|Warcraft III Battle|
|Link||Game thread: Warcraft III Battle BTSC threads|
|Size||12 Players (Small)|
|Winning Faction|| Humans &|
|Roster|| 1) Framm18|
|First to Die||Framm18|
|Last Remaining|| 8) yuiop
|Awards||Best Mafia Game Brando 2010|
It began on August 2nd, 2010 and ended in a shared Human &
Orc win in N7 (August 17th, 2010).
This was a 4 Faction Mafia with a lot of special tweaks and twists:
- It featured voting sequences during the day
- Each player had a lot of abilities to choice from each night. Some abilities were passive, others were some ODTG.
- There was no BTSC involved.
- There were several abilities targeting roster positions (including dead players) instead of player names.
- Burned: Any visiting action against a Burned player is considered an "attack" on that player and they will die if they are not somehow protected. The player who caused the Burn cannot be the cause of death as well. Two actions against that player are treated as two separate attacks.
- Blocking: It is as if the blocked player took no action that night. If two players target each other for a block, it is as if neither acted, even if one had other actions in addition to the block. If an ability is blocked for a specific player, it still active for other players. For example, if the Orc Blademaster is targeted by Blizzard while he is Wind Walking, Blizzard has no effect on the Blademaster, but still affects the other targets.
- Attacker: The source of any killing action (even one caused by Burn's effect).
- Phase: One Night or one Day.
- Period/Cycle: Two consecutive phases (usually numerically connected).
- ODTG: Once During the Game: An ability that can only be used once. It can never be used with another ability (even with the effects of Brilliance Aura).
- BTSC: Behind the Scenes Contact: Any communication that takes place outside of the main game thread.
- Consecutive roster positions: Dead players are counted as occupying roster positions and the roster is considered to loop around at the edge, so locations 1 and 12 are consecutive.
- Night actions: You pick one action from your list each night, unless you have an ability that says otherwise. And keep in mind, if you have an ability that says, "Up to X" roster positions, you can choose to select fewer than X positions if you like, but they still have to be adjacent.
- Order of abilities: Unescapable Actions > Evade > Unblockable Actions > Block > Move Actions > Regular Actions. Everything in the same category happens more or less at the same time.
|(1) Instead of one massive mandatory host-started kill-vote during the day, there is nothing that is mandated. The players themselves start independent voting structures called "sequences". Each sequence is started by an "initiator" and targeted to a "victim". Basic sequences available are Kill/Death/Execution/Lynch Sequences (however you want to name it) in which the victim is killed (AT THE END OF THE DAY), if successfully passed. The victim's identity is not revealed, however. Another common sequence covers that aspect - a Scan/Info/Spy Sequence would send the victim's identity to the initiator (AT THE END OF THE DAY). There are also other possibilities like Freeze Sequences, etc. There can also be a Veto Sequence that undoes a previously passed sequence
Note: It's important to understand that the types of sequences are options that don't necessarily have to pass or even be initiated. And there can be multiple ones of each
(2) There are sequence-specific rules such as:
But these specific rules can vary from game to game, as well as the exact effects of things like Freeze Sequences, etc.
(3) When you initiate a sequence, you use the notation like SequenceType VictimName - Proponents [Opponents]
(4) Everyone has x1 voting power. Everyone can vote (if he or she chooses) exactly once on each sequence that is brought up. The majority needed to Pass or Deny a sequence is that of the total number of living players divided by 2, truncated (if there's a .5 on the end), and incremented by 1.
(5) There are no limits to the number of sequences that can be initiated at one time
(6) Votes can be changed around but only until the sequence is passed or denied
Human Alliance: A resilient group of heroes. They don't have resources for information-gathering, but they are difficult to kill and can have some powerful coordinated abilities if they can find each other and figure out what the others are doing.
- (Passive) His Divine Armor protects him from being Burned.
- (Visit) As the protector of the divine, he can use his Holy Light to protect a player from death each night (cannot target himself). If he targets an Undead player, instead of protecting the player, it will Burn her/him.
- He can cast Devotion Aura on up to three consecutive roster locations, granting Divine Armor to all of those players.
- ODTG, he can cast Resurrection. He and all Humans are protected from death that night. Overrides unblockable kills.
- Can summon a Water Elemental to die in his stead if he is targeted for death (attacker will be informed he was blocked).
- He can cast Brilliance Aura on up to three consecutive roster positions. Players will be able to use two actions on the following night (could be two of the same ability, with some restrictions). If a player has used a ODTG ability, the player can choose to refresh that ability, allowing it to be used again instead of granting two abilities. This can only refresh ODTG abilities once and it doesn't have to be used the next night once refreshed.
- (Visit) He can summon a terrible Blizzard on one player to Burn her/him.
- ODTG, he can cast Mass Teleport to rearrange the roster however he wants. This takes effect after Animate Dead, but before any other actions.
- (Passive) He doesn't take kindly to visitors. If he is attacked, he will Bash them on the head with his Storm Hammer. If the attacker is targeted by any player on the same night, the attacker becomes blocked.
- (Visit) Being a Dwarf Lord, subtly is not his way. He can stun a player with a mighty Thunder Clap and block the player from acting.
- He can sling a Storm Bolt from his hammer at one target, Burning the player.
- (Visit) ODTG, he can summon the power of the Dwarven gods to become a powerful Avatar. He cannot be blocked or Burned and he can block and kill one player. This kill is unblockable.
Undead Scourge: The Undead depend on quickly killing the other sides, as this increases their power and ability to manipulate the field of battle.
- (Visit) Can cast Death Coil on a player each night (cannot target himself). If he targets a fellow Undead, the player will be protected from harm. Otherwise, it will override any blocked kill attempt on the target, allowing the kill to go through anyway. The victim was slated for death and Death is not to be thwarted... :ninja:
- (Visit) Can grant Unholy Aura to a player, granting the player additional speed to avoid death from one target. The affected player will still be killed if targeted for death from multiple players at once.
