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Trainer's Manual Mafia IV
TMM4
Forgotten District Mafia
Game information
Host Araver & Aaryan
Link Trainer's Manual Mafia IV
Size 10 Players (Small)
Start Date 17.06.2011
Winning Faction Baddies
Roster 1) Hidden G

2) flamebirde
3) EDM (JaneDoe23)
4) good22
5) TheCube
6) Petrus
7) YoDell (KlueMaster)
8) Anon26
9) Auramyna
10) RainThinker

First to Die RainThinker
Last Remaining 1) Hidden G

2) flamebirde
3) EDM
8) Anon26
9) Auramyna

MVP -
Awards -

Trainer's Manual Mafia IV was a game designed and hosted by Araver & Aaryan as a newbie training game, continuing the training Mafias series. Rebranded as Forgotten District I as part of the series.

It began on June 17th, 2011 and ended in a Baddie win in D3 (June 23rd, 2011).

Game Mechanics

Rules

  • Any given day, if the vote is tied, 1 random player from those tied is lynched.
  • Order of actions: Save >> Night Kill >> Block >> Spy. Use of ">>" means all actions happen chronologically in that order.

Role Description

Baddies (Mafia): Shady characters, trying to make an extra buck by circumventing the rules and of course. Have BTSC and a NightKill. WinCon: Removing those who oppose their business.

  • The Loan Shark: He has made enough money offering unsecured loans to the nice people in the neighborhood. Wants to expand his business while maintaing a front cover. Ability: When spied, he appears as a random living Goodie.
  • John "Muscles": Former linebacker, career terminated by a knee injury. Very good at getting loans back, not so good with strategy. Ability: Each night, can make someone dream of a better world (Block)
  • The Dealer: Moving in on a seemingly open market, he struck a bargain with local "enforcement" to deliver his product. Will stop at nothing. Ability: Each day, can bribe his way into stopping a vote (Vote Manip - Can make one vote count x0).

Goodies (Innocents): Peaceful taxpayers trying to keep a clean neighborhood. WinCon: To get rid of the Baddies by lynching them all during the day.

  • The "Doctor": Former Med student, did not finish his studies due to money problems and a recurring addiction. Knows enough to help a player survive minor injuries. Ability: Can save a player each night. Can save self. (Save)
  • The Tracker: Former soldier, advanced training as a tracker. Knows his way around and can help, but prefers to be left alone. Ability: Each night can spy on a player (Spy)
  • The Baker: Scarred by Muscles in a barfight when he refused to pay, bankrupte. He has sworn to get revenge, but still can't tackle Muscles at night. Ability: His vote counts x2 only if placed on Muscles (Self vote manip).
  • The Soldier: Just came back from a tour of duty, still amazed and happy that birds still want to sing for him. However, if the Tracker dies, he gets to play the hero. Ability: No action (Vanilla). Will know if the Tracker dies, but cannot out this to the rest of players (Eliminated from game if he outs it).
  • The Shopowner: Still owns huge debts and his business barely covers the vig. Wants a clean way out of the mess he got himself into. Ability: No action (Vanilla)
  • The Dock Worker: Worked in the docks for a while, got a job from his childhood friend (the Baker) for a while and now has to sweep the floor for the Shopowner. Ability: No action (Vanilla)
  • The Bartender: Knows much, says very little, tries to keep out of fights. But he would like a safe neighborhood for his little boy. Ability: No action (Vanilla)

Host's Summary

Game Idea and Expectations

  • I've stated while designing the roles (on MM), that I really wished for a Goodie win in this TMM, so most of the design decisions went against the baddies (relaxing the doctor's conditions) , in the attempt to fix balance issues which are predictable in newbie Mafias (inherent inactivity from at least 1-2 players during first cycles). With the exception of the vote manip, which proved to be the last drop in the actual game.
  • I've also tried to give all vanilla Goodies a developed role and a place inside the story. Petrus used that information for a great hint, and I was more than happy with the outcome.
  • Last and not least, I've also tried another style of story-posting (Day 2/Day 3) less oriented on actions, and more on the general mood in the story. Feedback was positive.

Game

Despite what the end-roster looks like, this was (or at least as I felt it) a much closer battle between Goodies and Baddies, with a very good amount of activity on both sides (with a plus for the winning side, random org selected a very active Baddie BTSC).

  • The Goodie spy (TheCube) was on target with both of his spies, but did not push for a baddie lynch D1 which could have been a game changer.
  • The Goodie save (KlueMaster) identified all the baddies at the end of D1. However his targets for the save did not help, as he had not identified the goodie spy (which the baddies killed N2).
  • Inactivity from 2 goodies (one did not vote, one did not vote with the clear baddie option) had resulted in yet another Goodie lynch in D2 - after flash-voting from 2 baddies.
  • The replacement player (YoDell) was capable of saving the Baker in N3, the only goodie vote manip hope to win.
  • However, the baddies correctly identified the Baker and manipulated their lynch in their favor.

Turns out that a few minor loose ends in the beginning (D1/N2) have added this TMM to same streak of Baddie-won Mafia (as the predecessors, TMM I, II and III).

Special commendations

I certainly saw some very nice Mafia moves from all, first-timers or not

  • Congratulations to Anon26 and Auramyna for a very intense Baddie BTSC - their efforts were responsible for this win
  • Congratulations to Petrus (for great hinting, too bad his teammates did not pick it up) and to YoDell (for a great save choice, the Baker, in N3)
  • Congratulations to all (active) players. And congratulations to Aaryan, for his first time hosting, which he pulled through with honors, despite running a fever during this

Host disappointments

  • The baddies still won in a TMM, despite making their block work only on spy, and despite giving complete flexibility to the doctor role (no restrictions on target, no blocking)
  • Inactivity is well, predictable in a newbie Mafia. We've had enough backups on stand-by.

Alternate endings

  • Goodies missed 2 key turning points: D1 a lynch of flamebirde + N2 saving The Cube from NK. Either of those would have given them an extra chance.

Winning Faction

Baddies

  • flamebirde - The Dealer
  • Anon26 - John "Muscles"
  • Auramyna - The Loan Shark

MVP: -

Day and Night Posts

End of Game Roster

Hosts: Aaryan and Araver

  1. Hidden G - The Baker
  2. flamebirde - The Dealer
  3. EDM - The Soldier
  4. good22 - The Shopowner - Lynched D1
  5. TheCube - The Tracker - killed N2 by the Baddies
  6. Petrus - The Bartender - Lynched D2
  7. YoDell - The "Doctor" - Lynched D3
  8. Anon26 - John "Muscles"
  9. Auramyna - The Loan Shark
  10. RainThinker - The Dock Worker - killed N1 by the Baddies

Actions

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