Tonight was an end of summer festival and they were enjoying the various booths and activities and especially the sweets. But then a blinding light enveloped her and in a moment, she had vanished. "Usako!" Darien cried out. But she was nowhere to be found. Light and L, the modern day equivalent of Holmes and Moriarty, each believed victory over the other was finally within reach. Each were to be sorely disappointed as they suddenly found themselves on the strange world of Cephiro, surrounded by people they did not recognize, and strangely unable to even recognize each other.
Shinichi Kudo was a brilliant 17 year old detective who often helped pros crack difficult cases. His life and his very body were transformed one evening when a crime syndicate jumped him and forced him to drink poison and left him for dead. He survived but a rare side effect transformed his body to that of a small child. He adopted the name Conan Edogawa and used his new identity to hide from the syndicate as he tried to investigate them. His strong will and intellect caught the attention of forces on Cephiro, however, and he soon found himself on that strange world, standing among strangers.
The Millenium Earl was a funny looking man but there was nothing funny about this leader of the ancient evil clan of Noah. He tricks people into resurrecting their loved ones, only to trap those loved ones in devices that turn them into Akuma, monsters under the Earl's control. His demeanor may be cheery but his intentions are anything but, and his ultimate goal is the death of the world. The world would get a reprieve from an unexpected source though, as the Earl was caught in a blinding light and transported away to Cephiro.
Hayate was one very unlucky teenager, mostly due to his irresponsible parents who took the money he had saved up from working and sold him to the Yakuza to pay off their massive gambling debt. But he was self reliant and after saving rich heiress Nagi from kidnappers (when he himself had been planning to kidnap her for ransom), she hired him to be her butler and protector in exchange for paying off the Yakuza for him. Despite his sordid past, he was a loyal and kind teen, only resorting to violence to protect others. His duties as butler-bodyguard would have to be put on hold since Cephiro had other plans for him. Master Mage Clef was surprised to see the group of 16 people suddenly appear before him on Cephiro, but after a moment's concentration, was able to sense what was going on. "Strangers from other worlds, welcome to Cephiro, a land of the will, where the heart that believes can shape reality. I apologize for what has happened. The people of this world, it would appear, have at some unconscious level wished to know the direction our future should take, and so you, each possessing strong wills, have been summoned here to answer that question. Should it take the path represented by the four detectives among you, or that of the four villians? And should that path be modeled on the four shoujo among you or the four shonen? The answer to those questions shall be determined by the sixteen of you, by who survives as you battle one another for supremacy." "Hang on there, battle each other? Why should we do that?" "It is the only way for you to return to your worlds. Our world brought you here to fulfill a wish, and until that wish is granted, there is no way for you to return to your own worlds. Some of you may be fine with remaining here, but I sense that some of you are not, and so if you will not fight for our world, you may have to fight for your own survival. I can also sense that some of you knew each other in your previous world but your memories of each other are blocked while you are here. None of you know who to trust or who to defeat as of yet, nor do I posses such knowledge. It is up to each of you and your will to succeed. What I can do for you is this. Bestow magic!" With that he raised his staff and a great energy fell from the sky and struck the group of sixteen. As it faded, each had some access to magic now even if they did not before. Each also now had a communication device they could use to secretly communicate with each other and form secret alliances. "Nights are yours to do with as you wish. Each day you will gather here to vote for who will be eliminated that day. I will also see to it that each of you are provided food and a room in the castle behind me. We will do our best to make your stay here comfortable and I thank you for your efforts in the days to come." |
Night 1: Boq n Roll! |
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Despite the unusual and dangerous circumstances everybody now found themselves in, they appeared to be adjusting well. Master Mage Clef had arranged nice rooms for them all and had a feast prepared in their honor in an elegant and spacious ballroom in the castle. Fresh baked breads, scrumptious sweets, and various dishes lined the walls while light music and conversation filled the air. The night was not without incident however. Boquise was enjoying the festivities and thought it would be fun to join the live band on stage. Nana's band, The Black Stones, were playing at the time and were fine with Boq until he took Nana's microphone and shoved her aside. Loki saw it and was upset too. So Nana, her band, and Loki all beat Boq senseless. They felt bad about it afterwards though and helped him receive medical attention. Aura saw the commotion and began to back away. She backed right into Aizen. Aizen guilt tripped Aura into spending the rest of the party listening to his various theories on power.
In other news, Yui had Marq arrested, claiming Marq had been making trouble. Even though it was just a misunderstanding, it was not cleared up until after Marq had spent the night in jail.