- Can create a Death Pact with one player. If the Death Knight dies that night, the targeted player dies as well. Nothing can save a player from Death Pact (ie. Holy Light). He can choose to keep the pact each night and it will remain in effect as long as he takes no other action. Players are not informed if they are subjected to a Death Pact.
For example, the DK targets the Demon Hunter on N1. It succeeds. He chooses to maintain the pact on N2. Even if the DH uses Evasion on N2, since the pact was established on N1, it remains in effect.
- ODTG, he can Animate Dead. He can change the locations of all of the dead players on the roster. All living players remain in the same relative positions. Animate Dead takes effect before all other actions (other than blocks).
|Animate Dead example|
- (Visit) Can cast Frost Nova on a player, Burning the target.
- (Visit) He can cast Frost Armor on a player to prevent the player from being Burned for the rest of the night.
- He can consume a minion using Dark Ritual to grant him two actions the following night, or to expand the range of Frost Nova or Frost Armor to three consecutive roster positions the following night. However, each FN or FA still counts as a visit (ie. he is still affected by Immolation).
- ODTG, he can cast Death and Decay on a roster position. The main target is killed, while the two positions on either side are Burned (total of five targets).
- (Passive) Possesses a Vampiric Aura. Any night he is acting (ie. takes an action and isn't blocked), if he is attacked, he will sap energy from his target, making the player Burned for the rest of the night. This will protect him from a single attack, though a second attack on the same night will kill him.
- (Visit) Can put a player to sleep each night, making the player unable to act.
- He can summon a Carrion Swarm to create a stench around one player. All other players visiting that player will be blocked from acting on the targeted player.
- ODTG, he can summon an Infernal to fall from the sky to block and kill his target. The kill is unblockable. The players on the roster to either side of the targeted player are also blocked.
Orc Horde: The Horde has a variety of methods to kill their opponents with some capacity for identifying allies and enemies. If they can coordinate their attacks, they can become a potent killing force.
- (Visit) Can use his Far Sight to spy the faction of one player.
- He can use his Chain Lightning to Burn one player. If the player is not killed, the lightning hits the player one position above him on the roster, Burning them. If that player does not die, it Burns the player two positions above him. The chaining continues, increasing one distance between chains, until the current target dies, it targets a dead player, it targets the Far Seer, the chain becomes a loop, or the current target cannot be Burned.
- (Visit) He can summon Feral Wolves to aid up to two other players. If he targets two different players, the targeted player's actions block in addition to their other effects. If he targets one player, the targeted player's actions become killing actions in addition to their other effects.
- ODTG, he can summon a mighty Earthquake to block up to five consecutive roster positions from acting.
- (Passive) Due to the BM's talent with a sword he possesses a Critical Strike, making any killing action he takes unblockable.
- Uses his Wind Walk ability to avoid detection. He becomes invisible for the night and all actions against him will be blocked. Cannot WW two nights in a row.
- He can summon a Mirror Image to help him. He can choose to take no action other than summoning it to increase the number of MIs on stand-by or use them during that cycle. He can accumulate a total of three MIs to act on his behalf. Brilliance Aura and like effects will increase his MI count by one the night after they are used, though he cannot gain more than three. He can use one Mirror Image to distract a player, blocking the player from acting. With two MIs, they block and Burn the player and with three MIs, they block and kill the player.
- (Visit x3) ODTG, he can swirl around the roster in a furious Bladestorm, wildly swinging his sword. He can target any three players, Burning them. (Keep in mind that Critical Strike affects all of his targets.)
- (Passive) ODTG, if targeted for death, his spirit will Reincarnate and he will not die (Reincarnation overrides Death Pact since he technically does "die," but then immediately returns to life). He will be able to use all of his other abilities on the following night and cannot be blocked that night.
- (Visit) He can stun a player with his War Stomp, blocking them from acting.
He can cast a Shockwave on up to three consecutive roster positions, Burning the targets.
- (Visit) He can cast Endurance Aura on on player, causing the actions of that player to be a killing action in addition to any other effects.
Night Elf Sentinels: The Night Elves have powerful heroes who can coordinate better than some of the other sides. However, they can also cause each other grief since the Demon Hunter is estranged from the other two.
Priestess of the Moon
- (Passive) She defends herself with Searing Arrows. If attacked, she will shoot at her attacker. If the attacker is visited by another player, he is Burned. He is Burned as a consequence of being visited by the player, so he will not die unless a second player also visits him that night.
- (Visit) Able to use her Owl Scout to watch one player. She is informed who visited that player and the player(s) visited by that player.
- She can cast Truesight Aura on up to three consecutive roster positions. Any killing actions taken by those players cannot be blocked.
- ODTG, she can cast Starfall on five consecutive roster positions. The center position is killed, while the others are Burned.
- Due to her deep connection to the Keeper of the Grove, if she targets him in any way, she is informed of his identity and any negative action she would take against him is blocked (ie. if the action would cause Burn or kill him). He is informed of her identity. No BTSC is established.
Keeper of the Grove
- (Visit) Able to block one player each night with his Entangling Roots.
- (Visit) He can summon a Treant for protection using his Force of Nature:
- Can send it to protect a player from harm each night (can target himself).
- Alternately, he can send it to augment a player's action, overriding a blocked kill attempt.
- He can cast Thorn Aura on up to three consecutive roster positions. This will cause any players who visit those positions to become Burned.
- ODTG, he can cast Tranquility to protect up to five consecutive roster positions from harm.
