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Supernatural

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Supernatural
Supernatura1
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Game information
Host Impervious & Izzy
Link Supernatural
Size 15 Players (Large)
Start Date February 03, 2009
Winning Faction na
Roster # player
  1. Reaymond
  2. Twin Pop
  3. SomeGuy
  4. Lost in space
  5. Zerep
  6. Star_Tiger
  7. Fox
  8. Joe's Student
  9. CrazyPainter
  10. IDoNotExist
  11. Social Darwin
  12. Prince_Marth85
  13. Andromeda
  14. Frozen_in_Fire
  15. Frost
First to Die Lost in space
Last Remaining na
MVP
Awards -


Supernatural was a game designed and hosted by Impervious & Izzy based on own design (not related to the TV show).

It began on February 03, 2009 and ended in a Game stopped after D1, (player inactivity). Revised game started as Supernatural 2


Game MechanicsEdit

RulesEdit

Night/Day cycle:

  • Works as usual. 24 hours per day/night. 36 will be allowed for night 1 to receive all confirmations. As always, if all PMs are received/votes are cast in a landslide, cutoffs could be sooner.

Outing roles:

  • Any investigation role must not publicly reveal the information they know . Information can, of course, be shared amongst those with BTSC if they have it. Nor shall any player out himself or herself. Penalties will be dealt including but not limited to, loss of action, loss of ability to vote and lower ability success rate.

Role DescriptionEdit

Masterminds (BTSC): Wins if the Defenders and Mimic are killed

  1. Mastermind - Pure genius. There isn’t a problem too big or too small that the Mastermind can’t solve…except for the total paralysis from the neck down that occurred at birth.
  2. Empath – Master of emotions. The Empath can feel the emotions of others around them and can also project emotions into its victims that they would not normally feel in any situation.
  3. Telekinetic – The Telekinetic can move objects with it’s mind.
  4. Psychic – Can read minds, manipulate thoughts, or even erase memories. The psychic is probably the most evil of all the Masterminds.

Defenders: Wins if the Masterminds and Mimic are Killed

  1. Magician – The Magician discovered its ability to master Magic at a young age. Ever since, the Magician has decided to use this mastery to protect friends and family.
  2. Levitator – The Levitator once woke up hovering 3 feet above its bed. At a young age could levitate and later on in life discovered the ability to fly over the tallest buildings.
  3. Healer (BTSC with the Sensor) – The Healer’s mother once had cancer. Doctors said it was inoperable and gave the mother 2 weeks to live. The Healer placed its hands upon its mother and miraculously, the tumor disappeared instantly.
  4. Shapeshifter – You never know who the Shapeshifter may be. With its mastery of taking on the shape and size of any it sees, the Shapeshifter is a formidable foe against the Masterminds.
  5. Teleporter – the Teleporter has the ability to teleport itself and others to any location. Once a thief, the Teleporter decided that protecting people was much more important.
  6. Sensor (BTSC with the Healer) – The sensor can sense others with abilities.

Elementals: Can be recruited by either the Masterminds or the Defenders. If recruited, wins with that team. If not, wins by being the last ones standing.

  • Gust and Quake are ineffective against each other as are Pyro and Hydro. If Pyro and Gust fight Pyro is snuffed out and loses. If Quake and Hydro go at it, Hydro drowns quake.
  1. Fire (Pyro) (BTSC with Hydro) – Pyro is the sibling of Hydro. The two act as a sort of yin and yang pair. Pyro has the ability to manipulate fire in any form. Has a vendetta against Gust as Gust’s wind always snuffs out Pyro’s flame.
  2. Water (Hydro) (BTSC with Pyro) – Sibling of Pyro. Hydro can control water in any form.
  3. Air (Gust) – Gust is the master of the air. Not very strong physically, however when the winds start blowing any foe is up for a fight, especially Pyro.
  4. Earth (Quake) – The bully of the elementals. Quake controls the Earth’s seismic activities. Quake never learned to swim and hates Hydro who seems to like to rain on his parade…literally.


Independent: Wins if it is the last one standing

Mimic – The mimic can copy anything it sees… anything.

Host's SummaryEdit

Game Idea and ExpectationsEdit

GameEdit

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning FactionEdit

Day and Night PostsEdit


End of Game RosterEdit

  1. reaymond
  2. Twin Pop
  3. Someguy
  4. Lost in space - Levitator - Lynched D1
  5. Zerep
  6. star_tiger
  7. Kathleen
  8. Joe’s Student
  9. crazypainter
  10. IDoNotExist
  11. Social Darwin
  12. Prince_Marth85
  13. Andromeda
  14. limeliam
  15. Randro

Roster of roles was not revealed for this game.

ActionsEdit

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