Goodies: Wincon - Eliminate the Tom and the baddies.
Jerry - He's the veteran in the house, having encountered Tom hundreds of times. He knows how to escape the most complicated trap and even make it work for him - Redirect.
Spike - Spike's always been a good friend of Jerry and helped him many times. He's the tough one 'round the house - Rid Kill at night.
Tyke - Being Spike's beloved son he has picked up some skills, but is still only a cute little puppy - Block.
Tuffy - Not really the most experienced one, Tuffy has been taught by Jerry and is a quick learner - Role Copy.
Cuckoo - Yet another friend of Jerry, he has come to help once again - Save.
Quacker - Even though he is not the stealthiest one, neither the brightest, Quacker knows how to get information by persuasive means - Spy during day.
Baddies: Have BTCS and Night Kill, Wincon - Eat Jerry, Tuffy, Cuckoo and Quacker.
Butch - Butch is an old rival of Tom, competing for the glory of capturing Jerry. Butch can easily ask a few palls here and there to gather information - Spy.
Meathead - Not the smartest one (the dumbest rather), he, just like Butch, is trying to capture Jerry. Thought he does make up in strength... - Block/Redirect (has to choose one each time).
Indie(s): Secret wincon.
Tom - A lone hunter, good old Tom is always up for a fun chase with Jerry. He is also a good liar and knows now to get on the soft side of Mammy Two Shoes - Vote Manipulator - make anyone's vote count x0 or x2, + secret ability.
Tom's Wincon and ability
Wincon: keep Jerry alive until D4. If Jerry is targeted for a kill you'll take his place and die instead. You can win the game even if you're dead.
Powers: Vote Manip, All knowing (Tom knows all the roles and gets a more detailed summary of the actions). You can redirect any specific person to any specific person, but you'll lose you're VM for the following day. You can redirect the NK only once in the whole game.
It was just another day back at Mammy Two Shoes's house. As always Tom was wildly chasing Jerry and making an unimaginable mess. Spike was telling his little son Tyke how to guard the house from whatever this big world of adventures threw at them. Nearby Tuffy, Quacker and Cuckoo were messing around and generally not doing anything bad. Butch and Meathead were still looking for a way to get into the house so they can munch Jerry and his friends. No one knew that this day might change their lives forever.
Tonight was quite a peaceful night. Butch phoned up some buddies and asked around trying to find people's roles. Meathead however gathered some rope and tried to tie up plasmid. Tyke accidentally trapped MiKi as he was learning how to set up traps. Tuffy picked up some skills from Spike as well, but at least no one got hurt... Cuckoo did come in handy.
Today was again quite peaceful, perfect for Quacker to take an inspection flight. Everyone else was arguing about who was who. Plasmid was the primary target, but soon everyone rushed Cat fearing she might be a baddie, after Pasmid used his brilliant logic to prove his innocence. Not long after a three way tie was caused in order to save people fro getting killed. Luckily no one got hurt.
There were many accusations tonight and even a few vital hints were given out. Sakura-Chan seemed to be the main target, but she tried to swiftly refute them without loosing her cool. However, that wasn't enough. As she was trying to back away she was attacked by the angry Spike backed up by little Tuffy. Sakura tried to run, but it was too late... Meanwhile Meathead was terrorising Tole, who he had managed to trap earlier... Suddenly Plasmid appeared out of nowhere (probably trying to help), but the baddies didn't take any chances so they had hidden traps all over the area earlier. Unknowingly Plasmid stepped into one, and after a very complicated mechanism, he was launched into the air by a pack of TNT.
It's only the second day and the goodies and Tom have won.