- Due to his deep connection to the Priestess of the Moon, if he targets her in any way, he learns her identity. Any negative action he would take against her is blocked (ie. if the action would cause Burn or kill her). She is also informed of his identity. No BTSC is established.
- (Passive) Immolation wreaths the DH in fire. Any player who visits the DH becomes Burned for the rest of the night. The player targeted by Mana Burn will not die if affected by Immolation on the same night.
- (Visit) Can Mana Burn a victim each night, causing them to become Burned for the rest of the night.
- Can use his Evasion to avoid all actions against him for a night (all actors appear blocked). Cannot Evade two nights in a row. Evasion negates the effects of Immolation.
- (Visit) ODTG, he can go through a Metamorphosis to gain a powerful Demon Form. He cannot be blocked or Burned and he can kill one target. The kill is unblockable.
- Due to the lingering animosity of the PotM and the KotG toward the DH, any action taken against him by either of them causes him to be Burned for the rest of the night.
- Hirkala - Far Seer
- Glycereine – Blademaster
- eli - Tauren Chieftain
- Izzy – Paladin
- Lionheart - Archmage
- yuiop - Mountain King
MVP: None (host's decision)
Day and Night Posts
|Having cast down the leader of the Demonic Buring Legion at the World Tree, the alliance of the Night Elves, Humans and Orcs began to strain.
The Night Elf Sentinels wanted the invaders to leave the shores of Kalimdor and return to their homes in Lordaeron.
The Orc Horde held simmering resentment for their forced internment for hundreds of years at the hands of the Human Alliance and had no wish to return to that forsaken realm.
The remnant of the Human Alliance also had no wish to return to the land of their ancestors as it had been overrun by the Undead Scourge and most of their leaders had been slain.
So the former allies began to bicker and plot against each other.
Unbeknownst to the faltering alliance, a fleet of ships carrying the Undead Scourge landed on the shores of Kalimdor and marched on their position, with plans to destroy the other races and secure the dominion of the Lich King, Ner'Zhul, over all the realm.
The Night Elf Demon Hunter, having sold his soul to the Demons thousands of years ago in return for power, was the first to strike. He recovered the powerful Demonic artifact, the Eye of Sargeras, from the eponymous Demon Lord's crypt and sought to use its power to cast out the interlopers and force them back to Lordaeron. Unfortunately, he underestimated Sargeras' power even in death and he summoned a great storm far beyond his control. The winds gusted and a great funnel cloud descended on them, just as the Scourge attacked. All of the armies were sucked up by the tornado and cast every which way into the wastes south of the Night Elves' home in the forest.
Slowly, one by one, friend and foe awoke, only to discover that the storm had a more lasting effect. They had been cursed with amnesia and they could no longer recognize the faces of their friends. As the sun set on this troubling day, each being realized that he/she would have to fare on their own, until they could find their allies again. Beginning to wander into the wilderness to find their friends and defeat their enemies, they were all left with one final thought...
Who would Reign in this Chaos they had wrought?
|Night 1: New Moon|
|As night fell, the addled heroes struggled to reorient themselves to their new surroundings. Each was alone, but they doubted the solitude would last. Sooner or later they would cross paths with another Hero and they would have to be ready. Some would be more ready than others...
Being an orc, the Blademaster was not troubled by the dark. He could see better at night than in the day. That was not what troubled him. What troubled him was the emptiness of the wastes. He was skilled in combat, reveling in the slaughter. But there was no one to fight, nothing to kill here in this empty land. He needed a sparring partner, to keep his skills sharp. He needed someone as talented and agile as he was. He knew just how to remedy that...The dead air was soon filled with the grunts and yells of two talented warriors engaged in good-natured combat, but there was no one else to hear it. Did the Blademaster make a sound?
The Far Seer clambered up upon a mesa to get a better view of his surroundings. Using his enhanced vision, he observed a figure moving from afar. He felt certain that he would know something about this being before the night was done.
The Priestess of the Moon looked in vain for sign of her goddess overhead. Unfortunately, the moon was dark and the available light was minimal. Lacking night vision without her goddess in the sky above, she summoned her owl companion to be her eyes. Suddenly, she heard a crackle in the dry bracken. A shadow was moving through the darkness ahead of her. She sent the owl to follow the shadow and observe its actions. Then she crept silently away, as only a night elf can.
The Tauren Chieftain towered over the gravelly plain in which he found himself. He knew that he stood out in the flatlands, so he headed for some rocky scrubland in the distance to hide his girth. He was not fast, but his long legs allowed him to cover more distance with each step, making up for his slower pace. However, he was unable to reach the relative safety of the rocky terrain ahead of him before he saw three figures moving in roughly the same direction in the distance. Without pausing to think, he raised his staff and slammed it into the ground, sending a shockwave of energy rippling toward the people on the horizon. Framm18, Filly678 and Limey all turned when they heard the sound and felt the rumble, but none could avoid the oncoming blast...
The Paladin, devoted to his cause, was unperturbed by the wild events of the previous day. He was still alive; a deadly mistake for his enemies. He would find them and burn them with his pious will. He marched resolutely through the brush, scanning for potential threats. He saw motion in the corner of his eye. He spun to see Framm18 scrambling out of a small thicket of stout, dry trees. This just wasn't Framm18's day. Before he could react, the Paladin spoke a holy word and Framm18 was engulfed in blinding light. When the light dimmed, there was nothing but a smoldering pile of ash where Framm18 had been standing. The Paladin, satisfied with his efforts, turned and strode into the darkness.
