Ye Olde Mafia 3.5
Ye Olde Mafia 35
Game information
Host Prince marth85
Link Game thread: Ye Olde Mafia 3.5 BTSC threads
Size Players (Large/Small)
Start Date 1.2.13
Winning Faction Baddies
Roster #, player
  1. Brandonb
  2. Vommack
  3. Vineetrika
  4. Slick
  5. Inawordyes
  6. Mboon
  7. EDM
  8. Brainiac100
  9. Clozo
  10. Mewminator
  11. FatTony
  12. Auramyna
  13. Nana7
  14. Curr3nt
  15. Framm18
First to Die Nana, Clozo
Last Remaining Bb, Slick, mboon, mew, FT, Aura
Awards -

Ye Olde Mafia 3.5 was a game designed and hosted by Prince marth85 based on own design.

It began on January 2, 2013 and ended in a Baddies win in D3 (January 10). It was a replay of the quick ending Ye Olde Mafia III

Game Mechanics Edit


Role Revealing: Just don't do it! Anyone revealing their own role (whether true or not) will be penalized by having their action taken for at least 1 cycle. (Not to mention the Dark Knight will have a target)

Scum Weekends: I have access to a nearby network now (I had it all along but there was a minor glitch in the network before) so scum will be only if you want it, so please let me know VIA PM if you want me to use Scum

2 Changes from Ye Olde Mafia III:

  • Tie Lynch - No death D1, Random thereafter
  • Role Steal does NOT show in NP

King - for those that don't know what trunc is, it means to drop off the decimals. It does not round up or down. trunc 15/4=3

Kills are NOT blocking and the Baddie NK cannot be blocked (there is no NK carrier)

What appears in NP:


  • Kills
  • Sucessful saves (Squire auto save will appear as Cleric)
  • Follow Spy
  • King's day ending (in Day Post)
  • Prince's trap

Not shown:

  • Unsuccessful saves
  • Role Spy
  • Blocks
  • Chaos Magician role alteration
  • Coroner body examination choice
  • Role Steal

If Rogue steals an ability and uses it however, it will appear as the actual role using it, not the Rogue.

Role DescriptionEdit

Baddies: Win by killing all the innocents and the independent. Or if they become the majority. (Chooses 1 player to kill every night)

  1. Dark Knight - A powerful knight who betrayed the King. RID kills each night but not 2 in a row. If he fails, after the second failure his role will be revealed. RID Kill may not be used on Rogue's targets for 2 nights.
  2. Chaos Magician - Uses his dark arts to make any player's role appear as another if that player is spied by the Sage or if the Prince were to learn his captive's role. (Does not affect coroner's ability)
  3. Rogue - Master theif...There's nothing he can't steal. Steals a players role ability each night but cannot steal from the same player 2 times in a row, cannot steal the ability of a team mate. He will be able to use the stolen ability the following night. Player is blocked the night of the steal.
  4. Recruit - New member of the group. Takes on the role of baddie that dies. Always appears as "Recruit" if checked by the Sage.

Innocents: Win by killing all the baddies and Indy

  1. King - May PM the host at any time during the vote to end the day early. At least {trunc N/4} votes must be placed, N=number of living players. (Please specify post in PM)
  2. Prince - Order's the guards to capture one player each night. That player is saved, blocked, and unlynchable while trapped. There is a 25% chance that the prince will learn the role of the one he captured. The Prince may not capture the same player again. If the King dies, the Prince becomes King and gains his ability on top of his own.
  3. Knight captain - Kills each night. BTSC with the Squire. Cannot die as long as the Squire is alive.
  4. Squire - BTSC with the Knight Captain. He admires the captain and will not allow him to be killed at night. If he saves the Knight Captain it will appear as the Cleric in the NP.
  5. Cleric - May save one player each night including himself (but cannot save same player 2 nights in a row)
  6. Sage - May investigate 1 player each night and learn their role.
  7. Tower Lookout - May watch a player each night and sees who targets them.
  8. Town Guard - May protect 1 player each night. However, if the person he protects is targeted for a kill, he dies instead. (Outed if he dies in this way)
  9. Bard - Uses a magical lute to cause a player to uncontrollably begin to dance, blocking their night action.
  10. Coroner - Will examine a body during the day, learning that player's identity.

Independent: Wins by outliving the King, Prince, and Dark Knight

  1. Exile - Can kill each night.

Host's Summary Edit

Game Idea and Expectations Edit


Congratulations to the baddies on this win. While it is 3v3 the baddies have 2 kills tonight as they stole from Slick last night and have their normal NK. And with Brainy dead, there is no way to block them and stop it from happening. If the votes had swung to Mboon at the end of D2 or had Brainy lived and BB was lynched there was a relative chance to come back but at this point, there’s no way to stop them from taking this one. I’m going to give MVP to FT as he pretty much was running the Baddie thread and made some good decisions on what to do. Aura’s a close second though with her attempt to rally the goodies on D2 though it didn’t seem to persuade anyone.
By Prince Marth

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit

  • Bb - Dark Knight
  • mboon - Recruit
  • EDM - Rogue
  • FT - Chaos Magician

Day and Night Posts Edit

Prologue N1 D1 N2 D2 N3 D3

End of Game Roster Edit

  1. Bb - Dark Knight
  2. Vommack - Cleric - Lynched D2
  3. Vineetrika - Exile - Killed N2 by the Baddies
  4. Slick - Knight Captain
  5. IAWY - Prince - Killed N2 by the Knight Captain
  6. mboon - Recruit
  7. EDM - Rogue - Lynched D1
  8. Brainy - Bard - Lynched D3
  9. Clozo - Town Guard - Killed N1 by the Exile
  10. mew - King
  11. FT - Chaos Magician
  12. Aura - Coroner
  13. Nana - Tower Lookout - Killed N1 by the Baddies
  14. Curr3nt - Squire - Killed N3 by the Baddies
  15. Framm - Sage - RID Killed N2 by the Dark Knight

Actions Edit

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