The Walking Dead | |
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Fight The Dead, Fear The Living | |
Game information | |
Host | Dee & GMaster479 |
Link | The Walking Dead BTSC threads |
Size | 13 Players (Medium) |
Start Date | 5.12.2014 |
Winning Faction | Goodies and Indy |
Roster | #, player |
First to Die | WakeUpDonnie |
Last Remaining | Izzy, Aura, Slick, Barc, Yuli, Magic |
MVP | Izzy |
Awards | - |
The Walking Dead was a game designed and hosted by Bluesky & GMaster479 based on The Walking Dead TV series.
It began on May 12, 2014 and ended in a Goodie and Indy win in D4 (May 20).
Game Mechanics[]
Rules[]
- OOP is RID Kill > Block > Redirect > Kill > Spy
- Tie Rules: Day 1: Tie = No Lynch ; Day 2 onwards: Tie = Random lynch between tied players
Shown in NP:
- Successful Save
- Successful Kill
- Successful Redirect
- Successful Block
Note:
- Players will be told how many votes is the majority every day phase. (e.g. : With 10 players alive, 7 votes is needed to gain majority).
- Players will be told if there action succeeded or not.
Role Description[]
Baddies
NK: Has BTSC, no carrier and cannot be block/redirect; gain majority
- The Governor: Godfather. Appear good if spied; And cannot be lynched unless majority of votes has been reached.
- Merle Dixon: Role Spy
- Caesar Martinez: Block
Goodies: Eliminate all baddies
- Glenn Rhee: Faction Spy
- Daryl Dixon: Redirect
- Rick Grimes: RID KILL
- Maggie Greene: Messenger
- Hershel Greene: Save/Doctor
- Michonne: Block
- Andrea: Choose one person each night. If you die, the chosen's person faction will be revealed
- T-Dog: Lynch Save. Can only use 2x the entire game
- Carl Grimes: Vote Redirect.
Indy: Secret
- Shane Walsh
Secret Indy |
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RID Kill every night: Outlive Andrea, Merle and Rick (Must RID Kill either Rick or Merle. If not achieve survive until game ends. |
Host's Summary[]
Game Idea and Expectations[]
Game[]
End of Game Notes:
I know I screwed up a lot, it may or may not have an impact on the game, and if ever, I just hope it didn't have big effect.
1. Making sure all the person who has BTSC have access. There was a problem in Marth’s BTSC. And he got the access with at least 14 hours left. I told him I’ll extend the time to compensate for him but I wasn’t able to do so and forgot to tell him. The reason, I can’t extend it due to time/timezone problem. I can only limit the end of phase time between 11pm-12am EST.
2. Apologies for the the 2 late Night results. I wasn’t able to wake up earlier than I’m supposed to. Stupid alarm.
3. The block thing on Izzy during night 1 isn’t supposed to happen. I didn’t know RID Kill can’t be blocked. From that moment I started to get confused about RID Kills, so I always consult GM, the reason why I can’t answer some of the questions by Aura.
4. Excuse me for the wrong spelling, grammars, phrases or if there are combine words that is difficult to understand in Night/Day results. English is my second language.
Other Notes:
1. Izzy had a good start, both the baddies and Indy benefited Donnie being killed. At first I thought Izzy was just lucky, but she got a good deductions how Marth can be a baddie. (Oh, regarding the replacement thing, I replaced the two previous players because they are really inactive, no post, no reply and/or has been not online in MM for days.).
2. When Hachi wants to risk and target himself as the NK, I was like WHAT?! You did great though.
3. Boquise saving the Governor
4. Boquise deducing the Indy WinCon. More or less he was right.
5. I kinda wish Izzy didn’t reveal Hachi for more crazier stuff.
6. Aura had the most questions, be it in PM or thread.
7. Barc’s post is hilarious brilliant, that kind of imagination and analysis
I’m awarding the MVP to Izzy because she did well in this game and achieved her wincon very smooth. Congrats Izzy and goodies!!
Overall it was tiring but fun hosting this game. It was my first time here in MM being the host, I enjoyed it and had a lot of s too behind the scenes when you guys arguing about the wrong things. Thank you GM for helping me . And thank you guys for playing . Hope you had fun!