As the sun crept up above the horizon, the remaining Heroes discovered that the Eye of Sargeras had one more trick to play. Even separated by vast distances, they found that they could talk to the wind and be heard by the others. Though none knew where the Eye had fallen during the cataclysm of the previous, they felt that it was still directing events and that popular appeals to its power would be heeded. They would need to form alliances to beseech its will to gain an advantage...
|Day 1: First Dawn|
|The wind was full of whispers, suggestions and schemes. A private wind, felt only by Hirkala and Izzy, floated past a breeze that only touched Phaze and GMaster479. More gusts whispered secret words only Izzy and Glycereine could hear. Knowledge filled their heads and they suddenly knew something that they had not known before.
As the sun sank behind the mountains in the distance, the winds died and each Hero was alone with his or her thoughts once more. It seemed that the Eye of Sargeras was a Green energy artifact. In the ensuing silence, each Hero wondered: What would this night bring?
|Night 2: Night Terrors|
|Having enjoyed his fight from the previous night, the Blademaster decided that it was time to go on the hunt...
Lacking the bloodlust of his brethren, the Far Seer once again was on a high plateau seeking out figures on the distant horizon. He watched intently as a shadow slipped in and out of view passing under some scraggy trees. He found that the figures gait was readily identifiable and was certain he had learned something important this night.
Hirkala was creeping through the cracks and crevices in the foothills of the Western mountains, trying to remain silent and not attract attention. Every time he heard a sound, he would stop and listen. Usually, it turned out to be from a small animal moving among the rocks or water dripping in a nearby cave. But Hirkala was being cautious. He didn't want to be caught off guard...
filly678 scrambled through the rocky terrain, maneuvering quickly between boulders that were twice his size or larger. He hoped that he could outrun anyone pursuing him in this rough landscape. He came to a place where four enormous boulders had rolled together, forming something of a crossroads. Which path to take? There was the sharp CRACK of a pile of rocks falling down the rock-face somewhere directly in front of him. He turned left and tore down the narrow channel between the rocks...
...This noise was louder than any small animal could have made, Hirkala was sure of it. With all of the echoes, he could identify the direction of the sound for certain, but he chose a direction and carefully picked his path through the gravel underfoot, trying not to disturb any rocks and reveal his location. He felt certain that he could avoid all but the greatest of hunters...
...filly678 knew that he'd made a mistake. Before he had made it 100 feet down his chosen path, he saw a figure approaching quickly straight ahead of him. A quick glance told him the walls were too sheer to climb. He spun around and took off back the way he came...
...Unfortunately for Hirkala, he was dealing with the greatest of hunters. One that had been hunting for thousands of years. The Demon Hunter knew how to track his prey. He had been following Hirkala steadily, feeding off his mana trail. The Demon Hunter's taste for power had granted him the ability to "see" mana sources, at the cost of his regular sight. Hirkala glowed brightly to the Demon Hunter's "eyes." Maybe not so brightly after this, the Demon Hunter thought glibly. He dropped down in front of Hirkala and cast his spell. Caught by surprise, Hirkala's mana welled up inside him, unbidden. Unable to focus on directing that mana into a spell, the raw power began to burn Hirkala. In blind pain, he stumbled out of the ravine with as much speed as he could muster.
...filly678 spun around...to find a second figure following up the path behind him. filly678 was trapped. It appeared as though two angry Orc Blademasters were bearing down on him from opposite directions. There was nothing for it. He barreled on ahead, hoping to tear through one of them and find a way to safety. They both sped toward each other, the gap between them vanishing faster and faster as they both picked up speed. The Blademaster let out a fearsome battle cry. filly678 raised his weapon and prepared to strike...50 feet...40 feet...25 feet...5 feet. filly678 swung at the oncoming figure with all his might. There was brief feeling of resistance, then the weapon cleaved right through. filly678 staggered off balance straight through the dissipating image. The mana used to summon the double burned him intensely as he fell through the collapsing shape. Regaining his footing, he ran as fast as he could, hoping he wouldn't meet anyone else.
Unaware of the turmoil all around her, the Priestess felt some small solace from the sliver of her goddess hovering in the sky overhead. She could see better tonight, but she still wanted some companionship, so she summoned her owl friend once again. They traveled together for a time, at peace with the world. The serenity of the moment was shattered when a guttural howl rent the silence, startling her. Without a sound, the owl flew up high to investigate the source of the sound. Seeing a figure moving below, the owl swooped down to follow it.
As the sun came up on the second day in the wilderness, the Heroes shrugged off the weight of sleep (those fortunate enough to get any) and nursed their wounds (the unfortunate ones that went without). As the wind picked up, they once again heard the whisper of the Eye of Sargeras' enticing call. Perhaps if I could vanquish my enemies, each Hero thought, I could find the Eye to help my people. The day's events began to unfold...
|Day 2: Great Accusations|
|The actions flew hard and fast this day. First, Glycereine was accused of being an Undead.
"I was just joking. Honest. If you want to see, spy me. I don't care! Only, I'd like to spy you back."
"If you insist..." GMaster479 responded.
Izzy stared down the Eye of Sargeras, twice being threatened with death, and defying her opponents both times. The winds whispered and told her things for no one else's ears. Limey's ears were burning when he heard a soft murmur about Phaze, drifting on the wind. Hirkala juggled information as the wind told him things about and from Lionheart87.
As the sun sank once more and the winds died, some Heroes felt confident going into the night, while others felt apprehensive. What would the new night bring?
|Night 3: The Smell of Death|
|The Archmage looked up at the sliver of moon in the sky. It wasn't providing as much illumination as he desired for his allies. Using his vast knowledge of the arcane, he increased the moon's intensity tenfold. Everyone knew that the moon was closely tied to the mana that existed in all the peoples of the realm. Those caught in the enhanced beam would feel the benefits tomorrow night. Three figures were all traveling in the open when the lunar radiation grew brighter. They felt revitalized and ready for anything. After a brief moment, the Archmage spoke another word and the sliver returned to its regular output.