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Day 1: Chaos Theory |
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Everyone met in the courtyard and congregated around a marble fountain. Chairs and tables were set up so they could discuss what to do over brunch. After much discussion they eventually agreed to make use of the first day's reprieve, which stipulated that none would die if no decision could be reached on which person should be the one. Yet they did put forth a few names, deciding upon Hachi and CommonMan. While they should have been safe so long as they were tied, each were aware that magical treachery could sway matters and result in one of them dying today. There were rumors of magics which could cause a person to vote for one other than who they wished, and to do so without ever realizing it. Would the tie hold? Or would today end in death?
Master Mage Clef announced the final results, everyone would live today. Everyone left tired and weary from the long day, hoping to rest and refresh themselves for the coming night. |
Night 2: Boq n Roll is Dead |
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The Earl was most intrigued by Boquise's actions the other night. "How are you feeling tonight, my fine young fellow?" he asked innocently. "Oh no no no, no need to reply, I can tell, poor poor Boquise. What those ruffians did, my my that was totally uncalled for. Do come with me, special medicines are my specialty and I promise you will feel much better. No need to thank me, come right this way!" With that The Earl led Boquise away to his secret lab and killed him. Dead bodies are quite valuable, after all. Hayate & InuYasha decided that Hachi must be stopped, so they teamed up and went looking for him. Hachi had no chance against the pair of them as they quickly found and subdued him. They decided against killing him and simply left him tied up in the middle of a dark forest. Poor Hachi.
In other news, Ichigo spent the night chasing after yuiop while L, the world's greatest detective brought Araver in for questioning.
"Moooooonnnn healinnngggg restoration POWER!" Sailor Moon exclaimed upon finding Boquise's lifeless body. "What is this?" The Earl asked angrily. "I am Sailor Moon and I fight for love and justice. In the name of the moon I will punish you!" Boquise slowly opened his eyes and awoke as if from a dream. The Earl was irritated that his secret lab was not so secret anymore. But perhaps he could use this to his advantage, he thought as he flew off. "Hey! Come back here!" Sailor Moon shouted at him. But it was too late, he was gone. Yuki was going to kill Kiwifruit but could not bring herself to do it. And so the second night ends with all 16 daring heroes (and villains) still alive.
Spoiler for Night actions
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Night 3: Boq n Roll is Dead, Remix |
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Poor Boquise, for some reason everyone was after him! What to do, what to do? Hide! Surely that would work. But where? He decided to turn to Miaka for help. Little did he know that she had other plans. She took him to a cave by the shoreline and told him he would be safe there. Boquise thanked her for helping him and settled in for a night's sleep. Hours later he awoke in a freezing sweat. Brrrr. Wait, that was not sweat, it was seawater? The cave was flooding! He lit a torch and hurried to the cave entrance only to find it tightly sealed with heavy rock. He tried to move them but they would not budge. Meanwhile the water level continued to rise. And rise. Or was the cave itself sinking? Was trusting Miaka a mistake? He pondered that with his dying breath. dd515 entered the castle after a late night walk and saw a bag of premium chocolates left on a pedestal. He looked around and wondered whose they were before deciding finders keepers. He picked the bag up and noticed a string was attached to the bag. He then noticed the string was tight and that it went through a series of eye hooks on the floor and wall. He did not have time to notice the bowling ball that fell from high above, having been released when he tugged on the string. The ball came falling down to crush his head but was caught at the last second by Aizen. "Weren't you ever told to beware candy from strangers?" Conan was disappointed that his trap had failed. "CommonMan, quietly leaves castle and walks to the sea, swimming far from shore and then drowning," Light wrote in his Death Note. Simple, but still effective, he thought to himself.
Double team chases were becoming quite popular. Tonight it was The Earl & Nokoru who were chasing Plasmid. It did not take them long to catch him and make sure he spent the night doing nothing but entertaining them. Of course they had very different ideas of what was entertaining so all three of them wound up debating for the whole night. Which as it turns out, was entertaining for all.
Sousuke saw Araver acting suspiciously, so he overreacted in typical Sousuke fashion by knocking Araver out cold.
Meanwhile Slick was raiding the castle kitchen for a late night snack when Yuki Cross came in and smelled Slick's cooking. This all seamed strangely familiar, she thought to herself, as she asked Slick to cook for her as well. Slick was kept busy all night in the kitchen.