By the way any thoughts, comments, or complaints?]]
Special commendations[]
Host disappointments[]
Alternate endings[]
Winning Faction[]
Indy
- Izzy
Goodies
- EDM
- Aura
- Magic
- Jay
- Barc
- Yuli
- Boquise
- Donnie
- Slick
Day and Night Posts[]
Night 1 |
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"Has anybody seen WakeupDonnie?" |
Day 1 |
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The day was hectic. The bright, hot sun beat down on the prison yard, which have lots of walkers outside the fence. Preparations were made here and there, as everyone knew that, soon, the Governor and his team would come in. It was only a matter of time. Rick and his group took turns keeping watch though, in case anything happened. There were lots of gunshots and gun, but at the end of the day… Nothing happened. Carl was there to help and make decisions. |
Night 2 |
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Food was starting to get scarce, and everyone knew they would need to restock soon. Jay, Marth and Yuli set out for a trip to the city. The trip wasn't so bad, and the city looked pretty clean. There are few walkers in the distance, so they made their way in safely. They spotted a nearby store, and after a quick check, they decided it was safe to go in. A few Walkers here and there, were taken out quietly. Once they got the supplies they needed, they get out of the store. While walking through their car, a bunch of Walkers were headed down the street. Something must have drawn their attention because there are too many. It wasn't even worth shooting, so they run as fast as they could. But there are too many Walkers in every direction and they were trapped. Marth, Yuli and Jay fired guns trying to cut a path for the three of them to run through, and they managed, to an extent. They get most of the way going through before they heard Jay scream. Marth turn around his head, saw a few walkers, leaning over Jay, eating at his chest. "Come on!" Marth yelled, as he turned to look towards Yuli. Yuli, while driving a car was blocked by Caesar. Little did they know, the walkers are set up by the Governors group. Notes: |
Day 2 |
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It was a long day. Glen and Maggie were patrolling the prison yard as always. In the distance they noticed the Governor’s vehicle and immediately called Rick. Daryl, Hershel, Michonne, Andrea and Carl is there too. The Governor’s group and Rick’s group stared at each other. After some time, Merle assisted by Caesar, opened their truck and release Magic_luver101. He was tied up and they all walk closer towards the prison yard. A moment of silence passed before Rick’s group began to draw their weapons as if they are getting ready whenever there will be an attack soon. The Governor started to point the gun at Magic_luver101’s head. Rick’s group gasped. But before the Governor could fire, T-Dog attacked him from behind. They had hand to hand combat, T-Dog manages to win. Him and Magic_luver101 runs inside the prison. Luckily no one died in the end. |
Day 4: It's Over |
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Hours have passed, and the Governor’s group are still in the woods. Mew was all alone now, he cannot see where are the others. He saw a few walkers in the distance, and was able to kill them without a sound. He walks silently so he could return to Woodbury safely. On his way to the right, he didn’t notice there is a stone in front on him causing him to fell. He got hurt and scream, blood are starting to come out in his arms. A moment later, Walkers are starting to go on his way. He quickly runs, but unfortunately he stumble into the pit full of Walkers. There is no escape, Walkers started eating him.
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End of Game Roster[]
- EDM - Andrea - Killed by Shane N4
- Aura - Daryl
- Magic - T-Dog
- Hachi - The Governor - Lycnhed D3
- Jay - Maggie - Killed by the Baddies N2
- Barc - Glen
- Izzy - Shane
- Yuli - Michonne
- Boquise - Hershel - Killed by the Baddies N4
- Donnie - Rick - Killed by the Baddies N1
- Mew - Caesar - Lynched D4
- Slick - Carl
- Marth - Merle - Killed by Shane N2
Actions[]
List of actions |
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Night 1 Baddies
Goodies
Indy
Day 1 Goodie
Night 2 Baddies
Goodies
Indy
Day 2 Goodie
Night 3 Baddies
Goodies
Indy
Day 3 Goodie
Night 4 Baddies
Goodies
Indy
Day 4 Goodie
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