Glycereine was struggling through a thicket of rough gorse bushes when he heard a sound. Someone was coming. He was scratched from the waist down already, but lacking any other option, he dove the rest of the way into the spiny leaves. He laid as still as he could, considering the number of spines in his back. He hoped that the other figure would go away quickly. At the edge of the bushes, the Dreadlord looked for signs of movement. He had thought he had heard something just as he was rounding the corner, but there was no sign of motion. Oh well, he thought, I don't much care for the smell of gorse anyway. If there's someone there, I'll give them a new scent to enjoy. With a word, he expelled a breath of rancid air that covered the entire thicket. There, that's better, he thought as he returned the way he came. Glycereine could barely breathe, but he figured that at least no one else would want to come near him either, as he scrambled carefully out of the bushes on the far side from the Dreadlord.
The Mountain King didn't like these hot, rocky plains. He liked his mountains back home in Lordaeron. He looked longingly at the mountains on the Western horizon. If only he could make it over there, but it was still a long way from his current location. He was frustrated and wanted to relieve stress, but he couldn't figure out how. Fortunately, the answer came to him as Phaze walked round the corner directly into him. Looking down at the short but menacing Dwarf Lord, Phaze turned and fled. But not fast enough. The dwarf swirled his hammer above his head and hurled a bolt of lightning at the fleeing figure. Phaze felt the burning pain, but managed to stay on his feet and kept running, until he was far away. The Mountain King felt much better after his little excitement. Maybe he could get used to a life like this.
Alone once more, the Blademaster started to get bored again. Why are there no competent foes for me to fight? he lamented. I'll have to make my own again. Soon, the night was filled with roars and the clash of swords. The blood and adrenaline rushing through the Blademaster's body made him feel alive and somewhat euphoric.
The Paladin felt apprehensive. The humans were strangers in this land and he felt that with their ancient enemies the Orcs having gotten here ahead of them, they would be hard pressed to survive the dangers of the night. He besought his Maker to preserve the spirits of himself and his allies that night. If their bodies be destroyed, resurrect their spirit in a new abode. He spoke the words of power and he felt his prayer was answered. He would sleep better this night, knowing his friends were safe.
The Far Seer had been following another mysterious figure in the dark. The figure was cautious, but not even it could avoid the Far Seer's steady gaze. He watched long enough to learn what he needed, and then he receded into the shadows and was seen no more that night.
The Priestess of the Moon had a new target in sight. Standing on a plateau above the figure, she sent her owl down to follow and report on the actions of the one below. The owl followed behind and observed for many hours. Just as it felt it had seen enough, the figure turned and saw the great bird. It picked up a rock and flung it up high into the air. The owl swooped low to avoid the oncoming barrage as the figure continued to throw more stones at the bird. Entering the narrow rocky channel in which the person had been hiding, the owl had no room to maneuver. On a direct collision course with the figure, the owl jerked up at the last second and raked its talons in the face of its attacker. The figure seemed previously injured, as the assault proved too much for him. He collapsed and his head fell into a stray moonbeam. As the owl flapped its wings to climb out of the crevice, Phaze's unseeing eyes stared up into the night. The owl returned to its master, shaken.
Though he still reeked with the smell of rotting corpses, Glycereine felt confident that he would not be approached again that night. No one could get within 50 feet of him without gagging. At 10 feet, they'd be on the ground, retching. So he was all the more surprised when he turned a corner and found a gargantuan creature waiting for him.
"Who are you?!" he cried out.
"I am your doom!" the demonic figure boomed.
"But surely, you must be affected by the stench that surrounds me."
"I am Fire and Brimstone. I am not bothered by such trivialities. Your spirit is mine! AND DON'T CALL ME SHIRLEY!!!!"
Glycereine took a step back to run, but in one huge stride the towering metamorphosis reached Glycereine and picked him up. Glycereine struggled, but the Demon Hunter closed his hands together and spoke a dark word. A black essence flowed from his hands to his head. When he opened his hands, there was no sign of Glycereine. The Demon Hunter, having finished his ritual turned and strode away, slowly shrinking back to his former size, his taste for power briefly sated.
Izzy had found a safe place to hole up for the night, but she knew that something was horribly wrong. It felt as though there was something squeezing her right out of her body. She couldn't breathe. It felt as though here spirit were fading, being consumed by an unknown power. She tried to fight it. She lunged from her hiding spot and tried to run, but she hadn't moved more than a couple steps before her lifeless body slumped to the ground. She would scheme no more...
|Day 3: Spy Another Day|
|Further arguing ensued as soon as the winds picked up on the plain. Sides were being formed. Alliances were being forged. Alliances were being broken. Accusations were flying and further pleas to the Eye of Sargeras were heeded. Hirkala, Lionheart87, onetruth, yuiop and Filly678 all were embued with new information as they made ready for the coming night. Efforts to forge a line of private communication were slashed and it looked to be something of a silent night--at least in regards to conversation. Most doubted that it would be so silent in other ways...|
|Night 4: Rock and Awe|
|The Priestess of the Moon had seen enough. Now it was time to act. She saw some figures in the distance and thought them fit for her aid. She spoke a quiet prayer to the moon and her targets glowed briefly. Their sight would be true tonight and Hirkala and GMaster479 would not miss when they attacked.
The Far Seer had another target to pursue this night. This figure seemed aware that it was being followed, but the Far Seer did not need to be close in order to scry into the being's soul. After careful observation, the Far Seer left his target to travel on alone, having seen all that he came to see.
The Dreadlord had had enough moping around in the shadows. He decided that tonight he would strike his enemies and bring them to their knees. He saw his target ahead, trekking through a patch of boulders and rocks. The figure was using the rocks in an attempt to hide his movement in an otherwise open plain, but it was not enough to hide from the Dreadlord's wrath.