Spoiler for Night Actions
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Day 3: Barc n Roll? |
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Everyone again gathered in the courtyard to discuss the situation. Accusations were made back and forth. Quite a bandwagon developed on Barc until he made a plea for them to lynch CoolKid instead. But CK remained calm and cool, true to his name. There was a last minute push for Fat Tony. But alas it was not enough to save Barc. "Call Lightning!" Clef exclaimed. A bolt struck Barc and revealed his true form.
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Night 4: Having a Good Time |
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Aizen was happily singing to Plasmid and PiOverlord. It's not easy having yourself a good time, Greasing up those bets and betters Watching out they don't four letter (bleep) and kiss you both at the same time Smells like something I've forgotten Curled up, died, and now its rotten. I'm not a gangster tonight Don't want to be a bad guy I'm just a loner baby And now you're gotten in my way I can't decide Whether you should live or die Oh, you'll probably go to heaven Please don't hang your heads and cry "Stop it! No more singing! Just kill us already!" Plasmid begged. With that, Aizen sliced off their heads, killing them instantly. Earlier that night, Light had written Plasmid's name in his Death Note. "will be forced to listen to Shinigami singing until he begs to die." Yui thought Araver was fascinating. He was well known for his plots and logic. Unfortunately he had to go. Not that he wanted to go, but he did not fit into her plans. So she sent some of her followers to "convince" him to leave Cephiro. He wound up dying from all their convincing.
Spoiler for Night Actions
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Day 4: Am I Dead Yet? |
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Coolkid appeared unstoppable as he led the lynch on Jay. There was little Jay could do but accept his fate. "Am I Dead Yet?" he asked just as a lightning bolt struck him down. |
Night 5: An EARL'y Night |
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Alliances had formed and the battle lines were drawn. Aizen & Yui were charged with detaining Yuiop so she could not cause any trouble. Neither of them felt the need to dirty their own hands with what was to come. That task was left to The Earl, who was more than happy to make her one of his Akuma. InuYasha objected to turning Yuiop into an Akuma though and tried to kill Yuiop before The Earl could finish. But alas, InuYasha was too slow and poor Yuiop became one of The Earl's Akuma minions. The Earl was very pleased with that. He was so pleased that he nearly forgot he was to protect Coolkid tonight! Oh dear dear dear, he thought as he hurried to find Coolkid. He could not find him anywhere but did manage to find Nokoru setting up a fireworks display. That looked interesting, but he had no time for fireworks. Then he noticed something odd, or rather someone odd. Coolkid was in the middle of the display! Then phwoom! Coolkid was sent flying high into the sky as Nokoru set off the display. As he exploded high overhead, Nokoru sighed and commented on how beautiful the sight was. The Earl simply agreed. Earl was not done yet. He had one more thing to do. He needed araver. He had lots of experience killing people, but bringing them back was another matter. Well, unless he brought them back as Akuma. But perhaps he could trade his newest Akuma for a living Araver? This was the land of the will, after all. So he focused all his willpower on transforming Akuma Yuiop into Araver. And it worked! Little by little his Akuma transformed. Araver was back! Aizen also had another task, capture Kiwifruit. He was not sure why he should bother but he caught her anyway and kept watch over her for the rest of the night. Actions list:
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Day 5: The End |
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Day 5 Miakafruit was left all alone and she knew it. "I am sorry my friends, I see no way out."
Kiwi is lynched as Miaka congrats Bads and Shonen, you win! I asked Kiwi in pm if she was conceding no contest, and she pm'd that she is, thus the early day end. MVP goes to Coolkid. He was recruited to a 2nd btsc (of enemies) early and played that to perfection. Good job everyone and thanks for playing SCMUA 3. I have moved btsc to archives and all reps have been given. |
End of Game Roster[]
- ThePiOverlord111 - Sailor Moon - Killed N4 by Aizen
- Hachi - Nana - Lynched D2
- CommonMan - Conan - Killed N3 by Light
- coolkid - Earl - Killed N5 by Nokoru
- Marquessa - Hayate
- akaslickster - Yui
- Fat Tony - Light
- Boquise - Ichigo - Killed N3 by Miaka
- Auramyna - InuYasha
- Jay Gold - Yuki - Lynched D4
- plasmid - L - Killed N4 by Aizen
- dd515087 - Aizen
- Kiwifruit - Miaka - Lynched D5
- araver - Sousuke - Killed N4 by Yui, Revived N5 by Earl
- yuiop - Nokoru - Killed N5 by Earl & InuYasha
- Barcallica - Loki - Lynched D3
Actions[]
List of actions |
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N1
D1
N2
N3
d3
n4
d4
n5
d5 Kiwi calls no contest
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