Ye Olde Mafia III
Ye Olde Mafia 3
Game information
Host Prince marth85
Link Game thread: Ye Olde Mafia III BTSC threads
Size Players (Large/Small)
Start Date 12.30.12
Winning Faction Baddies
Roster #, player
  1. Brandonb
  2. Vommack
  3. Vineetrika
  4. Slick
  5. Inawordyes
  6. Mboon
  7. EDM
  8. Brainiac100
  9. Clozo
  10. Mewminator
  11. FatTony
  12. Auramyna
  13. Nana7
  14. Curr3nt
  15. Framm18
First to Die Brainy
Last Remaining Slick, Mboon, Mew, Nana
MVP Mboon
Awards -

Ye Olde Mafia III was a game designed and hosted by Prince marth85 based on own design.

It began on December 30, 2012 and ended in a Baddie win in D2 (Jan 2). Since it ended so quickly, a new game was started with different lynch rules, Ye Olde Mafia 3.5

Game Mechanics Edit


Role Revealing: Just don't do it! Anyone revealing their own role (whether true or not) will be penalized by having their action taken for at least 1 cycle. (Not to mention the Dark Knight will have a target)

Scum Weekends: I have access to a nearby network now (I had it all along but there was a minor glitch in the network before) so scum will be only if you want it, so please let me know VIA PM if you want me to use Scum

Tie Lynch - All those involved in the tie will die

King - for those that don't know what trunc is, it means to drop off the decimals. It does not round up or down. trunc 15/4=3

Kills are NOT blocking and the Baddie NK cannot be blocked (there is no NK carrier)

What appears in NP:


  • Kills
  • Role steal
  • Sucessful saves (Squire auto save will appear as Cleric)
  • Follow Spy
  • King's day ending (in Day Post)
  • Prince's trap

Not shown:

  • Unsuccessful saves
  • Role Spy
  • Blocks
  • Chaos Magician role alteration
  • Coroner body examination choice

Role DescriptionEdit

Baddies: Win by killing all the innocents and the independent. Or if they become the majority. (Chooses 1 player to kill every night)

  1. Dark Knight - A powerful knight who betrayed the King. RID kills each night but not 2 in a row. If he fails, after the second failure his role will be revealed. RID Kill may not be used on Rogue's targets for 2 nights.
  2. Chaos Magician - Uses his dark arts to make any player's role appear as another if that player is spied by the Sage or if the Prince were to learn his captive's role. (Does not affect coroner's ability)
  3. Rogue - Master theif...There's nothing he can't steal. Steals a players role ability each night but cannot steal from the same player 2 times in a row, cannot steal the ability of a team mate. He will be able to use the stolen ability the following night. Player is blocked the night of the steal.
  4. Recruit - New member of the group. Takes on the role of baddie that dies. Always appears as "Recruit" if checked by the Sage.

Innocents: Win by killing all the baddies and Indy

  1. King - May PM the host at any time during the vote to end the day early. At least {trunc N/4} votes must be placed, N=number of living players. (Please specify post in PM)
  2. Prince - Order's the guards to capture one player each night. That player is saved, blocked, and unlynchable while trapped. There is a 25% chance that the prince will learn the role of the one he captured. The Prince may not capture the same player again. If the King dies, the Prince becomes King and gains his ability on top of his own.
  3. Knight captain - Kills each night. BTSC with the Squire. Cannot die as long as the Squire is alive.
  4. Squire - BTSC with the Knight Captain. He admires the captain and will not allow him to be killed at night. If he saves the Knight Captain it will appear as the Cleric in the NP.
  5. Cleric - May save one player each night including himself (but cannot save same player 2 nights in a row)
  6. Sage - May investigate 1 player each night and learn their role.
  7. Tower Lookout - May watch a player each night and sees who targets them.
  8. Town Guard - May protect 1 player each night. However, if the person he protects is targeted for a kill, he dies instead. (Outed if he dies in this way)
  9. Bard - Uses a magical lute to cause a player to uncontrollably begin to dance, blocking their night action.
  10. Coroner - Will examine a body during the day, learning that player's identity.

Independent: Wins by outliving the King, Prince, and Dark Knight

  1. Exile - Can kill each night.

Host's Summary Edit

Game Idea and Expectations Edit


Congratulations to the baddies on a quick and decisive win. This is by far the quickest game I have ever run but due to Vomm's use of the King's power early lynching Curr3nt and then the baddies quickly determining that Vomm was the King, they were able to take his power and use the tie lynch rule to their full advantage to flash vote a tie to lynch 5 goodies at once and gain quick majority. VIP I will be giving to mboon on this as she was the first to suggest stealing Vomm's power and using it to end the day with a tie for a quick lynch of multiple goodies. GM has given permission to rerun this game so the roles will be reshuffled and given out but a new rule will be in place. Tie lynch - NO DEATH! Not having another instance like this one..
By Prince Marth

Special commendationsEdit

Host disappointmentsEdit

Alternate endingsEdit

Winning Faction Edit

  • Slick - Chaos Magician
  • mboon - Rogue
  • mew - Recruit
  • Nana - Dark Knight

Day and Night Posts Edit

Prologue N1 D1 N2 D2

End of Game Roster Edit

  1. Bb - Knight Captain - Lynched D2
  2. Vommack - King
  3. Vineetrika - Exile - Lynched D2
  4. Slick - Chaos Magician
  5. IAWY - Coroner
  6. mboon - Rogue
  7. EDM - Cleric - Killed N2 by the Baddies
  8. Brainy - Tower Lookout - Killed N1 by the Exile
  9. Clozo - Squire - Lynched D2
  10. mew - Recruit
  11. FT - Town Guard
  12. Aura - Prince - Lynched D2
  13. Nana - Dark Knight
  14. Curr3nt - Sage - Lynched D1
  15. Framm - Bard - Lynched D2

Actions Edit

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