"So you think the rock's will protect you?" the Dreadlord smirked, "Why don't you try hiding from my rock?!"
His evil spell opened a portal in the sky to the Demon Realm and a massive meteorite fell through, straight at lionheart87's head. Lionheart87 saw the rock hurtling straight for him and scrambled out of the rock pile just as the Infernal struck. The entire mass of boulders was pulverized and the shockwave knocked lionheart87 from his feet. He jumped up and started running. So there will be some entertainment tonight after all, the Dreadlord thought, watching from afar.
The great flaming boulder summoned from the sky unfolded into a gigantic humanoid pile of rock and flame. Sensing lionheart87 fleeing across the mesa, it turned and gave chase. Lionheart87's head start was no match for the Infernal's huge strides and it made up the distance before lionheart87 was 100 yards out. Realizing that escape was impossible, lionheart87 turned to fight. He spoke a word of power and a flash of light struck at the Infernal's enormous bulk. The spell glanced off, ineffective against the Infernal's Demonic protection. In a last desperate attempt, lionheart87 raised his weapon and struck out at the Infernal, trying to pierce its unholy hide. It recoiled a little, but it was not enough. The Infernal's arm came smashing down at lionheart87 as he dove to the side. Then the Infernal simply ripped a boulder out of the ground from where lionheart87 had just been standing. It hurled the boulder straight at lionheart87 and this time there was no time to react. The boulder crushed lionheart87, burying him where he stood, leaving no sign that he had ever been there.
Two other figures nearby had heard the commotion and had come to investigate. They both witnessed lionheart87's demise, but also attracted the attention of the Infernal. It turned and started to pursue them as well. The both fled, too busy escaping from the behemoth to do what they had intended that night.
Having watched the proceedings from a high plateau overlooking the entire plain, the Dreadlord was ecstatic. It's hard to get entertainment like this. I should do this more often, the Dreadlord reflected. Seeing the Infernal chasing two new figures into the night, the Dreadlord decided to let it play, as it had served its purpose. He was a little disappointed when the others disappeared from sight as he would have enjoyed further games. He glanced up at the sky and saw the horizon lightening. Perhaps it's all for the best, he thought. The sun would soon be up and the quest to win the Eye of Sargeras would continue in earnest. With one fewer competitor...
|Day 4: More Powerful than you could possibly imagine|
|Despite their dwindling numbers, consensus was harder to reach. But the majority did agree on one point, it was GMaster479's time to die. Unfortunately for GMaster479, he didn't hear the way the wind was blowing...
Struggling to pull himself up to the top of a rocky cliff, GMaster479 suddenly felt a surge of power nearby. Perhaps the Eye of Sargeras was close? There was a strong, hot wind blowing directly in his face, so he headed straight into it, to find its source. The wind pushed harder and harder and he pushed back, using his abilities and spells to continue inching closer to his target. Eventually, he say a green glow up ahead, emanating from a small pile of rocks. Scrabbling hand over hand across the bare rock, pulling himself against the wind, he reached the rock pile and looked inside.
The Eye stared up at him, glowing brightly now, beckoning, yet also forbidding. He grasped the Eye to lift it from its roost.
"FOOL! You tried to use my power, but you did not understand it! And you still do not. You are not worthy to wield my Eye. Your punishment is death!" the voice of the Eye thundered in GMaster479's mind.
The power-crazed Demon Hunter released the Eye, as if burned. But the Eye did not drop from his hand. Try as he might, he could not shake it free. And the pain kept expanding, climbing up his arm, eating its way through his body toward his heart. His arm began to glow with a demonic fire. He cried out in pain, but the wind had died completely and no one could hear him scream. Had been able to see, he would have discovered himself at the center of a swirling maelstrom, the wind whipping crazily around the Eye, though they remained undisturbed at its center. Soon, his whole body was aglow, burning in agony.
At the height of the pain, there was a flash, and everything collapsed in on the Eye. The wind, the rocks, GMaster479's body all came smashing into the Eye. As quickly as it had started, everything stopped. The Eye dropped softly back into its pile of rocks and the winds returned to normal. Of GMaster479, there was no sign...
|Night 5: Blue Moon|
|The Priestess of the Moon was still unsure of whom she could trust. The sizable sliver of the moon that was visible tonight bathed everything in a pale blue light. Watching for threats in the near total darkness was no mean feat without the augmentation provided by her native forest, so she once again sent her owl companion into the sky to search the surrounding terrain for danger. Spying another figure moving near the Priestess' location, the owl dove down to investigate. The being was resting in the shadow of a large boulder, preparing for the night's trek across the empty wastes. The owl perched in a nearby tree and observed the shadow within the shadow. When the figure stirred, the owl silently swooped up into the night sky to follow at a safe distance.
The Keeper of the Grove was not perturbed by the barren wastes, not even those of the vast desert in which he found himself. There was always a piece of the natural world to be found and nurtured. The force of nature was often underestimated and he would show nature's true power tonight. The short, stubby tree in front of him looked dead, but he could still hear it and touch its thoughts. Being alone in the wilderness, it would have to serve. He poured his power into the tree, granting it freedom from its sandy prison. Two of the branches shifted lower, to act at primitive arms and the roots (already very shallow in the sand) slid up out of the ground to form legs. The bark bubbled and warped and soon a face blinked sleepily back at the Keeper. "Are you ready to serve nature's cause?" he asked the treant. It nodded slowly. "Good. Go find the one who goes by the name Hirkala. I fear that he is in danger this night and needs protection. Do no allow him come to harm." With that, the treant turned and shuffled off into the darkness.
The Far Seer had seen enough. No more spying. The time to act had finally come. He knew where his enemies lay and he needed to take them out before they could find him. Hurrying up a steep incline, he heard movement over the top of the hill. Dropping low, he stalked silently to the apex and peered over, to see what lay below. The hill fell back into a valley filled with rocks and boulders, making visibility in the valley extremely limited. Fortunately for the Far Seer, he didn't need to go down into the dale himself. He could see a number of figures picking their way through the scattered stones, and none of them seemed aware of any of the the others' presence. Summoning mana to his fingertips, the Far Seer stood up and took aim at the nearest figure. Limey heard the gravel start sliding down the side of the hill and he looked up. Framed against the stars high above, he saw a shape, seeming to glow with a blue fire. Then the fire shot down straight at Limey. Before he had a chance to move, before he had a chance to think, the "fire" was arching through him. The powerful bolt of electricity wracked his body and brought him to his knees. Building up enough charge, the bolt jumped from Limey to Filly678, who had been scrambling over a boulder just a short distance from Limey's position. From there, the bolt jumped to eli who had been a much further across the glen, but still not safe from the deadly chain of lightning the Far Seer had unleashed.
The three figures lay panting on the ground, where they had fallen. The Far Seer looked for a safe path down to them, but didn't see a way back up the hill once he went down it. He didn't like the thought of being trapped in the valley with any of them, should they have survived the initial attack. He turned and strode back down the hill the way he had come. He felt confident that they would not bother him that night.
|Day 5: Eye Spy|
|The events of the previous night had shaken a few of the dwindling number of Heroes. Things were coming to a head and they would have to be ready. Everyone attempted to get another word of advice from the Eye of Sargeras to try to further delineate their friends from their foes. The Eye responded to Hirkala and JarZe's requests and the breeze picked up briefly, whispering words of wisdom only they could hear. They would be ready for the night. The rest hunkered down against the dry heat of the steppes. They would have to wait for the coming night with no further information to assist them...|
|Night 6: Storm, Earth and Nature|
|Even having been isolated from their homeworld of Draenor for generations, the orcs still had a strong connection to the roots of the land and those powerful enough could move mountains. The Far Seer was not that strong, but he could still cause the earth to shift and shake violently. Tonight, he felt it was time to call his power to the fore to halt the activities of two enemies he could see in the distance. Filly678 and JarZe were on the open plain, when the ground began to tremble underneath their feet. The struggled to maintain their footing, but both tumbled helplessly to the ground. They attempted to rise numerous times, but each time they tried to rise, the earth shook violently and they toppled back down. They would not be doing anything tonight.
The Tauren Chieftain saw some figures staggering around on the plain below. He saw it as a great opportunity to dispatch his enemies. While they were all occupied, the great Tauren raised his staff high in the air and smashed it down with great force, calling on the power of the desert land to turn the force into an enormous wave of energy that expanded out across the plain. JarZe and Filly678, already helpless, couldn't move even as they watched the wave quickly approaching. Hirkala, who happened to be nearby, was watching the spectacle of JarZe and Filly stumbling around on the disturbed earth and was unaware of the impending wave until it was right on top of him. The wave crashed into all three, sending them flying. In great pain, they each dragged themselves off in different directions to escape their attacker.
Filly678's efforts to avoid his enemies were in vain. Scrambling over a rock wall to get off that cursed plain, he ran into a strange-looking man with a green beard, talking to a tree. The Keeper of the Grove turned and saw Filly678 gasping for breath. Filly678 tried to run away, but the Keeper spoke a word to the tree and the scraggy roots roiled and grew in Filly678's direction. Before he had gone five steps the tendrils reached out and grabbed his feet. Crying out, Filly678 tried to yank his feet free, but that only made the roots pull harder. The more he struggled, the tighter the roots pulled, until he was completely entangled in their deadly embrace. He found that he could not breathe at all. Seeing the effect on his victim, the Keeper of the Grove spoke another word to the tree, trying to stop the tree from choking Filly678, since it had never been the Keeper's wish to kill his victim. But the tree, full of the malice in this forsaken land, did not heed his command and it pulled Filly678's limp body right into the earth at the tree's feet. Saddened by this unexpected turn of events, the Keeper spoke a final word of peace to the tree in an attempt to soothe its latent anger and walked away dejectedly.
JarZe fared little better that night. Hoping to find safety on the high ground, he scaled a sheer cliff to escape that deadly plain. Reaching hand over hand, JarZe slowly worked his way to the top. Scrambling up onto the high plateau, he stopped to catch his breath. It was at that point that he noticed that he was not alone. The Mountain King had been quietly observing everything that had taken place on the plain below and JarZe had inadvertently clambered straight into the Mountain King's hiding spot. He looked in vain for a safe place to run, but the King had already taken his mighty hammer and raised it high above his head. Before JarZe had a chance to move, the hammer struck the ground, releasing a massive Thunder Clap. The shockwave caught JarZe square in the chest and threw him from the cliffside. His body landed with a thud far below on that very ground he had sought to escape. It hadn't been the Dwarf Lord's intention to kill his target, but there was nothing he could do about it now...
The horizon was beginning to lighten and the winds were starting to pick up once more. Things were heating up as the remaining Heroes listened once more to hear the Eye of Sargeras' siren song.
|Day 6: A Tree Grows in Kalimdor|
|The sides had been demarcated. Hirkala said he knew who had to die, and when. The others went along with it. Onetruth could find no allies to side with her and the Eye pronounced judgment on her fate. Hirkala suddenly saw a bright light emanating from the distance if front of him. Hoping it would lead him to the Eye, he followed it to its source.
Rather than finding the Eye, he instead found a what at first he thought was a tree stump with a healthy growth of moss on the trunk. Rather out of place for a desert, he pondered. Then the stump moved, and he realized that it was man and that the "moss" was a beard. The man was singing to a stout tree, trying to ease its pain (and his own) in this wretched land. Hirkala, disappointed that the Eye did not seem to be nearby, decided that it was time to remove one more opponent from the mix. He picked up a rock and stealthily approached the man from behind. Four steps from the figure, the man stopped singing and spoke:
"There is no need for you to do this. I have seen my fate and I have already accepted the consequences of my actions. The Eye of Sargeras was not meant for the hands of mortals and I sought to destroy it for the good of all. It seems that it has recognized my aims and outwitted me. I am now powerless and the Eye is draining my lifeforce as we speak. I have one last thing to do; all that I ask is that you let me go my own way..."
Hirkala hesitated, unsure what this strange man was asking. The man turned back to the tree. He spoke a final word of power. Then he seemed to dissolve into the earth itself, sifting into the ground until there was no sign of him. The tree, however, was changing. It grew and straightened, the bark exuding a lustrous sheen and the branches lengthened and large, proud leaves displayed bright green defiance to the dismal surroundings. The roots dug deep into the soil, cutting through the rockbed and cementing the tree in place. Through the cracks in the rock, water began to bubble, a new spring forming from some hidden pocket of water previously buried deep beneath Hirkala's feet.
Hirkala stumbled back from this incredible transformation. He had never seen such power. At first, he thought that the Eye had done this, but realizing the power of the Night Elf Keeper of Grove, he realized that this had been the elf's final act to defy the Eye. He knew that this new oasis would never be corrupted by dark forces. In deference to the elf's sacrifice, he knelt and took a drink from the expanding pool. The water was crisp and fresh and cold. He bowed to the Great One and left him in peace.
|Night 7: Visions of the Future|
|The Hirk Far Seer had a vision that night. He saw his companion, the Tauren Chelitain, living to a ripe old age in his homeland here in Kalimdor with the Far Seer's orc brethren. He knew how to make this vision a reality. He had a plan. Only the Myuioptain King stood in his way. He would have to be eradicated.
The Far Seer summoned his trusty Feral Wolves to aid the Tauren Chieftain in battle against the Dwarf Lord. Hirkala watched from a distance as the Tauren and the wolves cautiously approached the still figure of yuiop. As they neared their victim, They could hear the rumble of deep, steady breathing. The Dwarf was asleep! That would make this even easier.
The Tauren raised his staff one last time and brought it smashing down. The wave of energy blasted the dwarf, throwing him into the air. The wolves jumped from the tauren's side to chase the flying dwarf. Seeing his enemy fall, he approached the scene and caught up with the Tauren Chieftain as he examined the remains left by the hungry wolves.
"That's it, we've done it! Everyone else has been removed from the field of battle! We've won!" Hirkala was jubilant.
"Ach. You did nae think it would be tha' easy, now did you?!"
Hirkala woke with a start. It had just been a dream, a vision of what might have been. He looked up.
The Mountain King was towering over him. Having transformed into a mighty Avatar of the Dwarven gods, the great dwarf had no intention of being taken by surprise this night. Knowing himself to be out matched, Hirkala looked in vain for an escape route, but the massive dwarf was already right on top of him. Raising his massive hammer high above his head, the dwarf prepared to deliver a deadly blow. At the last second, there was a sound to the side.
The Tauren Chieftain had arrived to save his friend. Using the power of the earth, he slammed his staff on the ground and sent a shockwave at the dwarf. The dwarf flinched from the massive energy blast, but his feet remained firmly planted on the ground and the hammer remained steady, ready for the final drop. Hirkala jumped up to run, but the attack was not enough to stop the dwarf. He brought the hammer home and Hirkala was nothing more than a smudge left on the ground. Hirkala was finished.
Having put all of his power into the hammer, the dwarf returned to normal. He turned to face his final adversary. "What am I suppose' ta do with you? I have nae enough power to overcome yer might and I'm strong enough to survive your attacks. We seem to have reached an impasse," the Mountain King opined.
"Yes, so it would seem. But this is my homeland, and I will defend it against all enemies," the Tauren Chieftain responded.
"I have nae desire to take this land as my own. 'Tis far to dry and hot for my liking. Give me a nice mountain cave and I'll be happy for the rest of my days."
"Then perhaps we need not fight and we can end this encounter in peace."
"Aye, that would suit me fine. I would dearly like to explore those mountains on the horizon. At the very least, it'd get me out of this infernal heat. I can nae understan' how you can stand it here."
The tauren turned and pointed into the distance, "Come with me, and I will show you a path to the mountains."
The dwarf accepted the invitation warmly, "Thank'ee. I never expected to meet a friendly face in this forsaken land. I thought most everything here had a savage nature."
"No, friend dwarf. The tauren are a peace-loving people. We do not seek war with our neighbors. Let us go, it is a long journey from here."
The two figures, having made their peace, walked into the distance, having left their past quarrels behind. The sun was beginning to rise behind them ast they walked, far to the East. In a nearby pile of rocks, the Eye remained, undiscovered. It was disappointed. In its infinite unwisdom, it had failed to guarantee a winner of its contest and was thus left without a puppet to control. But it was patient and it would wait until another found it and took it for himself. It could wait for as long as was necessary...
End of Game Roster
- Framm18 - Lich - Killed N1
- Filly678 - Dreadlord - Killed N6
- Limey/JarZe - Priestess of the Moon - Killed N6
- Hirkala - Far Seer - Killed N7
- Izzy – Paladin - Killed N3
- GMaster479 - Demon Hunter - Killed D4
- Lionheart - Archmage - Killed N4
- yuiop - Mountain King
- Glycereine – Blademaster - Killed N3
- onetruth - Keeper of the Grove - Killed D6
- Phaze – Death Knight - Killed N3
- eli - Tauren Chieftain
|List of actions|
DH: (V)Metamorphosis on Glycereine